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Thread: The Tale of Instant Karma

  1. #1
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    The Tale of Instant Karma

    Part 1
    ------

    Quote Originally Posted by Instant Karma
    I've had enough of living a lie. Today, I decided to come clean. Let the world know who I really am.

    You may have heard of me. Instant Karma. Saviour of Millenium City, they called me. Judge Dredd of the Desert. Scourge of Viper and the Hunter-Patriot terrorists of Canada.

    Well, some of it is true. I did do all those things the media says I did. Saved all those people. Defeated all those villains. But the way it happened? Not at all like the newsies would have it. And the whole Instant Karma persona? An invention.

    That's not to say there are no superheroes. There are. Tons of them. But real superheroes like Defender and the rest of the Champions have more of what it means to be a super in their left pinky toes than I have in my whole body.

    The other day I met Dynamode. Her power armour makes her tough enough to play catch with tank cannon shells and strong enough to play catch with the tanks themselves. She's perky and exuberant, ready and eager to face any challenge. She's also a 10-year old quadruplegic outside her power armour, and she still has more super in her than I do.

    There's only one thing the superheroes and I have in common. When the Call came to be a hero and to go beyond the expected, whatever the circumstances or challenges they faced, they answered. So did I, I guess. But I don't have their advantages.

    My Call came just a couple weeks ago, when the Qularr invaded Millenium City. There were probably several superheroes made that day. I wouldn't know about that, I just know that I was the person the media latched onto. But the story they told about me? Fabrication.

    I wasn't some twisted byproduct of Argent cybertech and Teleios's biotech, come back to wreak bloody vengeance on his creators. That false history and my overly-pretentious heroic moniker were the invention of WCOC corporate executives.

    The truth is, on the day of the invasion, I was just another student floating my way through college, aimless and adrift on a sea of complacency, like so many other residents of MC. When you live in a world where superheroes save the city, the country, and even the planet on a daily basis, it's hard to feel important in the grand scheme of things if you're not one of them. A lot of the regular people on the streets just sort of amble through life as a result, content with whatever fate the superheroic world should happen to hand them.

    My name is Joe Citoyen. I was born in Baton Rouge, Louisiana, but I've lived in Millenium City most of my life. I was one of those regular people, until the day of the invasion, when I saw a police officer get shot by one of the Qularr. He fell down, dazed, and clearly struggling to recover his wits. He had dropped his service weapon and was fumbling about to try and recover it. I saw where it had slid to and picked it up to return it to him.

    That was my big mistake. I got involved. No civilian ever gets involved in the superhero world, except as passive victims or audience. Only heroes actively get involved.

    The officer, still perhaps a bit dazed, saw I had a gun and assumed I was a superhero, there to help. He directed me to Socrates, who directed me to the mayor. Everyone I met that day assumed I was a superhero, and kept sending me on a variety of superheroic tasks. Tasks which would have sent me running in fear just a few short minutes or hours earlier. I still wanted to run away. What did I know about fighting the Qularr?

    But I found I couldn't say no. It's funny how the world works, sometimes. My Call came, and I answered without even really realizing it. Now I'm thrust into insanely dangerous situations on a daily basis, and I can't stop answering it. Destiny isn't through with me yet, I guess.

    But if Destiny wanted me to be out there saving the world, it could have had the decency to give me a little preparation beforehand, y'know?
    Last edited by Zed-F; Nov 12th, '09 at 12:01 PM.

  2. #2
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    Re: The Tale of Instant Karma

    Instant Karma is a Challenge character. The concept -- a badass normal without any of the badassery. He uses conventional guns, i.e. Pure Munitions, and has no Talents or Superstats.

    That means, among other things:
    - No passives, defensive or otherwise
    - No effective means to self-heal short of resting (stim pack on holdout shot is fairly useless)
    - EDIT: No block enhancer as well
    - No damage boost from superstats
    - All characteristics come from equipment, so in total under half what most toons have
    - Extremely limited variety of moves, since almost all munitions powers are straight-up attacks of one sort or another.

    Hopefully the result is more tactical play and more use of crafted items/devices. So far I've had some of the former, but not much of the latter.

    I've gotten him to level 15, and he's approaching the point where he'll be done messing with Viper in Canada (for now) and on his way back to MC.
    Last edited by Zed-F; Nov 12th, '09 at 04:12 PM.

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    Re: The Tale of Instant Karma

    Now you know how the Harbinger of Justice got his start. By accident. Just got involved one day.

    John Lenon is singing your song.

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    Re: The Tale of Instant Karma

    Getting a little ahead of the story here, but say hello to my new little friend...



    Why hello, Mr. Power Armour master villain! No, you may not shoot back.



    You go ahead and keep throwing those Shuriken my way there, Redstone... go ahead and stay at range rather than closing to melee. That suits me just fine!

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    Re: The Tale of Instant Karma

    Yeah, Mr. Sword master villain, go ahead and try to get me in here...

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    Re: The Tale of Instant Karma

    Bummer of a cape symbol dude!

    Flickr account with Comic.
    Last edited by Tasha; Nov 12th, '09 at 09:50 PM.
    How to Build Hero System Characters and Evaluate their Powerlevels
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    Re: The Tale of Instant Karma

    Coffee Cup not Available, can't see any image there.

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    Re: The Tale of Instant Karma

    Fixed above (I hope)

    tasha
    How to Build Hero System Characters and Evaluate their Powerlevels
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    Playing the system since 1983..... yeah that makes me ol...mature

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    Re: The Tale of Instant Karma

    lol love the birthmark!

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    Re: The Tale of Instant Karma

    Heh, well he has reticles front and back, and reticles for eyes... he's ostensibly supposed to be part machine after all. Kinda reminiscent of the Silicates from Space Above And Beyond in that way, actually.

  11. #11
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    Re: The Tale of Instant Karma

    Part 2:

    Quote Originally Posted by Instant Karma
    Most people who've read about me or have seen me on the news assume that I'm a highly-trained badass mercenary of some sort, with cyberware and bioware to boost my natural abilities and reaction times. Some expect outright superpowers. After all, that's what they've been led to believe by WCOC and their partners and affiliates.

    The truth is I'm not exactly cut out for this line of work. When they told me to go to the Powerhouse and the guy at the desk had asked me to describe my powers, all I could do was look at him blankly. I showed him the pistol I'd used to shoot a handful of Qularr and to put a few holes in Black Talon, but really Defender had done most of the work. I just got the credit.

    The powerhouse guy had asked a bunch of questions and done some tests. All my results came back perfectly normal for a baseline human. I didn't have any extraordinary strength or reflexes or stamina. I didn't have any special training or inborn talents. About all we were able to establish from my so-called superheroic career was that I could shoot a pistol. I mentioned that I'd once gone skeet shooting with my uncle and he made a note on the list.

    That was it. The sum total of my superheroic abilities: able to shoot a pistol and a shotgun.

    When he asked me how I got around the city, I told him -- I walked, drove, or took the bus. Mostly I walked. He frowned at that, muttering that I needed to be able to travel faster on my own somehow. He handed me a spare grapple gun and encouraged me to give it a try. I just about got sick trying to figure out how to flip up onto ledges... not to mention about strangling myself twice. I passed it back, shaking my head. Definitely not me.

    He muttered and rummaged around some more and came up with a pair of old rocket boots that happened to be in my size. They aren't any less dangerous than the swingline, but at least they are simple to operate.

    All my so-called superheroic powers and abilities are like that. My guns never seem to need reloading because I have auto-loaders on them. Nasty falls and wounds and burns hurt, sure, but thanks to a variety of mystical and mundane gewgaws, never as much or for as long as they should. Every superheroic thing I can do comes from some kind of weapon or device of some kind, much of it pretty ordinary stuff in a world full of superheroes, nearly all of it second- or third-hand castoffs from some other superhero or scavenged from some villain.

    Even my costume itself is the product of an image transducer. When WCOC and their affiliates were making me out to be the saviour of Millenium City, they checked up with the guys at the Powerhouse to find out about my abilities. Needless to say they were horrified at the idea that any normal citizen could do what I'd done. Upset all sorts of apple carts, that did. The image transducer and the whole secret identity thing was all their idea. I was too green to do anything but go along with it, at the time.

    But the truth is, there's nothing I can do that any average citizen couldn't do just as easily, or as well. Any average citizen who answered a Call, anyway.

    If the press wants to label me as a hero, I guess I can't argue too much about it. But there's nothing super about me.

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    Re: The Tale of Instant Karma

    Quote Originally Posted by Zed-F View Post
    Heh, well he has reticles front and back, and reticles for eyes... he's ostensibly supposed to be part machine after all. Kinda reminiscent of the Silicates from Space Above And Beyond in that way, actually.
    He's pretty darned cool. His symbol just made me think of that farside Comic.

    Tasha
    How to Build Hero System Characters and Evaluate their Powerlevels
    __________________________________________________ _________
    I practice random acts of intelligence and senseless acts of self-control.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Playing the system since 1983..... yeah that makes me ol...mature

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    Re: The Tale of Instant Karma

    Some more action shots of Instant Karma. He's up to level 18 now, and has finished most of the quests in West Side, save only for Fight Club. Enemies packs sized for a group of 3 are a bit much for him just yet, but I have some ideas....

    First a couple of pics of Instant Karma in his alternate duds. He's also using his rocket boots in hover mode rather than at full power -- along with smoke grenade, a good way of handling single troublesome melee types.





    Next up we have Instant Karma's latest toy -- a Pulson RF pistol. Power replaces are not really worthwhile for most characters so far, but occasionally they can be good for a character with a high hit rate... or for a munitions-based character. Munitions power replaces work differently from all other power replaces because they completely replace the attack they are based on, rather than simply adding to it as all non-munitions power replaces do. This means you lose the benefit of any advantages you might have bought on that base power, but sometimes the stats on the replace make this worthwhile. To wit: The Pulson RF does about 50% more base damage than my regular pistols do, and they add a chance to set enemies on fire to boot. My energy regeneration is considerably worse without a Recovery item in the offensive power slot, but if I'm using the pistols a lot, this is still a good deal. It might not be if I'd ranked up my pistol damage, mind, but so far I've been very sparing with my power and advantage points.





    I expect I'll probably outgrow this weapon in a few levels, but for now it's proven a handy addition to Instant Karma's arsenal.
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    Re: The Tale of Instant Karma

    Finally, a couple close-ups of Instant Karma from the front. The first picture is his usual outfit; the second is mainly for when he wants to attend some function in hero ID without being so obviously menacing, e.g. if he were going to Club Caprice, for instance.



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    Re: The Tale of Instant Karma

    Part 3:

    Quote Originally Posted by Instant Karma
    Being a superhero isn't exactly what I would have expected when I was a civilian. I mean, I knew that superheroes save the city every day from all manner of crime. What I didn't think about were the implications.

    Now that I'm a superhero, I don't have time for anything else in my life. I'm constantly being whisked from one crisis to another by a series of well-meaning policemen, public officials, and even random passers-by with information on a crime in progress.

    Where do all these criminals come from? Who knows? All I can say is they're a pretty brazen bunch. They often like to hang out on busy street corners, in every back alley, even on city rooftops. And they are everywhere.

    They have reason to be brazen; they've got a lot of the same sort of devices I do that protect me from harm. I can often loot one from a defeated criminal before the cops whisk him away. Sometimes the stuff I pick up is even useful to me. There's never any blood involved in a superfight. So the criminals have to know that nothing the cops or a superhero can do is likely to actually kill them, or even do much more than sting for a while.

    But despite how brazen the criminals of the city are when it comes to seeking a confrontation, they're surprisingly meek when I actually show up.

    As I mentioned before, when I signed up for this superhero gig, I didn't have any more skill to my credit than the ability to shoot a shotgun and a pistol or two. I still don't, though I did manage to wheedle a caseful of smoke grenades out of one of the powerhouse guys recently. I certainly don't have any more skill with these weapons than the criminals I see commonly armed with them. And, having been shot repeatedly in the line of duty, I can certainly say that it's not really that big a deal when you've got kevlar body armour or a mystical bracelet of deflection or what have you keeping you safe.

    Despite this, the henchmen, villains, and master villains I fight on a daily basis almost invariably go down without much fuss when I fire a few shells or a few dozen pistol rounds in their general direction.

    Sure, they shoot back. If there's enough of them, they can even send me packing for a while. But even if they do, I just come back later, and they're still there, waiting for me. They don't bother to make themselves scarce, or even just to arm themselves better. It's like it's all some kind of big game.

    I don't know what it is. They certainly don't seem to lack confidence, at least up until the point where they get shot at a few times. Then they're all in a big hurry to spill the beans on whatever it was they were planning so they can go to jail like good little boys and girls. They know they'll be out again soon enough.

    And it's not just Millenium City -- it's like this everywhere. Everywhere I go, disasters abound and crime skyrockets. Yet nobody does anything about it unless I step in to clean things up, even though when I do, problems are resolved quickly and relatively easily. I don't know what it's like for other superheroes. But if it's the same for them as it is for me, I know less about the economics and day-to-day functioning of our society than I thought.

    Maybe it's a massive conspiracy. Maybe the entire planet is caught in some kind of bizarre temporal feedback loop of some sort. I can't explain it. But sometimes it seems that the whole rest of the world exists purely so that superheroes have something to do.
    Last edited by Zed-F; Nov 16th, '09 at 01:07 PM.

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