Originally posted by D-Man
Too bad his sword was built with the real weapon limitation.
Thats one of the things I don't like about the real weapon lim, it adds too much to the GM side of the equation. Needs to be cleaned, oiled, should not be dropped from 20,000 feet I can buy for real weapon but you can't hurt that even though you can easily damage it by the rules is a bit too far for me, that is the GM's job to determine, putting this into the real weapon lim goes to far for me and seems to excuse the GM from being practical. If it is obvious to the players and the GM that the situation is not right despite the rules, then you can't do it, if it is not so cut and dried to both the gM and players then it deservs at least a little discussion, I'd hate to see the GM duck out of defending a "you can't do that, end of argument" based solely on the real weapon lim.
I think real weapon has actually caused a problem because def typically is too low compared to weapons, but in most discussions surrounding raising def the new def is compared to things such as "well then the Abrams could survive a fall from orbit" which is silly any GM should rule that the tank is unservicable and the crew is jelly, yet from the other side "weapons can cut right through a tank" Real weapon is pulled out as a defense of the low defenses.
I don't know the solution and am probably off on a tangent but I don't like "real weapon" as the reasoning behind preventing damage SFX should be all that is required for that.
There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.
John Steinbeck, Cannery Row
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