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Thread: D&D 4E Beholder Eye Of Flame

  1. #16
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    Re: D&D 4E Beholder Eye Of Flame

    That was strange. Didn't seem to work the first time. Ah, well, time to fix threads.
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    Re: D&D 4E Beholder Eye Of Flame

    Yeah, forgot to note that it takes a few seconds to process, so the first time, refresh after posting.
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    Re: D&D 4E Beholder Eye Of Flame

    Okay, I modified the Beholder considerably.

    There is a much better fit for the Central Eye power of the 4E beholder. In the APG, they include new options for Change Environment, including Stunning. In game terms, when someone's hit by the Central Eye beam, they need to make a CON Roll or be Stunned. Since it's an Instant Power, they are only Stunned for their next Phase; the beholder has to hit them again in order to do it to them again. This is a better fit for the 4E Condition the attack is supposed to impose.

    In 4E D&D a big deal is made about Conditions, that is to say, combat-effecting conditions that apply to your opponent (or yourself). Most special attack powers impose a Condition or two, and many defenses remove them. The Condition the beholder Central Eye Power imposes is "the target is dazed until the end of the beholder’s next turn." Dazed as a condition means "You grant combat advantage. You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions. You can’t flank an enemy." There's no specific Hero equivalent to this. However, since Hero System gives more Phases to act during combat than D&D, I figure Stunning is a decent fit. Plus the attack as written does no damage, which fits the special effect of the Change Environment better.

    I also applied the Beam limitation to the slots in the Eye Rays Multipower (forgot to do that before).
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