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Thread: Things I May Have Forgotten

  1. #1
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    Things I May Have Forgotten

    What up, y'all? Happy holidays, all that. This'll be easy for... someone who isn't me at the moment.

    Paint the Target: The caster illuminates the target, which has the effects you think it does. Upshot: it's easier to perceive, and easier to hit. It's a compound power (I think) but I can't put it together mentally at the moment.

    I think this is the same discussion that we had with Faerie Fire, now that I think on it. Thoughts on how to paint a target in 6th?
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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    Re: Things I May Have Forgotten

    Paint brush?

    Spray can?

    Flashlight?
    With your shield or on it.

    Avatar courtesy John T.

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    Re: Things I May Have Forgotten

    Scary. I've not been on the boards for a couple of days (playing with a new toy) but was thinking of this very thing several days ago.

    Images to paint the target. Combat Skill Levels or bonus OCV for the easier to hit part; if it's easier for everyone to hit, add Usable By Nearby. Maybe something like "only in reduced light levels or natural darkness" or something relating it to that. Link one to the other or both together. Add seasoning to taste.
    Chris Goodwin

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    Re: Things I May Have Forgotten

    Quote Originally Posted by Thia Halmades View Post
    What up, y'all? Happy holidays, all that. This'll be easy for... someone who isn't me at the moment.

    Paint the Target: The caster illuminates the target, which has the effects you think it does. Upshot: it's easier to perceive, and easier to hit. It's a compound power (I think) but I can't put it together mentally at the moment.

    I think this is the same discussion that we had with Faerie Fire, now that I think on it. Thoughts on how to paint a target in 6th?
    Quote Originally Posted by Chris Goodwin View Post
    Scary. I've not been on the boards for a couple of days (playing with a new toy) but was thinking of this very thing several days ago.

    Images to paint the target. Combat Skill Levels or bonus OCV for the easier to hit part; if it's easier for everyone to hit, add Usable By Nearby. Maybe something like "only in reduced light levels or natural darkness" or something relating it to that. Link one to the other or both together. Add seasoning to taste.
    Painting a target is all about making the target visible at a range so they can be fired upon. In the end, Images for the Sense Group you are using as your targeting sense is the way to do it.

    In the case of a laser designator, it gives the fighter craft's passive laser detection equipment very specific frequency of encoded light pulses that reflects off the target, so the very accurate munitions can blow it out of the sky.

    In the case of the Faerie Fire spell from the d20 SRD, it projects an outline around targets caught in the Area of Effect that is visible by all, even if the targets are concealed or invisible.

    The benefit of it depends on the effect you are trying to simulate, as always.

    Using the laser designator example, if the ground soldier wields it, it offers no other bonus as the guided munition should be the object that buys the Accuracy advantage for the munition(which should also have a Lock-on Limitation, since if needs to make a PER Roll of the lased target). If the plane has the designator, the gunner/pilot can use the Cover maneuver to cover the target, being able to perceive the target already with sensors on the craft, and the pilot just needs to fire the bomb when ready.

    Using the Faerie Fire example, the Images power foils Invisibility like throwing paint on or walking in fog has foiled invisible foes in the movies.
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    Re: Things I May Have Forgotten

    From: Increasing Target Visibility

    Quote Originally Posted by Hyper-Man View Post
    Here's another alternative from the 3.5 conversion thread you might consider:

    21 Glitterdust [Conjuration] alternate: (Total: 105 Active Cost, 21 Real Cost) Suppress Invisibility 7d6 (standard effect: 21 points), Area Of Effect (2" radius; +3/4) (61 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OAF Expendable (Easy to obtain new Focus; Ground micah; -1), Spell (-1/2), Requires A Conjuration Roll (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 13) plus Sight Group Flash 3d6, Area Of Effect (One Hex; +1/2) (22 Active Points); 1 Charge (-2), OAF Expendable (Easy to obtain new Focus; Ground micah; -1), Requires A Conjuration Roll (-1/2), Spell (-1/2), Linked (Suppress; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4) plus Change Environment 2" radius, -5 to Characteristic Roll or Skill Roll (22 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OAF Expendable (Easy to obtain new Focus; Ground micah; -1), Spell (-1/2), Requires A Conjuration Roll (-1/2), Linked (Suppress; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4) [Notes: The -5 is verses anyone attempting to "Hide" using Concealment or Images since they are now glowing (only if the Suppress worked).] - END=[1 cc]

    Here's a cheaper version:

    16 Glitterdust [Conjuration] alternate #2: (Total: 83 Active Cost, 16 Real Cost) Suppress Invisibility 6d6 (standard effect: 18 points), Area Of Effect (2" radius; +3/4) (52 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF Expendable (Easy to obtain new Focus; Ground micah; -1), Spell (-1/2), Requires A Conjuration Roll (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 11) plus Change Environment 2" radius, -3 to Characteristic Roll or Skill Roll (16 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF Expendable (Easy to obtain new Focus; Ground micah; -1), Spell (-1/2), Requires A Conjuration Roll (-1/2), Linked (Suppress; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) plus Sight Group Flash 2d6, Explosion (+1/2) (15 Active Points); 1 Charge (-2), OAF Expendable (Easy to obtain new Focus; Ground micah; -1), Requires A Conjuration Roll (-1/2), Spell (-1/2), Linked (Suppress; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) [Notes: The -3 is verses anyone attempting to "Hide" using Concealment or Images since they are now glowing (only if the Suppress worked).] - END=[1 cc]

    and here's an easier to read format via the List feature of HD:

    Glitterdust [Conjuration], all slots OAF Expendable (Easy to obtain new Focus; -1), Requires A Conjuration Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) - END=
    11 1) Look! He's Glowing!: Suppress Invisibility 6d6 (standard effect: 18 points), Area Of Effect (2" radius; +3/4) (52 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4) - END=[1 cc]
    3 2) Look! He's Glowing!: Change Environment 2" radius, -3 to Characteristic Roll or Skill Roll (16 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Linked (Suppress; -1/2) [Notes: The -3 is verses anyone attempting to "Hide" using Concealment or Images since they are now glowing (only if the Suppress worked).] - END=[1 cc]
    4 3) Poof!: Sight Group Flash 2d6, Area Of Effect (2" Radius; +1 1/4) (22 Active Points); 1 Charge (-2), Linked (Suppress; -1/2) - END=[1]

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    Re: Things I May Have Forgotten

    There is probably an better way than this, but it suddenly hit me so here is is:

    Laser Spotting: 25pts Growth, 0 END, Useable As Attack(+1), Ranged, Only for purposes of applying PER and DCV penalties (-2). Net effect: -2 DCV, +2 for PER against target. Real cost: 25.

    I'm not sure I have the UAA value right under 6e, but something like that. If you wanted a Farie Fire or phosphorus attack that was fire and forget, then you could make it continuing charges instead.

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    Re: Things I May Have Forgotten

    While the above builds could certainly work, my "target painters" of any variety have always been built something like:

    Combat Skill Levels, Usable By Others, Perceivable, Requires an Attack Roll, Conditional Power: Only vs. affected target(s) (-1). (Plus other limitations to fit magic / tech / whatever SFX it is.)

    KISS.
    Kraven Kor

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    Re: Things I May Have Forgotten

    Surely sixth edition makes this easier.

    DCV suppress, only for those that can percieve the paint (maybe a 1/4 limitation?)....


    Doc
    Come see Christopher's Collection of new mechanics that he has culled from the forums.


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    Re: Things I May Have Forgotten

    Quote Originally Posted by Thia Halmades View Post
    What up, y'all? Happy holidays, all that. This'll be easy for... someone who isn't me at the moment.

    Paint the Target: The caster illuminates the target, which has the effects you think it does. Upshot: it's easier to perceive, and easier to hit. It's a compound power (I think) but I can't put it together mentally at the moment.

    I think this is the same discussion that we had with Faerie Fire, now that I think on it. Thoughts on how to paint a target in 6th?
    Why not a sticky (UAA) CE that lowers the tagets DCV? and Stealth?....
    "Remember, with super power, comes super responsability" The mighty Strobe

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    Re: Things I May Have Forgotten

    Quote Originally Posted by Thia Halmades View Post
    What up, y'all? Happy holidays, all that. This'll be easy for... someone who isn't me at the moment.

    Paint the Target: The caster illuminates the target, which has the effects you think it does. Upshot: it's easier to perceive, and easier to hit. It's a compound power (I think) but I can't put it together mentally at the moment.

    I think this is the same discussion that we had with Faerie Fire, now that I think on it. Thoughts on how to paint a target in 6th?
    Any effect of such an ability should only be able to counter OCV penalties due to bad lighting and stealth.
    Because of that, I am hesitant to advocate any build that actually reduces the target's DCV as such.

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    Re: Things I May Have Forgotten

    Both Kraven Kor and Doc Democracy have a better way to model the DCV penalty than my Growth build, but you might want to add Images to reflect the bonus to PER rolls against the target if that is an important aspect of the power. Or maybe the GM can just say that any power costing END is visible, so the bonus to PER is just a given.

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    Re: Things I May Have Forgotten

    Quote Originally Posted by Hyper-Man View Post
    Any effect of such an ability should only be able to counter OCV penalties due to bad lighting and stealth.
    Because of that, I am hesitant to advocate any build that actually reduces the target's DCV as such.
    I was thinking of painting the target as it works for semi-guided missiles where it would indeed lower the target's DCV. As Thia's description does not require such guided missile effect then I would not do it via suppressed DCV.

    Doc
    Come see Christopher's Collection of new mechanics that he has culled from the forums.


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    To write his name upon a sh**house wall
    But before I die I'll add my regal scrawl
    To show the world I'm left with sweet f*** all"
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    Re: Things I May Have Forgotten

    Quote Originally Posted by Doc Democracy View Post
    I was thinking of painting the target as it works for semi-guided missiles where it would indeed lower the target's DCV. As Thia's description does not require such guided missile effect then I would not do it via suppressed DCV.

    Doc
    From: Spotter and Laser Designator

    Quote Originally Posted by Hyper-Man View Post
    from the perspective of the spotter on the ground I would model it something like this:

    39 Laser Designator: Sight Group and Detect Images 1" radius, +/-10 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (+0), Indirect (Same origin, always fired away from attacker; +1/4), MegaScale (1" = 1 km; Applies only to Range Modifier for noticing the laser (the pilot firing the weapon); +1/4), Increased Maximum Range (2,675"; +1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), No Range Modifier (+1/2) (118 Active Points); OAF (-1), Only To Create Light (-1) - END=[1 cc]

    Then just model the guided munitions with a Limited Naked Advantage that includes appropriate Advantages like No Range Modifier and AOE 1 Hex Accurate. Then add appropriate Limitations like Only If Target Illuminated By Laser Designator. The munitions could probably still be used in an un-guided old school gravity mode if a Spotter is unavailable.
    In a sense, the target's DCV is getting lowered to that of a Hex (3) but this is a function of the 'smart munition' being used, not the Laser Designator itself.
    Last edited by Hyper-Man; Dec 15th, '10 at 11:26 AM.

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    Re: Things I May Have Forgotten

    And if the laser designator cannot hold the target, then the munition will hit what the designator is lighting up at the time.
    With your shield or on it.

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    Re: Things I May Have Forgotten

    I was correct, this is closer to the Glitterdust/Faerie Fire concept, where an individual target is "lit" -- I think that the images here are really a special effect (conveying no real benefit beyond the premise of the OCV). But let's walk through this one more time:

    A Neenja of the Clan Bunneh has been spotted. As we all know, those who fail Teh Bunneh may consider their lives instantly forfeit. In an attempt to escape to die honorably, the Neenja of Clan Bunneh is tagged with [setting specific magic & spell] Target Identifier. The target is now glowing.

    So that's Images, yes? The first half of this is the light which now illuminates the target granting a +PER effect. Now this gets a little screwy if they pop Invis or a similar ability, but I think that's where HMs original Suppress Invisibility comes in, and that makes a certain amount of sense for a higher-end edition of this same power. For this, we'll call it the more direct "laser pointer," and not the high-end version.

    The second half is CV, UBO with the limitation "only on painted target," although in that sense, I almost prefer the DCV suppression concept, again, "Only against targeting individuals, -1/2." In that, there's no additional penalty for AOEs or anything, and it applies automatically (mathwise) to everyone attempting to fight them.

    I have to go with that in this case. Images, Illuminate Target +10 PER, plus Suppress DCV 4, Only versus Sighted Combatants (-1/4), Linked.

    That won't be cheap, but I believe it will work. Now if I only had HDv6th here at work.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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