I was wondering what happened to the 'plot seeds' in DH 12 &13?
I was wondering what happened to the 'plot seeds' in DH 12 &13?
Plot Seeds are not a required part of a character. If the author doesn't supply them, the editor (me) doesn't genreally fuss about it.
Dave Mattingly, Editor of Digital Hero, President of BlackWyrm Games, VP of Christian Gamers Guild, Executive Director of the Games Publishers Association, President of Expressers Toastmasters, Founder of ZirMed Toastmasters, Area 63 Governor for Toastmasters
I supplied them, but I guess they got dropped...Originally posted by mattingly
Plot Seeds are not a required part of a character. If the author doesn't supply them, the editor (me) doesn't genreally fuss about it.
A complex system that works is invariably found to have evolved from a simple system that worked.
- John Gall
KillerShrike.com, wiki
Now I feel bad.
Maybe I'll post an unofficial seed or three for Stalker & Steadfast here.
Here's a couple of pretty obvious ones for PsiPhon...
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a) PsiPhon staggers into the PC's headquarters, exhausted and battered. Behind him are a squadron of PSI agents, as well as three members of PSI.
b) One of PSI's 'recruits' has had the same change of heart as PsiPhon, and has contacted the reformed villain for help in escaping PSI. PsiPhon asks the PCs to help him get the young mentalist away from PSI's clutches.
Glen
An amateur practices until he gets it right; a professional practices until he can't get it wrong.
Steadfast
1) The Company you keep- The Rev. Alan G. Swagman is a rising star in the MC religious community. The televangelist has hundreds of viewers and growing. Out of either genuine belief, or merely a way to boost his ratings yet further- Swagman begins to attack Steadfast (and his claims to faith) for teaming up with "Pagans and Abominations!". Steadfast's popularity begins to plummet, and soon it seems he can barely show himself on the street without controversy hitting. Reluctant to challenge a religious leader, and not wanting conflict; Steadfast may not even fight to defend his reputation. If he's being used as a PC, then of course, he'll have to resolve this himself. If in NPC mode, the PCs around him may decide to find a way to turn the tables. Perhaps the Reverend has a few skeletons in HIS closet?
2) When Good boys go bad: Steadfast stumbles onto an apparent crime being perpetuated by DEMON. As he 'disrupts' them, there is a flash of light, and only now does he notice he's stumbled into a strange rune. After that, he begins to feel... different. He grows inherently more selfish, and not like himself at all. if he's a PC, Steadfast must find a cure and fast before he becomes the sort of man he'd despise. If he's being used as an NPC, how will the others deal with a new Steadfast? One acting as sinful as he used to saintly?
3) Heir to an Angel: As mentioned in Champions Universe (pg.66), there was once a church dedicated to a super hero named Archangel who claimed her powers and mission came from God himself. The church disbanded with her death, but Steadfast is surprised when after his latest charity function, a group of men and women from New York City gather around him, and bow declaring him Archangel's successor and the chosen one to carry on her works! How will he react to this sudden case of "hero worship" and what if he is presented with signs that seem to support the believers' statements?
Last edited by Hermit; Jun 16th, '04 at 09:07 AM.
Stalker
1)Soul Survivor- Anthony Thomas Palante is dead, but in the world of super heroes, that's not always the end. Now it seems his ghost watches his father carry on a one man crusade. But holding off your eternal reward, even to aid a loved one, has it's own risks. Dirge or some other mystical villain becomes aware of the 'ghost', and uses foul spell to ensnare him. At the stroke of midnight at the end of this month, the ritual will be complete... and Tony's very soul will be devoured to fuel the villain. George recieves haunting (litterally) dreams from his son's plight. Is there someway he can find where this will occur and stop it? Or will he lose his son a second time?
2) Warsong- After picking off yet another member of the Choir, Stalker has finally angered the villain team enough to focus all their attentions on him at once. Millennium City becomes a hunting ground, with Stalker as the prey. To complicate matters, the Choir hires as many mercenary villains as it can afford to aid in the search and destroy. Will Stalker tough it out, or lay VERY low? Will he turn to the MC-8 just to survive? Or keep it as his "private problem"?
3) Full Circle- The Choir is finally defeated. George, while in great shape, is mentally exhausted. It's time to rest and pass on the identity of Stalker to someone else. He searches for his replacement among the young men of Millennium City, seeking a combination of martial skill, quick thinking, courage and conscience. What if he picks one who seems perfect but lacks in the last area? And what if his choice is the son of a friend? Does he have the right to put another man's son at risk?
I supplied them for all my submissions. However, they now belong to DOJ, so I am reluctant to post them, without an OK from the Hero team.
Some nice ones already on this thread. I especially like "Warsong". I can see Stalker refusing to go to MC8 and then, just when he's about to succumb to the Choir...Come on, you know heroes never leave their buddies to face the music on their own.
MC-8 As mostly PCs
1) Rematch 2.0- The MC-8 is seen committing crimes all over Millennium City. Not only are these pretenders ruining the real MC-8's reputations, it's putting lives at risk. There maybe confusion as the Champions or other super heroes try to bring them in for questioning. Eventually, the MC-8 will be able to track their doubles down to an still unopened factory. When they break in, they learn that the duplicates are robots made by Mechanon, who deduced this would be the best way to gather those who thwarted him before all together at once. Now, the Eight must face not only Mechanon, but his own twisted automatons mocking their image and possessing similar abilities (or as similar as technology would allow).
2) Truly Dark Champions - The Champions have made their share of enemies. Mystical and mental alike. It would seem one or more of these has put their hooks in Millennium City's premiere super team. The Champions are going on a rampage, and their first target were the local MARS units and PRIMUS agents. It would seem there is no organized group close enough to stop them. Enter the MC-8. Can our heroes stop the more experienced Champions, and get to the bottom of the cause for their complete reversal?
3) A place to hang your hat- Each of the MC-8 recieves a note or message to arrive at a location in the city. A brand new building stands there, one that seems to have been constructed practically over night. Another message, an audio recording perhaps, triggers when they come in informing them that this is their new fully stocked base to do with as they see fit. Understandibly, many of the MC-8 maybe distrustful of this. Is it a deathtrap waiting for them to drop their guard? A way to spy on them? Or is it actually a legitimate base? Who made this? and what is it they want in return?
Feel free to post the plot hooks from your submissions.Originally posted by Crimson Arrow
I supplied them for all my submissions. However, they now belong to DOJ, so I am reluctant to post them, without an OK from the Hero team.
Some nice ones already on this thread. I especially like "Warsong". I can see Stalker refusing to go to MC8 and then, just when he's about to succumb to the Choir...Come on, you know heroes never leave their buddies to face the music on their own.![]()
Ben Seeman . Webmaster . Hero Games
www.herogames.com - Great Games from A Great Company
www.singleentendre.org - Irresponsible Comedy for Responsible Times
I did not post plot seeds for the NPC's in Unearthed Mechana as they were not part of the writers guidleine submission form I used. I apologize for this oversight. here are a few plot seeds for the villains from Unearthed Mechana.
Sly Fortune: Sly is reportedly killed in a raid by US forces in the middle east. In all actuality VIPER has planted him inside the local PRIMUS HQ in your campaign city. His job assignement will be the liason for the PC's. he will look to exploit the charcters weakness and eventually do them in.
Speed Pounder: Speed Pounder is hounded by DEMON. Although a villain he goes to the Heroes for help. Could he be sincere or is he still under the control of his former morbane master! Either way DEMON booty is going to fly!
Mechana: Machana begins to knock off top scientist from the field of AI one after another. Is their a connection betwwen these top scientist, or is the only thing they have in common their interest in circits and psoitronic brains? What is the mistress of mechanical mayhem doing. This doesn't fit Mechanon's normal MO! One of the scientist approaches the party hinting that this eleite group once worked on a secret project. . .Project Mechanaon!
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Plot seeds for El Aguijón:
There has been some strange behaviour on the part of the City’s insect life. What (or who) could be causing it? Perhaps El Aguijón is a suspect and he needs the heroes to help him clear his name.
The arrogant Doctor Dale manages to genetically engineer a giant insect colony (possibly not on purpose). The city is under threat from the “Termights”, enormous creatures with a hive mind. Can El Aguijón and the heroes stop this menace and can they find out who was behind it?
A mysterious benefactor contacts Alejandro and offers to pay for El Aguijón’s services, to break into a research facility. Has someone discovered his secret identity, or is it just a coincidence, based on Professor Montez’s fame in the field of Entomology? Perhaps it is Marisa herself, who has uncovered something about that facility, but is powerless to act herself and has turned to the only person she can trust, but is trying to preserve her anonymity.
Plot seeds for Raaktor:
An ancient artefact in a museum begins to glow ominously. Does Raaktor have some specialist knowledge which can deal with the impending problem?
Red Elk has learned some subtlety (or perhaps just sneakiness). He kidnaps Professor Harding (or his daughter) and demands that Trax face him in single combat. Of course, this being the treacherous Red Elk, things are not going to be that simple.
Raaktor has the chance to go back in time and return to his village. Will he do so, having formed friendships with so many people? Perhaps he has formed a deeper attachment with Kate Harding, or will not leave without taking Red Elk, whom Trax regards as his responsibility. Trax might even have drawn the conclusion that the people of Millennium City need a guide more than his tribespeople ever did.
Plot seeds for Megaera:
Are the goddesses really what they seem? Are they perhaps race memories, aliens, demons, or something else entirely? Metis may think she is serving the greater good, but perhaps she is ultimately acting against it. As her powers are activated by visualizing the golden apple, maybe her true patron is actually Eris. It is rather a coincidence that the three sisters had names with the same initials as the Furies of Classical mythology. Perhaps one (or both) of their parents worships the ancient Greek gods or at least believes in their power and this was why the girls were brought to the dig. Even if that parent knew about this at the time, the goddesses might have suppressed that memory. What if one parent is secretly a follower of Eris? What if one parent persuades the children that the other is the villain?
Metis meets a good-looking, if slightly unsettling, archaeologist, who might live up to her ideals of what a man should be. Shame it is John Black, also known as the Black Paladin. What does she do when she finds out? Does Black Paladin have something sinister in mind for Metis? After all, Athena was one of the virgin goddesses.
Megaera battles against Howler and recognizes her as Susan Sonderheim, from the University. Howler escapes, but does Metis turn in Susan anonymously, or try to capture her as Megaera? Perhaps the Wisdom of Athena allows Megaera to realize that something is corrupting Susan’s mind. If this happens, will Megaera/Metis try to help Susan instead of putting her behind bars?
Thanks for coming back to me on this, Ben.
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