Re: How to make Spells with Durations
Originally posted by Eodin
Maybe my brain is tired, but I'm having trouble with a magic system I'm creating, and I need some suggestions. I'm trying to come up with a reasonable way of having long-lasting spells that cost END in END per turn or END per minute or END per hour. Here's an example: Torchlight...Images to Sight (10), 2-hex radius (+1/4); Only to create light (-1), Incantations (-1/4), Gestures (-1/4), Concentration (-1/4), Magic Skill (-0).
This spell should last 1 hour for every 3 END from the END Reserve that the caster spends at casting time.
I could add the Uncontolled advantage, but then it costs 1 END per phase. If I make it Half END, it's still 1 END per phase; If I make it Zero END, it's Zero END. And maybe that's the answer...bring it down to Zero END, but apply an arbitrary (I hate arbitrary) -0 that defines it to be whatever I want... 3 END per Turn, 2 END per Hour, etc.
Anyway, I'm looking for something not quite so arbitrary. Anyone have some bright ideas?
Here's my build on this...
<table border="0" cellpadding="0"><tr><td align="right" valign="top">10  </td><td><b><i>Torchlight: </i></b>Change Environment 2" radius (Long-Lasting: 1 Hour), Requires A Magic Roll (No Active Point penalty to Skill Roll +0) (20 Active Points); Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Plus 1 END (-1/4) </td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 26
Please note the Endurnace Should read 3, 2 is the base but the Plus 1 makes 3 (custom Mod in HD).
"Remember that for every good, there must be an evil. This is the only way to maintain balance."
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