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Thread: Urban Fantasy Setting: Here There Be Monsters

  1. #481
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    Re: Urban Fantasy Setting: Here There Be Monsters

    Hi KS,

    Sorry, I've been very much distracted the last few days by more than just my usual distractions. I've not checked in till just now.

    I really like where you took L'Éminence Nocturne as it permits interfacing with this world, pretty much any and all other vampire society mythologies the GM might personally find appealing. Shoot, one could even go the full 'Underworld' route with war between vampires and lycan, and then throw in Blade, and it would work with how you've outlined this. Just one little tweak. In your Dossier, on a occasions you write; "The L'Éminence Nocturne", which to someone who speaks French reads very badly. The 'L' in front of L'Éminence Nocturne means 'the' in French, so I read this as; "the the nocturnal eminence". I think simply leaving out the 'the' will work just fine for the readers.

    I also really like the mystic lore skills. You folded the effects I was looking for very nicely into also addressing the downside for a player who actually invests in knowledge skills that typically get short thrift in most games. Nice job.

  2. #482
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    Re: Urban Fantasy Setting: Here There Be Monsters

    What can I say, I am The The.

    I'll add "remediate molestation of the ancient and grand French language" to my "TODO" list


    Glad you like where I took your Lore skills ideas; it turned out to nicely cover one of the types of magic I had originally described under Mystic and then later removed for lack of a system - Warding. So it turned out to be all around efficient.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  3. #483
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    Re: Urban Fantasy Setting: Here There Be Monsters

    So once, for a Paranormal DC game that I never actually played in, I was getting around to building a character that would be incredibly appropriate for this game genre.

    He was a renowned professor who stumbled upon an ancient magic while investigating some ruins in South America. I was going to model this as "rune magic" because I really liked the idea of him carving glowing runes into thin air, and then cool things happening. I kept calling this "fear magic" because I wanted all of the spells to be based on creating, dispelling, or otherwise manipulating fear in humans (or monsters).

    I may give Dr. Edwards another shot, he might make a great villain (or PC!). I may need some assistance in writing him up with some of these newfangled abilities and rules that you've created (all of which are awesome).

    The GM for that game had us build "100 point normals" for the game, and give us the concept of what we wanted them eventually to develop into (aka runic fear mage), so here is the character sheet for Dr. David Edwards, pre-magic. I'll get to work on some spells and such and get back to you guys.
    Attached Files Attached Files
    Last edited by The Suave; Apr 7th, '10 at 07:59 AM.

  4. #484
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    Re: Urban Fantasy Setting: Here There Be Monsters

    Cool; I'll review soon. I've been extremely maxed out at work this last couple of weeks as the application I architected and lead the development of over the last 7 months finally went live on April 1st. I'll hopefully be back to what passes for a normal schedule soon.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  5. #485
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    Re: Urban Fantasy Setting: Here There Be Monsters

    I read the first couple pages and decided to hit the main site to look around as this sounds like an awesome resource. Unfortunately the link in the OP is dead as well as the killershrike.com link.

    Is there an alternate link? Thanks

    **edit** killershrike.com has a small box that says the page is unavailable, not a 404 type error. Google has a cache from April 8th so I take it the issue is a very recent one.... All the sub pages say there is a error in the "/" application. Just FYI....
    Last edited by Makiaveli; Apr 13th, '10 at 12:11 PM.

  6. #486
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    Re: Urban Fantasy Setting: Here There Be Monsters

    KillerShrike.com is down (temporarily)

    I took the site down Sunday due to detecting a successful hack against the charactermaster and effectmaster subsystems.

    It sucks, but safer than leaving a potentially infected site up and running. I don't want to be the source of XSS attacks against my users.


    To the best of my awareness it's just those two aspects of the site that were affected, but I've had very little time to look into it since then so I can't be sure. I also need to find the vulnerability that was exploited and block it. And finally, I need to repair the corrupted data. It just takes time, but time is what I don't have right now.

    I'll get it back up as soon as I safely can.
    Last edited by Killer Shrike; Apr 13th, '10 at 07:54 PM.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  7. #487
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    Re: Urban Fantasy Setting: Here There Be Monsters

    Well that sucks. And I fully understand the lack of time so no worries there. I will keep checking back as it sounds like a awesome resource.


    **EDIT** I really gotta start reading the links before answering the posts Good to hear you are getting things back up and I'm crossing my fingers for you on the thumbdrive issue. I had the same problem a while back and I guess I got lucky as nothing bad happened. Made darn sure to use the pw wiping feature on my new one
    Last edited by Makiaveli; Apr 14th, '10 at 08:16 AM.

  8. #488
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    Re: Urban Fantasy Setting: Here There Be Monsters

    A few idears
    how about a beastmaster sort of character Since monsters may be preying upon the animal population (perhaps as a way to sustain them selves until they are forced to prey upon humans? Adding a variable to the cycling of a series of monstrous urges.)


    Another thing Wizard Comics noted a comic called Necessary monsters. sounds pretty relevant to the basics of the campaign....
    Master of the 14th Millenium and more on Dollwizard!!!!!

    I feel like the Steven Hawking of RPG's, Im brilliant but can't communicate my ideas worth a darn.

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  9. #489
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    Re: Urban Fantasy Setting: Here There Be Monsters

    I had some time to kill over the holidays, so on a whim I revisited Here There Be Monsters and finished the Vamprii write up...

    Vampyrii
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  10. #490
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    Re: Urban Fantasy Setting: Here There Be Monsters

    Cool! I've been debating introducing HERO to a couple friends here and using HtbM as the backdrop for a mystic/horror HERO game.

    La Rose.
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    La Rose
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  11. #491
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    Re: Urban Fantasy Setting: Here There Be Monsters

    Excellent; if it happens I'd be interested in hearing about the outcome.

    happy holidaze!
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  12. #492
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    Re: Urban Fantasy Setting: Here There Be Monsters

    I added a few more custom Abilities available in HtbM; several immunities to specific supernatural effects like being turned into a vampire or lycanthrope, and "Lucky Clue". Immunity to Possession was already available, but it was listed on the "Exorcism" page and might have been missed, so I duplicated it here as well.


    I'm also hacking out some fiction using the material available. It's slow going as time and muse are seldom available, but it's there to be read in it's current state (such as it is).
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

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