Precognition is always the hardest power for me to deal with. Trying to balance a sense of mystery in the game against someone who can look into the future and "see" who the villain is and what he is going to do can be a pain in the butt. It is pretty much the same for Postcognition where the player can "see" what happened in the area during the incident they might be investigating. I have basically just banned the power in my game to avoid all the "I would have seen that" arguments.
Monolith, the Living Titan
"The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."
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