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Thread: Ben 10: Ultimate Alien

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    Ben 10: Ultimate Alien

    Well, Alien Force has come and gone so it's time for a new thread. And I've got a lot of work cut out for me, getting the last one whipped into shape by April 23rd

    So, for now I'll just reserve the next 15 posts or so for Ben and his new aliens, including the Ultimate versions of some old favorites.

    Some potential spoilers below, of course.

    Spoiler:
    Last edited by Bloodstone; Mar 26th, '10 at 07:15 PM.

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    Re: Ben 10: Ultimate Alien

    Benjamin Kirby Tennyson

    Code:
    VAL	CHA	Cost	Roll	Notes
    12	STR	2	11-	HTH Damage 2d6  END [1]
    13	DEX	6	12-
    15	CON	5	12-
    13	INT	3	12-	PER Roll 12-
    15	EGO	5	12-
    20	PRE	10	13-	PRE Attack: 4d6
    8	OCV	25
    10	DCV	35
    3	OMCV	0
    5	DMCV	6
    4	SPD	20	Phases:  3, 6, 9, 12
    8	PD	6	8/13 PD (0/5 rPD)
    8	ED	6	8/13 ED (0/5 rED)
    5	REC	1
    30	END	2
    12	BODY	2	
    30	STUN	5
    
    Movement	Meters
    RUN	16m/32m	END [2]
    SWIM	4m/8m	END [1]
    LEAP	4m	4m forward, 2m upward
    
    Characteristics Total: 139
    
    Cost	Powers
    15	Tennyson Family Luck: Luck 3d6 - END=0
    12	Some Savate, Some Karate, A Little Marquess of Queensberry: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/4) - END=1
    4	Athletic: Running +4m (16m total) - END=1
    4	Letterman Jacket: Resistant Protection (2 PD/2 ED) (6 Active Points); OIF (-1/2) - END=0
    
    31	Ultimatrix  - DNA Analysis and Sampling: Detect DNA  16- (Radio Group), Discriminatory, Analyze, Microscopic:  x10,000 - END=0
    12	Ultimatrix - Holographic Comlink: Mind Link , Human and Alien classes of minds, Specific Group of Minds (Azmuth and The Plumbers), No LOS Needed, Unlimited range in this dimension (35 Active Points); Only With Others Who Have Mind Link (-1), Perceivable (-1/2), Sense Affected As Hearing, Sight and Radio Group, Not Mental Group (-1/2) - END=0
    7	Ultimatrix - Holographic GPS: Detect Exact Position On Earth  16- (Radio Group) (9 Active Points); Perceivable (-1/4) - END=0
    35	Ultimatrix - Plumber's Badge Functions: Detect/Transmit Distress Signal  16- (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic:  +32, Tracking, Transmit - END=0
    22	Ultimatrix - Repair Genetic Damage: Severe Transform 4d6 (Transformed Being Back To Normal) (60 Active Points); Limited Target (Only Against Beings That Have Been Genetically Modified; -1), Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) - END=12
    23	Ultimatrix - Translation Circuits: Universal Translator 15- - END=
    283	Ultimatrix - Genoarchtype Database: Variable Power Pool, 151 base + 265 control cost, No Skill Roll Required (+1) (416 Active Points); Has No Choice Regarding When Or How Powers Change (-1) - END=
    0	1) Current "Playlist": Multiform (1,200 Character Points in the most expensive form) (Instant Change, x16 Number Of Forms) (265 Active Points); Reversion (-1/4), 1 Continuing Fuel Charge lasting 10 Minutes (-1/4), Variable Limitations (requires -1/2 worth of Limitations; -1/4) Real Cost: 151 [Notes: Variable Limitations include: Extra Time (Full Phase, Only To Activate), Gestures (Two Handed), Concentration (1/2 DCV), Perceivable (Holographic Display) and Activation Roll (15-)] - END=[1 cc]
    
    Powers Total: 448
    
    
    Cost	Skills
    20	+2 with All Attacks
    1	AK: USA 8-
    3	Acrobatics 12-
    3	Analyze:  Combat 12-
    3	Breakfall 12-
    3	CK: Bellwood 12-
    3	Combat Driving 12-
    3	Combat Piloting 12-
    3	Computer Programming 12-
    2	Gambling (Sumo Slammers CCG) 12-
    1	Oratory 8-
    1	PS: Fishing 8-
    2	PS: Play Baseball 11-
    2	PS: Play Soccer (Goalkeeper) 11-
    3	Persuasion 13-
    15	Power:  Omnitrix Master 18-
    3	Sleight Of Hand 12-
    3	Stealth 12-
    1	Survival (Temperate/Subtropical) 8-
    7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
    3	Tactics 12-
    3	Teamwork 12-
    3	WF:  Beam Weapons, Clubs, Staffs
    
    Skills Total: 91
    
    Cost	Perks
    6	Azmuth, Creator of the Omnitrix: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8-
    20	Ben's Ride: Vehicle
    8	Deputized Plumber: Fringe Benefit:  Interstellar Police Powers
    5	Honorary Member of the Galactic Enforcers, Galactic Medal Of Honor and Countless Other Accolades: Fringe Benefit:  Membership
    12	Max Tennyson: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
    12	Reinrassic III, Highbreed Supreme (aka Reiny): Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
    15	The Legendary Ben Tennyson: Positive Reputation:  Saved All Life In The Universe, Earth's Greatest Hero (A large group) 14-, +5/+5d6
    10	The Ultimatrix: Follower (Computer)
    
    Perks Total: 88
    
    Cost	Talents
    3	Heroic Good Looks: +1/+1d6 Striking Appearance (vs. all characters)
    2	Quick Thinking: Lightning Reflexes (+2 DEX to act first with All Actions)
    6	Combat Luck (3 PD/3 ED)
    
    Talents Total: 11
    
    Value	Complications
    10	Dependent NPC:  Girlfriend (Julie Yamamoto)  (Infrequently) (Normal)
    20	Dependent NPC:  The Tennyson Family (Infrequently) (Normal; Group DNPC: x4 DNPCs)
    5	Distinctive Features:  Ultimatrix stuck on left wrist (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
    25	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    15	Hunted:  Rogues Gallery (Infrequently) (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    10	Negative Reputation:  Threat or Menace? (Frequently)
    15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
    5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
    10	Social Complication:  Minor (Frequently; Minor)
    15	Social Complication:  Public ID (Frequently; Major)
    
    Complications Points: 145
    
    Base Points: 250
    Experience: 950
    Experience Unspent: 423
    Total Character Cost: 777
    Last edited by Bloodstone; May 15th, '10 at 02:47 PM.

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    Re: Ben 10: Ultimate Alien

    NRG

    (Forum hates all caps)
    Last edited by Bloodstone; Mar 26th, '10 at 06:32 PM.

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    Re: Ben 10: Ultimate Alien

    Terraspin

    Code:
    VAL	CHA	Cost	Roll	Notes
    45	STR	35	18-	HTH Damage 9d6  END [4]
    13	DEX	6	12-
    20	CON	10	13-
    13	INT	3	12-	PER Roll 12-
    15	EGO	5	12-
    25	PRE	15	14-	PRE Attack: 5d6
    8	OCV	25
    8	DCV	25
    3	OMCV	0
    5	DMCV	6
    4	SPD	20	Phases:  3, 6, 9, 12
    10	PD	8	10/25 PD (0/15 rPD)
    10	ED	8	10/20 ED (0/10 rED)
    4	REC	0
    40	END	4
    20	BODY	10	
    50	STUN	15
    
    Movement	Meters
    RUN	0	12m/24m	END [1]
    SWIM	0	4m/8m	END [1]
    LEAP	0	4m	4m forward, 2m upward
    FLY		60m/120m
    
    Characteristics Total: 195
    
    Cost	Powers
    39	Armored Shell: Resistant Protection (15 PD/10 ED) - END=0
    6	Heavy: Knockback Resistance -6m - END=0
    1	Reach: Stretching 1m, Reduced Endurance (0 END; +1/2); Always Direct (-1/4), no Noncombat Stretching (-1/4) - END=0
    12	Levitation: Flight 10m, No Turn Mode (+1/4) (12 Active Points) - END=1
    90	Turbine Turtel Power: Multipower, 112-point reserve,  (112 Active Points); all slots Does Not Work Underwater Or In A Vacuum (-1/4) - END=
    3f	1)  Rotary Flight Boost: Flight + 50m, No Turn Mode (+1/4) (62 Active Points); Restrainable (-1/2), Does Not Work Underwater Or In A Vacuum (-1/4) - END=6
    8f	2)  Gust: Blast 10d6, Constant (+1/2), Double Knockback (+1/2) (100 Active Points); Does Not Work Underwater Or In A Vacuum (-1/4) - END=10
    3f	3)  Gale: Telekinesis (45 STR), Affects Porous (79 Active Points); Only To Push Objects Away (-1), Affects Whole Object (-1/4), Does Not Work Underwater Or In A Vacuum (-1/4) - END=8
    4f	4)  Huricane: Telekinesis (35 STR), Affects Porous, Area Of Effect (30m Long, 2m Tall, 4m Wide Line; +3/4) (112 Active Points); Only To Push Objects Away (-1), No Range (-1/2), Affects Whole Object (-1/4), Does Not Work Underwater Or In A Vacuum (-1/4) - END=11
    13	Blown Away: Deflection (20 Active Points); Only Works Against Wind and Physical Projectiles (-1/4), Does Not Work Underwater Or In A Vacuum (-1/4) - END=2
    
    Powers Total: 179
    
    Cost	Skills
    20	+2 with All Attacks
    1	AK: USA 8-
    3	Acrobatics 12-
    3	Analyze:  Combat 12-
    3	Breakfall 12-
    3	CK: Bellwood 12-
    3	Combat Driving 12-
    3	Combat Piloting 12-
    3	Computer Programming 12-
    2	Gambling (Sumo Slammers CCG) 12-
    1	Oratory 8-
    1	PS: Fishing 8-
    2	PS: Play Baseball 11-
    2	PS: Play Soccer (Goalkeeper) 11-
    3	Persuasion 14-
    15	Power:  Omnitrix Master 18-
    3	Sleight Of Hand 12-
    3	Stealth 12-
    1	Survival (Temperate/Subtropical) 8-
    7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
    3	Tactics 12-
    3	Teamwork 12-
    3	WF:  Beam Weapons, Clubs, Staffs
    
    Skills Total: 91
    
    Cost	Perks
    
    6	Azmuth, Creator of the Omnitrix: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8-
    20	Ben's Ride: Vehicle
    8	Deputized Plumber: Fringe Benefit:  Interstellar Police Powers
    5	Honorary Member of the Galactic Enforcers, Galactic Medal Of Honor and Countless Other Accolades: Fringe Benefit:  Membership
    12	Max Tennyson: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
    12	Reinrassic III, Highbreed Supreme (aka Reiny): Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
    15	The Legendary Ben Tennyson: Positive Reputation:  Saved All Life In The Universe, Earth's Greatest Hero (A large group) 14-, +5/+5d6
    10	The Ultimatrix: Follower (Computer)
    
    Perks Total: 88
    
    Cost	Talents
    2	Quick Thinking: Lightning Reflexes (+2 DEX to act first with All Actions)
    
    Talents Total: 2
    
    Value	Complications
    15	Accidental Change:  Occasionaly Changes Into The Wrong Form 8- 8- (Very Common)
    10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
    20	Dependent NPC:  The Tennyson Family  Infrequently (Normal; Group DNPC: x4 DNPCs)
    10	Distinctive Features:  Large Turtle Like Alien (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
    5	Distinctive Features:  Ultimatrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
    25	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    15	Hunted:  Rogues Gallery (Infrequently) (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    10	Negative Reputation:  Threat or Menace?, Frequently
    10	Physical Complication:  Large (Infrequently; Slightly Impairing)
    15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
    5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
    15	Social Complication:  Public ID (Frequently; Major)
    
    Complications Points: 170
    
    Base Points: 200
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 555
    Last edited by Bloodstone; May 25th, '10 at 04:56 PM.

  8. #8
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    Re: Ben 10: Ultimate Alien

    Waterhazard

    Code:
    VAL	CHA	Cost	Roll	Notes
    25	STR	15	14-	HTH Damage 5d6  END [2]
    13	DEX	6	12-
    20	CON	10	13-
    13	INT	3	12-	PER Roll 12-
    15	EGO	5	12-
    20	PRE	10	13-	PRE Attack: 4d6
    8	OCV	25
    10	DCV	35
    3	OMCV	0
    5	DMCV	6
    4	SPD	20	Phases:  3, 6, 9, 12
    15	PD	13	15/25 PD (0/10 rPD)
    10	ED	8	10/20 ED (0/10 rED)
    10	REC	6
    45	END	5
    15	BODY	5	
    40	STUN	10
    
    Movement	Meters
    RUN	12m/24m	END [1]
    SWIM	4m/8m	END [1]
    LEAP	4m	4m forward, 2m upward
    
    Characteristics Total: 182
    
    Cost	Powers
    30	Armored Exoskeleton: Resistant Protection (10 PD/10 ED) - END=0
    8	Aquatic: Life Support  (Expanded Breathing: Breath Underwater; Safe in High Pressure; Safe in Intense Cold) - END=0
    10	Claws: Killing Attack - Hand-To-Hand 1/2d6 (2d6+1 w/STR) - END=1
    75	Water Jets: Multipower, 75-point reserve - END=
    7f	1)  Water Whip: Blast 8d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+1/2) (70 Active Points) - END=3
    7f	2)  Double Water Whip: Blast 10d6, Double Knockback (+1/2) (75 Active Points) - END=7
    5f	3)  Tidal Wave: Blast 7d6, Double Knockback (+1/2), Area Of Effect (10m Long, 2m Tall, 4m Wide Line; +1/2) (70 Active Points); No Range (-1/2) - END=7
    35	Hydrokinesis: Telekinesis (40 STR), Affects Porous (70 Active Points); Only Works On Water (-1) - END=7
    
    Powers Total: 177
    
    
    Cost	Skills
    20	+2 with All Attacks
    1	AK: USA 8-
    3	Acrobatics 12-
    3	Analyze:  Combat 12-
    3	Breakfall 12-
    3	CK: Bellwood 12-
    3	Combat Driving 12-
    3	Combat Piloting 12-
    3	Computer Programming 12-
    2	Gambling (Sumo Slammers CCG) 12-
    1	Oratory 8-
    1	PS: Fishing 8-
    2	PS: Play Baseball 11-
    2	PS: Play Soccer (Goalkeeper) 11-
    3	Persuasion 13-
    15	Power:  Omnitrix Master 18-
    3	Sleight Of Hand 12-
    3	Stealth 12-
    1	Survival (Temperate/Subtropical) 8-
    7	TF:  Common Motorized Ground Vehicles, Hoverboard, Personal Use Spacecraft, SCUBA, Skateboarding, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
    3	Tactics 12-
    3	Teamwork 12-
    3	WF:  Beam Weapons, Clubs, Staffs
    
    Skills Total: 91
    
    Cost	Perks
    
    6	Azmuth, Creator of the Omnitrix: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8-
    20	Ben's Ride: Vehicle
    8	Deputized Plumber: Fringe Benefit:  Interstellar Police Powers
    5	Honorary Member of the Galactic Enforcers, Galactic Medal Of Honor and Countless Other Accolades: Fringe Benefit:  Membership
    12	Max Tennyson: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
    12	Reinrassic III, Highbreed Supreme (aka Reiny): Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
    15	The Legendary Ben Tennyson: Positive Reputation:  Saved All Life In The Universe, Earth's Greatest Hero (A large group) 14-, +5/+5d6
    10	The Ultimatrix: Follower (Computer)
    
    Perks Total: 88
    
    Cost	Talents
    2	Quick Thinking: Lightning Reflexes (+2 DEX to act first with All Actions)
    
    
    Talents Total: 2
    
    Value	Complications
    15	Accidental Change:  Occasionaly Changes Into The Wrong Form 8- 8- (Very Common)
    10	Dependent NPC:  Girlfriend (Julie Yamamoto)  Infrequently (Normal)
    20	Dependent NPC:  The Tennyson Family  Infrequently (Normal; Group DNPC: x4 DNPCs)
    10	Distinctive Features:  Alien With Red Exoskeleton (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
    5	Distinctive Features:  Ultimatrix stuck in center of chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15	Hunted:  Azmuth and the Plumbers (Infrequently) (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
    25	Hunted:  Forever Knights (Infrequently) (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    15	Hunted:  Rogues Gallery (Infrequently) (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    10	Negative Reputation:  Threat or Menace?, Frequently
    15	Psychological Complication:  Overconfident, Arrogant And Self-Absorbed (Common; Strong)
    5	Psychological Complication:  Still too trusting for his own good (Uncommon; Moderate)
    15	Social Complication:  Public ID (Frequently; Major)
    
    Complications Points: 160
    
    Base Points: 200
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 540
    Last edited by Bloodstone; May 22nd, '10 at 07:08 PM.

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    Re: Ben 10: Ultimate Alien

    Ultimate Big Chill

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    Re: Ben 10: Ultimate Alien

    Ultimate Echo Echo

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    Re: Ben 10: Ultimate Alien

    Ultimate Humungousaur

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    Re: Ben 10: Ultimate Alien

    Ultimate Cannonbolt

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    Re: Ben 10: Ultimate Alien

    Ultimate Spidermonkey

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    Re: Ben 10: Ultimate Alien

    Ultimate Swampfire

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