Re: Link from the Legend of Zelda
In a supers games, I might question the wisdom of having a champion whose main lines of action are killing attacks. Swords and Bows don't make for friendly attacks. ^^.
That said, which link are you referring to? Each game had a slightly different version of the intrepid hero when finally done. Ocarina of time had the magical ocarina that could, well, slow / stop or otherwise alter time. Then there was Majora's mask that had the various masks that gave powers, including the supreme deity's mask. So on and so forth.
Sword is a sword - just make it a big one.
The Bow - MP with a few tricks or as a normal Bow with varying special effect
Shield - Good Shield.
Potions - Healing and maybe a couple others if you want to build in a mana pool.
Masks - VPP
Ocarina - Very broke to use in this kind of game
Bombs - Triggered explosion RKA
Staff - Staff - maybe a reach attack.
Those beens - AOE (one hex) flash (sight and sound maybe). Could probably find the write of for flash bangs and use that.
Grappling hook - Maybe Stretching and clinging build as a single power via a focus. (possibly an oddly built fly)
Boomerang - EB with focus or Phys. Man.
A horse is a horse
Navi is probably just a special effect. I don't think I would build it as a follower or DNPC but DNPC is the best route if you want to build it, IMO.
ect.
La Rose.
Last edited by The Rose; Dec 30th, '10 at 08:35 AM.
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