Just for fun, I thought we might collectively create a few villain theme teams. All of the members have to match the theme, whether in name, powers, or appearance. A bit of obscurity (as in Blue Raja from the Mystery Men movie) is acceptable as long as the poster explains how the character actually relates to the team's theme.
Descriptions of each character (appearance, personality, powers, etc.) can be as brief or as detailed as the poster wishes. Full writeups aren't necessary.
Here's the guidelines: Someone provides a theme and a number of members, and then posters that follow can provide a character or two to fit that theme. Agents (as a group) count as one character, but should have something about them that fits the theme. (So for a chess-themed group someone could suggest agents known as Pawns.) Whomever creates the last character then chooses the theme, name, and number of members for the next group (but not too many, okay?).
I'm wondering how disjointed, eclectic, or perhaps smoothly-matching, of teams we'll end up creating.
I'll start off with a theme: Computers. The team name is Mainframe, with five members. They specialize in hacking government and corporate computer systems for either information theft, altering info, planting false info, or sabotage. They'll hit physically-isolated systems just as readily as they'll do attacks remotely over the internet. Why? Well, sometimes they do this for hire, but most of the time they hack systems just to prove they can.
"Sometimes getting PCs together is like herding kittens...nuclear powered kittens at that."
- phoenix240
"The Internet. It's like an idiot assembly plant."
- Lawnmower Boy
Okay, let's see... Adapt an old GURPS villain: Scrambler from Super Scum. He's a walking interference field. His comrades have developed (or stolen) control systems, wired into a costume, that allow him to direct his innate power - a bit like Pulson.
His function is literally running interference. Jamming communications, blocking CCTV signals, disrupting broadband lines. He isolates a target facility, allowing his comrades to get in and rob the lab or database.
Reader scans and changes information from computer/ control systems from a distance. This allows him to violate electronic security by changing the access number to match, downloading files somewhere else, erasing or changing information.
He tries to stay out of combat since he doesn't have any skills in that direction.
CES
Writing-Generations of Strangers/Take Me to the River/The Rangers' Monster Invasion/Chasing Chase/The Color of Justice/The Abominable Amulet Syphrett's Tales. Com My Amazon Page
Modeler is a beautiful woman with a mind that works like a supercomputer devoted to violence. When not fighting, she thinks about fighting. Models fights in her head. Studies likely opponents to analyze their style, procedures, abilities, and proclivities.
When she fights, she is constantly modeling what each person on the field is likely to do and what would happen for different actions she might take. The more variables in play, the less Modeler is effective. But when she's fighting one-on-one with someone she's studied . . . she'll always find a way to put them down.
Keeping with the "-er" names, my contribution to the team will be Formatter, a magnetic energy projector with aspirations of being a mentalist. She's not all that powerful, but she has *incredible* control. One of her favorite tricks is to steal computer files by copying them into herself, sometimes overwriting the original file with electronic garbage. She recently discovered the ability to read and alter the neural impulses of the human brain, though both require physical contact and the latter takes additional time to be at all effective. (Telepathy, human + electronic, Invisible Power Effects, No Range and Transform [memories], No Range.)
"Sometimes getting PCs together is like herding kittens...nuclear powered kittens at that."
- phoenix240
"The Internet. It's like an idiot assembly plant."
- Lawnmower Boy
Finally, we have Hacker. Despite the name, he's not tech-savvy. He's the muscle of the group when they go on jobs and has an axe fetish. Brick with Find Weakness & Armor Penetration. He's not an idiot, but he willingly lusts after Modeler, who calculates his brute force to the best of her tactics.
New theme: Shakespeare. Thieves with a theatrical bent, (team name) The Globe feels its their duty to stand up against the mediocrity and schlock of what passes for today's "entertainment". Code versus Killing, members 7.
My suggested character for The Globe: The Shrew. A female speedster with claws and a particularly vicious attitude to combat. The other members have a hard time reining her in (though under the right circumstances they can also just let her loose and sit back to watch or play Parcheesi, rather like Muzzle of the Road Rovers).
Visit the worlds of the Realm Hunter -- my novels!
Every team needs a leader, and The Globe's leader is Playwright. This middle-age, prematurely balding man is a brilliant mastermind with excellent planning and keen tactical skills. He does not have much combat ability -- he's basically a trained normal with a sword and some fencing and aikido skills -- but he can direct his teammates to victory.
Spoiler:
Unbeknownst to almost everybody, including most of his teammates, Playwright has a magical quill inkpen and a scroll of parchment. Whatever he writes with this quill and parchment will come true, in some fashion. He hesitates to use them often, as (1) he's afraid they will get taken from him, (2) the results are often different than he envisioned, and (3) he's afraid the pen will run out of magical ink, or the parchment will fail to erase itself afterward.
"Sometimes getting PCs together is like herding kittens...nuclear powered kittens at that."
- phoenix240
"The Internet. It's like an idiot assembly plant."
- Lawnmower Boy
Both started as accomplished cat burglars with a rivalry that bordered on mania, each had vowed to kill the other if their paths ever crossed. They accepted the ultimate challenge from a client when they both were contracted to steal the same item with the full knowledge that the other one had also been hired for the job. Both viewed it as the way to achieve a fabulous payday and rid himself of a hated rival.
As luck would have it, they chose the same day to do the heist.
Little did they know that the item they were tasked with stealing was a retrovirus that had been developed for a criminal mastermind so that he could create an army of super soldiers.
As the thief placed his hand upon the container with the blue liquid inside, he looked up to see his rival standing in the doorway with a gun. Just as his rival aimed at his head and pulled the trigger, the owner of the penthouse hit his rival throwing his aim off. The bullet shattered the vial before impacting the thief just below the sternum. His rival quickly dispatched the penthouse owner with a couple of shots and crossed the room to see what damage he had wrought. The thief lay quietly as his rival approached and when he was within striking range, the thief drove what remained of the vial into his rival's gut.
Both now lay on the floor, slowly bleeding to death...
When they woke, both were surprised that they still lived. They tired to remedy this situation by eliminating the other only to find that when one of them was wounded the other suffered the same wound. Their lives were now intertwined in such a way that one's death would also mean the death of the other.
They begrudgingly became partners, their rivalry still exists as they try to outdo each other when they are committing their crimes.
The Playwright gave them the names of Capulet and Montague.
Both have superhuman agility, reflexes and healing factor. (High DEX, SPD and Regeneration as well as a Susceptability that when one takes damage the other takes the same.)
Last edited by concord; Apr 30th, '10 at 03:02 PM.
Puck is a shapeshifting trickster that distracts the authorities with a bag full of dirty tricks. He can look like anyone, but prefers the form of a boy with horns and goat feet.
CES
Writing-Generations of Strangers/Take Me to the River/The Rangers' Monster Invasion/Chasing Chase/The Color of Justice/The Abominable Amulet Syphrett's Tales. Com My Amazon Page
Imagination is able to create Images and Mental Illusions. His powers are restricted, however, to those images and scenes found in Shakespeare's plays and sonnets. He must be able to recite the line or original stage directions in which the image is embedded. Examples: Rough winds do shake the darling buds of May
Blow, blow, thou winter wind! Thou art not so unkind as man's ingratitude
Is this a dagger which I see before me, The handle toward my hand? Exit pursued by a bear. Enter a messenger with two heads and a hand.
An actor of Shakespearean plays in the early 1800s. He mysterious vanished one night (actually murdered). Exactly 100 years later, when the theater was being remodeled, a skull (not the body) was found sealed behind a wall. This skull became possessed by the ghost of the deceased, to take revenge. Unfortunately, he assumed the workers who discovered him were the murderers. And killed them. He now searches for the rest of himself. And to perhaps to enjoy good productions along the way. Eventually after years of traveling he met these guys.
Abilities.
Well he floats and flies (hey he cant exactly walk he is nothing but a skull)
Speaks through telepathy
Hates modern Hollywood (he likes good acting/writing, I mean have you seen modern Hollywood lately?)
Shoots energy beams from his eye sockets. (if hit by the beam the victim/s will perform whatever scene, usually a Shakespearean play of some sort out)
After his first encounter after reawakening he apparently hasnt killed since.
Note: Think about hamlet, if you havent guessed yet.
Last edited by Badger; May 1st, '10 at 11:49 PM.
- a follower of the evil Punxsutawney Phil, devourer of the media.
- I'm not insane, I'm just misunderstood.
- Ewokses is tasty.
- Badger's Ewokhunters: Where freaks and outcasts can find a home.
- HELP! I am in an eccentric orbit.
I think Badger added the seventh and final member of the Globe. Officially it ought to be Badger who chooses the theme, name, and number of members for the next group.
But since he didn't, I will.
Theme: This group despises (though does not fear) new technology. Convinced that modern technology is detrimental to both individuals and communities, the Neo-Luddites do all they can to convince others that new technology is untrustworthy, dangerous, or otherwise undesirable. They might cause a new robot to go haywire, make sure that hackers get hold of personal data on millions of people, or assassinate scientists who move too far too fast.
Name: The Neo-Luddites a.k.a. The Nuddites
Number of Members: 5
Boy Genius doesn't hate all technology, just *modern* technology. This brilliant but misguided teen feels that electronics, and especially computers, hinder the "spark" of human creativity by reducing everything to 1s and 0s. He's a steampunk fan's dream, with more coal-fueled, steam-powered brass gadgetry than you can shake a walking stick at. His dream is to someday build an armored dirigible (a Lead Zeppelin, if you will) from which the Nuddites can conduct their criminal activities. For now, he'll have to make do with a stolen blimp and a handful of small clockwork followers.
"Sometimes getting PCs together is like herding kittens...nuclear powered kittens at that."
- phoenix240
"The Internet. It's like an idiot assembly plant."
- Lawnmower Boy
Any group with a public agenda needs somebody to speak for them. For the Neo-Luddites, The Voice of Reason is that somebody. A middle-aged man with no obvious superhuman powers or gadgetry who normally refuses to wear a mask or costume, he is a skilled orator capable of effortlessly inciting crowds to riot against the evils of technology and making even individuals dedicated to the concept of progress question their beliefs...who just happens to also be very good at protesting his innocence whenever the charge of using some form of mind control is leveled against him.
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