Results 1 to 7 of 7

Thread: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car]

  1. #1
    Join Date
    Jun 2003
    Location
    Normal, Illinois
    Age
    49
    Posts
    2,557
    Rep Power
    339432

    Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car]

    and now I have the theme song from Dukes of Hazzard doing a line dance through my brain.

    The General Lee

    Player:

    Val Char Cost
    4 Size
    30 STR 0
    16 DEX 0
    17 BODY 0
    2 PD 0
    2 ED 0
    3 SPD -10
    54m RUN 0
    4m SWIM 0
    4m LEAP 0
    Characteristics Cost: 10

    Cost Power
    Construction
    0 1) Steel Body: (Total: 0 Active Cost, 0 Real Cost)
    10 2) Roll Cage: Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF Bulky (-1), Custom Modifier (only to protect occupants from damage in collisions and rolls; -1) [Notes: Some show cars were just fitted with a roll bar instead of a full roll cage, varied by episode and season]
    2 3) Grill Guard: Resistant Protection (3 PD/3 ED) (9 Active Points); OAF Bulky (-1 1/2), Custom Modifier (Protects Front Grill Only; -1), Ablative BODY Only (-1/2)
    Powerplant
    4 1) 383 CID V-8 Engine: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) [Notes: The engine used in the show car varied, 440 hemis were used for jump scenes etc, 318's for other scenes, the 383 was the most common]
    Mobility
    22 1) Fast Wheeled Movement: (Total: 74 Active Cost, 22 Real Cost) Ground Movement +42m (54m total) (42 Active Points); OAF Bulky (4 Tires; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 11) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4)
    2 2) Racing Tires: (Total: 5 Active Cost, 2 Real Cost) +1 with Combat Driving (2 Active Points); OAF Bulky (-1 1/2), Custom Modifier (only on proper terrain; -1/2) (Real Cost: 1) plus +3 BODY (3 Active Points); Custom Modifier (Tires Only; -2) (Real Cost: 1)
    -8 3) Ground Movement Only: Custom Power (-8 Active Points)
    Electronics Systems
    5 1) Musical Horn: Hearing Group Images, +/-2 to PER Rolls (11 Active Points); OIF Bulky Fragile (-1 1/4)
    4 2) CB Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4), Incantations (Assumes Voice Activated; -1/4)
    4 3) Basic Radio: Radio Perception (8 Active Points); OIF Bulky (-1)
    Personnel Systems
    9 1) Headlights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) [Notes: (x2 number of items)]
    1 2) Seat Belts: Resistant Protection (4 PD) (6 Active Points); Custom Modifier (only to protect occupants from damage in collisions; -2), OIF Bulky Fragile (-1 1/4)
    2 3) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4)
    Powers Cost: 57


    Cost Skill
    1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)
    Skills Cost: 1


    Cost Talent
    2 Bump Of Direction (3 Active Points); OIF Fragile (-3/4)
    2 Absolute Time Sense (3 Active Points); OIF Fragile (-3/4)
    Talents Cost: 4

    Total Character Cost: 72

    Pts. Disadvantage
    General Information
    0 1) Weight in Tons
    0 2) Top Speed
    0 3) Range
    0 4) Crew [Notes: Driver and Passenger]
    0 5) Country of Origin [Notes: USA]
    0 6) Date In Service [Notes: 1969]
    0 7) Intended Usage
    Actual Complications
    15 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)
    15 2) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently; Greatly Impairing)
    10 3) Distinctive Features: Bright Orange Muscle Car with Confederate Flags (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 4) Physical Complication: Doors Welded Shut, Occupants must climb out through windows (Frequently; Slightly Impairing)
    Disadvantage Points: 55
    Base Points: 200
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0
    Attached Files Attached Files
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  2. #2
    Join Date
    Jun 2003
    Location
    SF Bay Area
    Age
    44
    Posts
    5,464
    Rep Power
    5321474

    Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car]

    Another great write-up!
    Patron saint of sore feet, fury, and breaking things


  3. #3
    Join Date
    Sep 2010
    Location
    Hillsboro, Ohio
    Age
    37
    Posts
    40
    Rep Power
    0

    Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car]

    I can follow most of your logic, but there are still a couple of items that I'm confused on. Remember, I'm still learning:

    Why would you model the engine as an Endurance reserve; and do the END and REC levels have any actual meaning or are they completely arbitrary? What about the 4, 1 hour charges... I kinda think I know where you are going with this; but what made you pick those numbers... When the charges expire, is it "out of gas"?

    Quote Originally Posted by shadowcat1313 View Post
    4 1) 383 CID V-8 Engine: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) [Notes: The engine used in the show car varied, 440 hemis were used for jump scenes etc, 318's for other scenes, the 383 was the most common]
    Mobility

  4. #4
    Join Date
    Jun 2003
    Location
    Normal, Illinois
    Age
    49
    Posts
    2,557
    Rep Power
    339432

    Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car]

    yes... now that I think about it, for most civilian ground vehicles, theres probably no point in using an END reserve, unless your running a richter scale level sound system that goes to 11, probably assume running the battery down as a plot device instead
    I dont know enough about auto electronics to know how much of a drain some accessories are on a battery
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  5. #5
    Join Date
    Feb 2010
    Location
    Winter Haven, FL
    Age
    47
    Posts
    2,236
    Rep Power
    4732010

    Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car]

    So when will we get the Transformer version?


  6. #6
    Join Date
    Jun 2003
    Location
    Normal, Illinois
    Age
    49
    Posts
    2,557
    Rep Power
    339432

    Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car]

    shudders... never been enough of a transformers fan to even attempt it, if I want giant tin samurai, give me Battletech
    Captain of the Free Trader Beowulf

    This is Free Trader Beowulf,
    Calling Anyone...
    Mayday, Mayday we are under attack...
    main drive is gone...
    turret number one not responding...
    Mayday... losing cabin pressure fast...
    calling anyone.. please help..
    This is Free Trader Beowulf..
    Mayday...

  7. #7
    Join Date
    Feb 2003
    Location
    Hillsboro, Oregon, USA
    Age
    42
    Posts
    3,810
    Blog Entries
    11
    Rep Power
    570061

    Re: Shadowcats Vehicular Insanity Shop[6E]: The General Lee[Car]

    A lot of times I model stuff as "0 END While Power Lasts" or "0 END While Connected To Power Supply". A custom +1/4 (determined by taking +1/2 0 END and applying a -1 to that, halving it). As long as there is gas, or stuff in the Mr. Fusion, or whatever, all the devices just run. Also lets you build a backup battery as an END Reserve.
    Chris Goodwin

    Visit the Oregon Heroes group at Yahoogroups.com!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Replies: 2
    Last Post: Apr 25th, '10, 05:30 AM
  2. shadowcats vehicular insanity shop
    By shadowcat1313 in forum Other Genres
    Replies: 0
    Last Post: Nov 8th, '08, 07:25 PM
  3. Shadowcats Vehicular Insanity Shop: General Questions
    By shadowcat1313 in forum Other Genres
    Replies: 5
    Last Post: Sep 11th, '08, 02:11 PM
  4. Shadowcats vehicular Insanity Shop: MIG-21
    By shadowcat1313 in forum Other Genres
    Replies: 1
    Last Post: Aug 15th, '08, 12:54 PM
  5. Replies: 5
    Last Post: Nov 1st, '06, 08:57 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •