and now I have the theme song from Dukes of Hazzard doing a line dance through my brain.
The General Lee
Player:
Val Char Cost
4 Size
30 STR 0
16 DEX 0
17 BODY 0
2 PD 0
2 ED 0
3 SPD -10
54m RUN 0
4m SWIM 0
4m LEAP 0
Characteristics Cost: 10
Cost Power
Construction
0 1) Steel Body: (Total: 0 Active Cost, 0 Real Cost)
10 2) Roll Cage: Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF Bulky (-1), Custom Modifier (only to protect occupants from damage in collisions and rolls; -1) [Notes: Some show cars were just fitted with a roll bar instead of a full roll cage, varied by episode and season]
2 3) Grill Guard: Resistant Protection (3 PD/3 ED) (9 Active Points); OAF Bulky (-1 1/2), Custom Modifier (Protects Front Grill Only; -1), Ablative BODY Only (-1/2)
Powerplant
4 1) 383 CID V-8 Engine: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) [Notes: The engine used in the show car varied, 440 hemis were used for jump scenes etc, 318's for other scenes, the 383 was the most common]
Mobility
22 1) Fast Wheeled Movement: (Total: 74 Active Cost, 22 Real Cost) Ground Movement +42m (54m total) (42 Active Points); OAF Bulky (4 Tires; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 11) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4)
2 2) Racing Tires: (Total: 5 Active Cost, 2 Real Cost) +1 with Combat Driving (2 Active Points); OAF Bulky (-1 1/2), Custom Modifier (only on proper terrain; -1/2) (Real Cost: 1) plus +3 BODY (3 Active Points); Custom Modifier (Tires Only; -2) (Real Cost: 1)
-8 3) Ground Movement Only: Custom Power (-8 Active Points)
Electronics Systems
5 1) Musical Horn: Hearing Group Images, +/-2 to PER Rolls (11 Active Points); OIF Bulky Fragile (-1 1/4)
4 2) CB Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4), Incantations (Assumes Voice Activated; -1/4)
4 3) Basic Radio: Radio Perception (8 Active Points); OIF Bulky (-1)
Personnel Systems
9 1) Headlights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) [Notes: (x2 number of items)]
1 2) Seat Belts: Resistant Protection (4 PD) (6 Active Points); Custom Modifier (only to protect occupants from damage in collisions; -2), OIF Bulky Fragile (-1 1/4)
2 3) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4)
Powers Cost: 57
Cost Skill
1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)
Skills Cost: 1
Cost Talent
2 Bump Of Direction (3 Active Points); OIF Fragile (-3/4)
2 Absolute Time Sense (3 Active Points); OIF Fragile (-3/4)
Talents Cost: 4
Total Character Cost: 72
Pts. Disadvantage
General Information
0 1) Weight in Tons
0 2) Top Speed
0 3) Range
0 4) Crew [Notes: Driver and Passenger]
0 5) Country of Origin [Notes: USA]
0 6) Date In Service [Notes: 1969]
0 7) Intended Usage
Actual Complications
15 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)
15 2) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently; Greatly Impairing)
10 3) Distinctive Features: Bright Orange Muscle Car with Confederate Flags (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 4) Physical Complication: Doors Welded Shut, Occupants must climb out through windows (Frequently; Slightly Impairing)
Disadvantage Points: 55
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0



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