Where's Hugh? He'll be after me in a minute...
I prefer starting characters with ONE Framework...
Pulp/Golden Age shouldn't be carrying frameworks to start with, but maybe as they grow.
For normal Supers campaigns I prefer one Framework at the beginning of the game...mostly because my past experience has been consistent character constructs of::
Attack Muiltipower
Defense Elemental Control
Movement Multipower (or Elemental Control)
This is a violation of the spirit of the genre to me...the character as built wants to do everything...how many team characters could do everything? Where's the room for growth?
I do realize that much of the published genre books contradict me...perhaps my comics knowledge is outdated...but my players have not complained about my restrictions, or argued about my reasons (well, only 1 out of 7). This is one readons I don't buy the (Champions) genre books, the characters as built contradict the view of the genre my gaming group has. Star Hero and Fantasy Hero look like sound investments though, and they are on my list.
I also object violently to anyone showing up with "just two" powers in a Framework...that doesn't justify the point breaks to me. If you have variant/themed powers and expect a cost break, I much prefer to see the thought for a range of themed powers...not simply a pair to save points...
Every dramatics instructor or actor or writer that I have met, insisted that a theme requires more than two samples.
Math/Statisticians also feel that a trend needs more than two samples...if math and art agree, then you have a symphony.
Screw this. I'm going to live - Kaylee
You can't take the sky from me...
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