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Thread: Gurps world books

  1. #1
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    Gurps world books

    Does any Hero fans check out the gurps books like I do.

    I am not a Huge fan of the Gurps system, but the world books and setting are Fantasic.

    Does anyone else here in Hero land use the books for game setting or at least Ideas??

    My favorites are Cabal, Arabian nights, Celtic Myth, Technomancy, Ogre, and the really cool Robin Hood book.
    Dad, your snoring is like a chainsaw cutting re-bar, while children are singing Satan's lullaby.

    My son Corwin.

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    Llama converted from G.U.R.P.S. to Hero. He still uses the library extensively for ideas and campaign material. In fact, Llama just picked up Alternate Earths for his Dimension Travel campaign.

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    Cabal does rock. So do Atomic Horror, Black Ops, Horror (the Ken Hite edition, though the others are pretty good too), Fantasy II (Madlands, by Robin Laws- I can't recommend this setting enough to fans looking for alternative types of fantasy storytelling), Camelot, Robin Hood, Illuminati and several of the historicals (China and Russia come to mind.) dw

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    I used to use GURPS Space a lot. With Star Hero, that's a thing of the past. I also subscribe to Pyramid, since that lets me read the playtests.

    Keith "Make Mine Hero!" Curtis

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    Hey, GURPS books gave me something to buy in the years when Hero lay fallow.

    Some of my favorite RPG sourcebooks have been GURPS books. Favorites include Atomic Horror, Cabal, Cliffhangers, Fantasy II, Illuminati, The Prisoner, Religion, Space, Time Travel, and Warehouse 23.

    GURPS Illuminati would probably be on my list of the top 5 RPG books ever.
    The more you look at real people, the more difficult satire becomes. -- Oddhat

    The Complete List of HERO System Books: http://rhinobunny.com/derek/hero/herogameslist.html
    Disclaimer: I am not an employee of Hero Games. Any comments I make about rules issues, company direction, etc. are just the comments of another slightly crazed fan.

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    I love GURPS, and for a long time in the Dark Ages I played it probably on a par with Hero (I especially liked it for non-super powered things, and I used GURPS Wild Cards quite a bit).

    With the resurgence of Hero 5th, I still follow GURPS, but I'm doing more of my gaming in Hero. GURPS has got way more support, but I think the Hero system suits me better, and it's catching up fast. Once I realized I didn't have to write up full balanced character sheets for every villager the PCs might possibly encounter, Hero worked a lot better for me.

    Pyramid is absolutely great, though.
    chuk

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    For those interested in a supers campaign, there's a lot of ideas to be mined from Gurps IST (International Super Teams). You may disagree with the geopolitical and timeline decisions that the writers made - and of course, some of the references are dated now - but IST pays a wealth of attention to how the presence of superbeings would affect the course of world events, the law, religion, etc. It also provides tons of examples and suggestions for superbeings from countries other than the USA, including foreign language names. In these areas it's superior even to Champions Universe.

    It's been out of print for some years now, but I've seen quite a few used game retailers who still have copies

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    I like GURPS Space, the Space Atlas Books, and GURPS CyberWorld. CyberWorld is REALLY well written IMHO.
    GAME ON!
    John T>

    Visit my blog called Kingbeast's Lair where I review RPG and anime products.

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    My GURPS favorites:

    Black Ops (#1 with a bullet)
    Cabal (dare I say it - a better treatment of the subject than the original Ultimate Supermage)
    Special Ops
    Lensman
    Technomancer (most of it - as was mentioned in IST above, some of the underlying assumptions the author chose are a matter of taste)
    Traveller (they diverged from the Shattered Imperium timeline - and for that I will be ever grateful)

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    I just found a cheap used copy of Gurps Travaller and I think its excellent.

    Warehouse 23 is a blast

    And finally IOU is the funniest suppliment I have ever read.

    Hero will always be my home system. But for a long time, I thought the Gurps products were the best on the market for writing, reshearch, and layout. I think Hero is coming up very fast and will surpass them, but the well done gurps books are a standard that every publisher should strive for.
    Dad, your snoring is like a chainsaw cutting re-bar, while children are singing Satan's lullaby.

    My son Corwin.

  11. #11
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    On further consideration

    Add to my list:

    Scarlet Pimpernel (the original from whence Bruce Wayne/Batman decended)
    Swashbucklers
    Steampunk
    Cliffhangers
    Martial Arts (though either edition of UMA beats it easily)

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    GURPS has great source books, until DoJ came on board I'd have to give GURPS the nod for quality. Now its not so clear cut, GURPS has some great books and many people buy them that don't even play GURPS, so far HERO has been very impressive and if they keep up the quality they have shown so far they will definately be competing for the same markets.

    As far as offering additional material for HERO they are a great resource.
    There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.

    John Steinbeck, Cannery Row

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    Question Book of New Sun and Horseclans

    I had heard/read that GURPS had sourcebooks for Gene Wolfe's The Book of the New Sun and Rober Adams' Horseclans. Does anyone have these, and if so, any thoughts/impressions?
    allen
    aka A.T.A.L.D.

  14. #14
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    Originally posted by Lord Liaden
    For those interested in a supers campaign, there's a lot of ideas to be mined from Gurps IST (International Super Teams). ...
    I forgot about GURPS IST. Great sourcebook, though I would place it second to Strike Force.

    Keith "Allston fan" Curtis

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    Re: Book of New Sun and Horseclans

    Originally posted by allen
    I had heard/read that GURPS had sourcebooks for Gene Wolfe's The Book of the New Sun and Rober Adams' Horseclans. Does anyone have these, and if so, any thoughts/impressions?
    Don't have Horseclans (want it though - it's been out of print for a long time), but the New Sun book was well done and fairly comprehensive. Only problem is, while I like like GURPS for some types of games (realistic gritty games, mainly), I don't rate it as flexible enough to deal with the setting. A definate convert to HERO moment .

    Michael
    Ph33r my r34l1ty.

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