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Thread: The Well of the Worlds

  1. #16
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    Re: The Well of the Worlds

    Session 3
    After roughly five weeks spent in this strange new world, the PC’s somewhat idyllic existence was rudely interrupted by the arrival of four Lizard Person sky rafts. Roughly wedge-shaped, their appearance brought to mind the stories of sky raiders who traveled on vast spearheads in the sky. Each sky raft had six Lizard Person warriors and one Lizard Person pilot. The warriors carried long swords, axes that glowed blue, and strange energy weapons.

    The Lizard Persons lost no time in disembarking and looking for “the Outlanders.” Commands were given to capture the Outlanders and to kill all who resisted. The seriousness of these orders was punctuated by the energy weapons being used to destroy the watch towers flanking the sunset gate.

    Donvan Knight was the first PC to see the sky rafts. They floated over the fence where he found himself sleeping (he he got there was anyone’s guess.) As they landed, he stood and prepared to run to the shed where the PCs had been living. As he got ready to go, he took one step and simply shot into the air, to land next to the PC’s living quarters. Not even stopping to think about what had just happened, he hammered on the door, rousing Cyan and alerting an already awake Edward.

    The noise of the warning gongs, the firing of the energy weapons, and the shouts of attacking sky raiders alerted the whole village. As most people slept in their clothing for added warmth, it took them little time to grab any available weapons (mostly boar spears and axes) and defend their longhouses from the invaders. Soon, a swirling melee developed in the center of the village, as a squad of Lizard Persons clashed with Billy Jo Earl Brown. Billy Jo almost singlehandedly killed the entire squad, shrugging off energy weapon fire, and getting back up from a blast that tossed him 6-9 meters or so.

    Elsewhere, Edward Aldrich found himself in dire straits. Surrounded by Lizard Person warriors, he was felled by their energy weapons. However, in their haste to take prisoners, the Lizard People didn’t disarm him, allowing him to fight back. Eventually freeing himself, his actions impressed the squadron commander. Indicating a dropped Lizard Person longsword, the commander told Edward to pick it up. And motioned his own troops back so he could defeat this upstart in single combat.

    Edward, willing to take any chance he was given, picked up the longsword. Suddenly he felt as Arthur must have when he drew the sword from the stone. He felt invigorated—he’d found his calling and his blade—and who the hell did this lizard guy think he was anyway?

    The following clash took everyone by surprise, the Lizard Warrior commander most of all, as after several exchange of blows, Edward slipped his sword under the commander’s guard and sliced his stomach open.

    Meanwhile, Cyan Chartreuse and Donovan tangled with another group of Lizard Warriors. It went poorly for them, as Donovan was shot and Cyan grabbed. However, using his newly-found ability to fly, Donovan managed to escape the Lizard People’s clutches and turn the tables, sending one Lizard warrior fleeing in fear from a sudden flight into the air sans sky raft.

    Calvin Murdoch found himself trapped in the longhouse used by the villages teens and unmarried adults. As he wasn’t a fighter, he let the others take the lead in fending off the attackers, until two were felled. He then took their place at the door, and while he was unable to put down his opponent, they seemed utterly unable to hit him.

    Marcus Dreamseed Andersonwas in the same longhouse as Calvin. However, he was at the far end and able to escape out of the door on that side. Leading a troop of Fyrkat youths (and joined by Vidar, his family, and Herger) he led an attack on the Lizard Warrior’s exposed flank. He also tried to single-handedly take a sky raft, but his valor exceeded his skills. Leaping away from the Lizard Person pilot, he fell into the arms of Dagfithr, Vidar’s wife, who refused to allow him to return to the fray. So, Marcus settled for leading Dagfithr around one of the longhouses to try and capture a different sky raft. This didn’t work out as the sky raft had already lifted off. Then, in no short order: a) Dagfithr picked up a fallen Lizard Person longsword, b) Billy Jo appeared on the sky raft, and c) Donovan flew to the sky raft.

    The battle ended with three sky rafts taking to the air (sans troops) and leaving. The PCs captured the forth, albeit by simply doing their best to tangle it in the trees when it drifted into a nearby copse. They also captured a supply of Lizard Person weapons and equipment, and one living Lizard Person warrior (the rest either dead, wounded and dead soon after, or escaped.)

    As the battle drew to a close, Cyan realized that one of the longhouses was burning (two storage buildings were afire as well.) To make matters worse, people were trapped inside, including two children she’d taken an exceptional liking to. Not wanting to see the death of Red reenacted here, she charged in to save them. Cyan found the children trapped by flaming debris and without a second thought, lifted the heavy timbers off of them (bare-handed no less) and then took the children to safety. In the excitement of the moment, her apparently immunity to the smoke and flames went unnoticed.

    After the fighting, Marcus discovered that only he could make the weapons work. He eventually deduced (after recalling the film District 9) that the equipment must be activated by certain DNA strings... which didn’t explain how he could make it all work. In addition, while getting the sky raft to operate, he activated some sort of communication device. The head and neck of a snake appeared and demanded a report. Some banter later and the hologram vanished, but not before the Snakeman stated the PC’s victory would be short-lived.

    Notes
    The village of Fyrkat took 17 casualties from the fighting and an unknown number of others from the Lizard warrior’s rampage through one long house. The known daed and wounded is as follows:
    Dalla the Hunting Person -- wounded, but not seriously.
    Finnogi the Hunting Person -- wounded.
    Gormr the Hunting Person -- dead.
    Harfreder' the Hunting Person’s brother and sister-in-law -- both are dead. This leaves Gyda, their daughter, an orphan.
    Kolli the Farming Person -- he has a broken leg.
    Styrmir the Farming Person -- wounded.
    Unnamed glassblower -- a Farming Person, he was wounded in the leg.
    Vakr the Hunting Person -- dead.
    Vidar the Farming Person -- he lost most of his left arm trying to block an descending electro-axe.
    Vilgerthr the Leaping Person -- survived, but saw one of her friends killed before her eyes. This has left her an emotional wreck.
    An additional four villagers were killed in the fighting, with five wounded. The two villagers in the watchtowers were killed by energy weapons fire. The burning longhouse and the Lizard Person rampage through another longhouse caused another dozen casualties (three killed, nine injured/wounded.)
    All told the village lost 14 people and has 20 injured.

    The PCs have one Lizard Person sky raft. They have 10-12 longswords,4 axes, and 6-8 CREW (coherent radiation electron weapon.) Dagfithr has claimed a long sword, as has Edward. What happens to the rest?

    The slain Lizard Person troops also give you a small pile of equipment. Each trooper was outfitted with clothes and a harness for weapons and gear. The clothes are a ruin (covered with blood and the like), but you can use a lot of the gear. It includes simple tools, mess kits, water bottles, simple medkits, and assorted electronic devices. Everything the Lizard People have looks mechanically massed produced.

    The captured Lizard Person is Chook. He’s roughly 6’ tall and looks very much like a human(oid) Bearded Dragon (do a Google image search to get an idea.) He tells you he and the rest of the troops were sent out to capture the Outlanders (the PCs) and he comes from the Citadel, which Donovan knows is the Center. As the Citadel is in the center of the ocean, which is “the Center”) Marcus deduces the PCs are in a flat disc-shaped world. The Citadel is also where Chook’s masters are -- the Snake People, who aren’t the same Serpent People as Vidar described.

    The rest of the day is spent cleaning up after the battle. The PCs are not forced out of the village (in fact, Billy Jo is hailed as a hero and Slayer of Sky Raiders) and can assist however they feel.

    The villagers will send a delegation to Jarl Thorkell in Askam to report what happened and ask for help with repairs. There will also be a funeral for the slain. The sky raiders will be dragged out of the villager and burned.

    Donovan has said the PCs must leave, as it’s apparent the Lizard People and their Serpent People masters will return. So, what next?

    You’ve met the following people
    Chook the Lizard Person.
    Michael Surbrook
    susano @ guisarme.net
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    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  2. #17
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    Re: The Well of the Worlds

    As there were 17 casualties from the battle and 6 PCs, I did the cruelest thing I could think of. I told each player to give me the fate of 3 NPCs, concentrating on the ones they knew were close to their PC.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  3. #18
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    Re: The Well of the Worlds

    Session 4
    With the Battle of Fyrkat over, the PCs realized they could no longer stay in their new home. After some discussion, it was decided the PCs would take the Sky Raft some distance from Fyrkat and the other local villages (such as Ashkam) and then release it in the general direction of the Center. Chook, the Lizard Person captive, would be left on board, to deliver a warning to the Serpent Men—the PCs would be coming and they intended to bring hell with them.

    This plan was almost derailed from the start when Marcus, walking along with Mister Grimm (who was dispensing some fatherly advice about his daughter Vilgerthr), found Cyan dragging Chook out of his cell. As she was obviously drunk and armed with a long knife, Marcus ran off to find Donovan. Mister Grimm, for his part, merely watched with detached interest. He, at least, wasn’t terribly concerned with the fate of Chook.

    Donovan and Edward were roused and confronted Cyan. After a bit of arguing, Edward was able to drag Chook off, while Cyan held her knife to Donovan’s throat. However, she was unable to actually attack him, and eventually handed the knife over and was helped to bed, to hopefully rest and recuperate.

    Afterwards, Marcus had Donovan fly him to the Pylon Plaza they’d stayed in before coming to Fyrkat. Marcus found he could open the doors to the other Pylons, and did so. He also discovered the Plaza recharged the Lizard Person gear he had with him. Activating the computer system within the Pylon, he was able to bring up the schematic of the world he’d seen before. This time the schematic stayed and Marcus was able to study it. He quickly determined the world was indeed flat—this explained the odd horizon (or lack their of) as well as why the sun never changed location when it rose and set. In addition, the world seemed to be made up of rings or levels. The edge of the world was the mountains, then the level they were on, then another one (covered in forest apparently), then another that was mostly plains, then the ocean. In the center of the ocean was apparently The Center, where the Snake Men dwelled.

    With a little experimentation, Marcus concluded the Pylon Plaza was a power station (hence the calling down of the lighting) and a environmental maintenance facility. With a little work he started to form a thunderstorm outside, until Donovan told him what was happening. Undoing his work, the pair then headed back, only to find a rescue party being formed to find them—their supposed 6-hour jaunt had lasted a day and a half. Not to mention the ugly storm the villagers had seen brewing mountain-ward....

    Some discussion later it was revealed that Donovan had discovered Lizard Person prints at the original crash site (not to mention portions of the wreckage missing.) Also, he told Marcus about his attempt to fly straight up—only to suddenly get turned around and come back down. This led to the question of: ‘what’s beyond the mountains?’

    The PCs and certain Fyrkat elders and citizens prepared to make the day’s journey to Ashkam (which was 20-30 miles away.) A wagon was loaded with captured Lizard Person battle gear, while the PCs prepped the Sky Raft. The villagers, for their part, gave gifts to the PCs, to help them on their quest. This includes clothing, food, water, mead, blankets, such weapons as can be spared, and so on. Specific gifts are as so:

    Billy Jo—Harfreder presents him with a necklace of raptor teeth., while little Gyda solemnly hands over her wooden practice spear she’d made herself.

    Calvin—Herger gives him a fine and somewhat ornate drinking horn. He also presents the PCs with a chest for the Sky Raft (for storage.)

    Cyan—Mother Gytha gives her a supply of herbs, salves, unguents, and other medicines in a large haversack.

    Donovan—Vidar and his family present him with a change of clothes, a good knife, a hammer, and heavy leather gloves.

    Edward—Dalla gives him a sheath for his new sword and a sharpening kit. In turn, Edward gives Dalla a hat.

    Marcus—Vilgerthr offers him her body, but Marcus declines for now. She’ll also gives him a haversack for all of his gear, and reveals she’s packed it with stuff she raked out of the ashes of the burned storehouse as well as select Lizard Person gear.

    The PCs them made the journey to Ashkam. Before arriving, they made sure the Sky Raft was neutrally buoyant, and then “pulled” it into the town, presenting a dramatic prize of war as opposed to a possibly intimidating invasion vehicle. The town itself was huge, at least compared to Frykat. Numbering 400-500 inhabitants, it’s laid out in the same manner as Fyrkat (a circle quartered by a cross), but instead of having one longhouse in each quadrant, Ashkam has four. The PCs also saw their first true warriors, men at the gates in full armor (mail and scale coats) with long spears, axes, swords, and shields. They saw their first Mining People (shart, broad, muscular) as well as what could only be a Running Person (tall and long legged.)

    After a night of rest, they were brought to see Lord Thorkell, known as the Ring-Giver for his honesty and largess. He was a well-appointed blue-skinned Farming Person, with black hair and beard. He listened to the Fyrkat elders speak, then asked the PCs to account for themselves. He was highly interested in the exploits of Billyjo Sky Raider’s Bane and Edward the Warrior. He feasted the PCs and spoke to each individually. When told of their plan, he agreed it was a good one, and graciously accepted the gifts of Lizard Person long sword and Electro-axe. In turn, he presented the PCs with silver torcs, woolen cloaks, and circular cloak pins.

    The next day the PCs were off. They decided to head Sunward, towards the Ocean, taking the trading road as far as they could. The crossed the Bull River, passing the village of Thurso as they did zo, and then headed down along it. Roughly a day and some 100 to 125 miles later, the PCs set the Sky Raft to drift, releasing Chook from his bonds. As it headed over the trees, the PCs headed down the road on foot—a slower pace, but hopefully a far less noticeable one.

    The next day, while taking a rest break, Vilgerthr took Marcus by the arm and led him off into the bushes (where she’d been picking berries.) She showed him what the PCs termed a “Morlock Hole.” It was a vertical cylinder about 5 feet tall and two wide. The top was capped by a slightly peaked lid which had four equally spaced vents. Marcus could feel a slight vibration coming from the cylinder as well as the faint rhythmic noise of machinery. Investigation of the vents revealed a constant stream of cool dry air. Leaving one’s hands in front of them for any length of time resulted in a slick oily feeling, as if you’d just dipped your hand in graphite lubricant. Unable to find anyway in (there was no access or maintenance hatch) the PCs eventually left, but not before noticing the berry bushes grew only around the column and not over it.

    About a day later, after crossing another river and passing a marshy area to their left, the PCs came over rise and found a strange sight—a series of white stone walls rising out of the sea of grass. As they came closer, it became apparent the walls were made of blocks of white stone (with some dark bronze ones), while the floor seemed to be concrete slabs. There was no roof to the structure and the whole thing was set on a circular base. It was also, as far as could be told, new. As in, there were no dead leaves, animal droppings, or other signs of wear. Also, a tree had been smashed in two by the structure, with the damage quite fresh.*

    Entering the “ruins” the PCs found signs of advanced technology. One wall was obviously fitted to take a sign, non-working cameras were on other walls, and a series of large crates were set on the floor of the largest chamber. Edward saw the crates, noted the label (Aperture Science Laboratories) and fled, stating he had no desire to be anywhere near GLaDOS. Marcus shrugged and was pleased to find a tool case (with tools) for use with computer and electronic equipment. Opening the crates he found more cameras, as well as some strange white egg-shaped objects.

    Lifting up one of the egg-shaped devices resulted in it powering on, stating (in a cute electronic voice) “Who’s There?” Legs extended and the sides opened up to expose weaponry. A visible laser scanner beam appeared and started tracking objects. The Sentry Turret then announced “Hello, Friend.” “I See You.” “Preparing To Dispense Product.” “Dispensing Product. Firing.” and when nothing happened (the Turrets had been shipped unloaded) “Ammunition Depleted. Please Reload.”

    Startled, Marcus dropped the Turret, which shut down, but not before stating “I Don’t Hate You.” After some discussion, it was determined that yes, this was an Enrichment Center Testing Chamber (or part of one anyway) from the computer game Portal. Except this was all very real....

    Donovan took to the air and confirmed that yes, the structure was roughly circular, as if someone had opened a... portal... and dropped the Center through it. The edges where the structure had been sliced away from the main building where razor sharp. Even more confusing, the Aperture Science Laboratories equipment was dated 2010.

    About this point several PCs opinionated that A) they were in some sort of cosmic dumping ground or scrap heap, B) the Well was connected to many different universes and time lines, and C) things probably fell into the Well from areas where the dimensional walls were thinnest.

    After Marcus and Vilgerthr collected equipment, the PCs pushed on.

    After several more days of travel (meaning the PCs had been in the Well for nigh-on to two months), they came to a thick forest. While traveling down the caravan road, Billy Jo heard the sounds of people approaching from Sunward. Lining up along the side of the road, they waited cautiously.

    Coming around a bed in the road were three Farming People, one yellow, one orange, and one gray. In back of them was someone one a horse, leading a second horse. The yellow Farming Person rather angrily demanded the PCs state their business, but was silenced by the horse-rider, who trotted forward into view.

    Edward’s first reaction was “it’s an elf” as the woman possessed long pointed ears, much like those of anime elves. She turned out to be very tall, standing 6’6”, with skin darker than Cyan’s, silver-white hair, a face that visibly pointed near her chin, and large eyes. She was also dressed in full armor and bore arms on her shield several of the PCs found curious in design.

    She gave her name as Captain Jiranee Jenvirava (meaning “the flower of Virava”) and said she was the king’s freelance, come to see about the defense of the village of Jayanama from a possible bandit attack. She noted the PCs martial look and as a representative of the king asked their purpose. Upon being told the PCs were seeking to pass down to the Ocean, she made a proposal—she could use assistance in dealing with the bandits. If the PCs would help her, she could ensure they were amply rewarded back in Virava, which lay upon the route down to the ocean anyway.

    After the PCs agreed (Edward doing so before she’d even finished her offer), Captain Jiranee stated “I am glad you have accepted, for seven is a fortunate number.”

    The Farming People were introduced as Peraphon (yellow), Direk (orange), and Sartra (gray.) The PCs introduced themselves, and the party traveled Mountain-ward towards Jayanama. Along the way Captain Jiranee was asked about herself and Virava. Virava wasn’t a city of elves—she was apparently unique in the land, having been found as a mere babe by her parents, who were farmers. She’d helped on their farm for around 150 seasons or so, and then was called to Virava, where she has served the Kings of the City of Stone and Steel for some 600 seasons or so (she’s lost count.) Marcus did some math and realized that meant the good Captain was some 225-250 years old!

    Virava was said to be located on the edge of the cliffs that lead down to the jungles below. It lies along the trade road, and is known for the great ribs that extend over the city. When asked about the “ribs” Jiranee drew a crude map at which point several PCs wondered if the city was settled amid the wreckage of a vast air/space/water ship.

    Later, Captain Jiranee went off to bathe at the river. Edward followed, to help “get water” but forgot his task when Jiranee moved off and started to undress. He discovered that under her armor and padded jacket, Jiranee made Cyan look almost flat-chested, but was chased off by Vilgerthr before he could see much more. Cyan, for her part, had Jiranee ask a question of Marcus while wearing only her linen undershirt, which caused his brain to seize up.

    The next morning (and every morning after that), travel was delayed slightly as Jiranee, who had 200 years of fighting experience to draw upon, taught Billy Jo and Edward the basics of sword, spear, and axe.

    After a few days of travel, the PCs arrive at Jayanama.

    Notes

    Ashkam is the seat of Jarl Thorkell’s domain. Other villages include Cawdor, Fyrkat, and Thurso. Hurot was a part of the domain, until destroyed by Sky Raiders some 50 years ago.

    Pylon Plazas can, among other things, control the weather and alter the flow of time.

    Donovan couldn’t fly above a certain altitude.

    Marcus has a new tool kit, Sentry Turret motion sensors, and the lenses from the camera eyes.

    Captain Jiranee is worried, as traders have brought rumors of war on the plains far to Sunward. A King Con? Krull? Kull? Cronen? is apparently waging wide-scale war and this could really hurt trade.

    You’ve met the following people:

    Jarl Thorkell the Ring Giver, a blue-skinned Farming Person. He presents a very martial appearance and has a guard of armed and armored húskarlar of various races.

    Aldis is Thorkell’s blue-skinned daughter. She ended up with Calvin after the feast.

    Captain Jiranee Jenvirava a brown-skinned “elf” who's far older than any of the PCs.

    Peraphon the yellow-skinned Farming Person. He seems to be angry and bossy. Or, at least, doesn’t like Sartra.

    Direk the orange-skinned Farming Person. He follows Peraphon around and normally agrees with anything he says.

    Sartra the gray-skinned Farming Person. He was the one who said he’s find help for the village, only to have Peraphon join him because the latter felt the former would just screw things up. Sartra maintains the fishpond and is friends with....

    Surot the Leaping Person priest (who’s not yet been seen.)
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  4. #19
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    Re: The Well of the Worlds

    So, the game ended after 16 sessions. The last session saw the PCs find gateway to other worlds (including their own.)

    Here's the list of what they found:


    The locations Marcus opened a gate to were as follows (in order):
    • A large tree, perhaps an oak? big enough to contain what looks like a building inside it. There is a door and windows in the trunk, and balconies amid the branches. A sign next to the door reads “Library” in standard English.
    • An aerial view of a vast city, apparently built over and/or floating on the ocean’s surface. The city is notable for the forests of immense skyscrapers, the vehicles flying around them, and the tall tower-like structure extending far into the sky. Marcus identifies this as a ‘beanstalk’ or orbital elevator.
    • A modern, albeit run-down looking, city. Visible signs are in a mix of English and some foreign language (Marcus says it’s Cyrillic.) Dominating the skyline is an immense tower, silvery-blue, connected to the city by long cables. Donovan spots a vast walking biomechanical ‘thing’ striding down a street. It look disturbingly familiar to the dead biomachines the PCs had found in the jungle after leaving Virava.
    • A broad, flat, grassy plain. The horizon reaches far into the distance, meeting a thin arch that extends up into the sky, eventually vanishing behind the sun. Edward says it looks like something from the game Halo. This leads to speculation that the PCs are looking at a genuine ringworld.
    • A dimly-lit cavern of unguessable size. Suspended within are numerous geodesic spheres connected by walkways and narrow towers. legible letters and numbers can be seen on some structures (things like 1A, 1970, EXIT, and so on.) A voice can be heard echoing over a PA System, but the words are indistinct.
    • A reddish, dusty, and windy desert. A lone monorail runs through it, surrounded by rusty industrial-looking structures. The terrain looks something akin to photos of the surface of Mars. This is the world the Snake Man Commander fell into.
    • A bright yellow sun hanging over a fairly calm blue ocean. Nothing else can be seen.


    And what each world is:
    Spoiler:
    Last edited by Susano; Jan 30th, '12 at 11:15 AM.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  5. #20
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    Re: The Well of the Worlds

    Were the other session writeups available anywhere?
    My characters and their pictures (as they become available)!
    The first part of Karina and Granish's story, "The Strong Survive," can be read here.
    The first part of Shylocke Averyson's story, "Sunset Over Gunther," can be read here.

  6. #21
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    Re: The Well of the Worlds

    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  7. #22
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    Re: The Well of the Worlds

    All of the sessions re now up on the Well website (http://surbrook.devermore.net/worldbooks/well/well.html).

    Also, I offer the fate of all the PCs:

    • Billy Jo -- Stays in the Well and returns to Fyrkat.
    • Calvin -- Returns to Virava with Captain Jiranee. He may open a tavern there with Jonathan Roberts.
    • Cyan -- Returns to Earth. While her physical skills remain, her paranormal powers fade.
    • Donovan -- Returns to Earth. While his physical skills remain, his paranormal powers fade. If either he, or Cyan, return to the Well, their powers return.
    • Edward -- Decides to explore the Well and become a thorn in the side of the Warlord Conan. For his part, Conan stands down on his plan to conquer everything in sight. His experiences in the Center were somewhat sobering and he concentrates more on improving his empire.
    • Marcus -- Stays in the Center to learn all he can about the Well and its technology. Eventually he returns to Earth—his discoveries will cause major changes in Earth's society, geopolitical world, and technology.*


    *Marcus also discovers that messing around with the gate device can have its hazards. At one point a gray-coated gold-maned pegasus appears and announces "I brought you a letter!" Marcus and Vilgerthr take this in stride (really, after 18+ months in the Well, nothing fazes them), but the missive itself is equally mysterious, seeing as it simply reads: "Send More Chuck Berry."
    Last edited by Susano; Mar 14th, '12 at 06:50 AM.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  8. #23
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    Re: The Well of the Worlds

    It looks like I'll be running another campaign in the Well. It'll be ~6 sessions and will take place in the same continuity. In fact, it will take place after the fall of the Center, which allows me to have Gator Troops running around with no direction. Cue a lot of petty dictatorships and city states all arguing with each other.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  9. #24
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    Re: The Well of the Worlds

    Quote Originally Posted by Susano View Post
    It looks like I'll be running another campaign in the Well. It'll be ~6 sessions and will take place in the same continuity. In fact, it will take place after the fall of the Center, which allows me to have Gator Troops running around with no direction. Cue a lot of petty dictatorships and city states all arguing with each other.

    Heh. Politics, Medieval Italian Style, from the sound of things (except for things like the Gator
    Troops, that is).



    Major Tom 2009

  10. #25
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    Re: The Well of the Worlds

    Quote Originally Posted by Major Tom 2009 View Post
    Heh. Politics, Medieval Italian Style, from the sound of things (except for things like the Gator
    Troops, that is).
    My initial plot outline will borrow a lot from ERB's John Carter books. The PCs arrive in the Well. The PCs meet a traveling group of players heading towards the nearest town. The town is under the thumb o the Overlord. After the 1st day's show, the Overlord's troops kidnap the troupe's catgirl and toss the rest of the troupe (and the PCs) into jail. Cue jailbreak, rescue of the catgirl, and (hopefully) a desire to overthrow the Overlord (and his evil advisor) in order to restore freedom to the galax--err... to the Well.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  11. #26
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    Re: The Well of the Worlds

    I've run the first session of the Well 2. I need to type up the synopsis for the players and will post it here.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

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