Heck yeah!
I've found the GURPS Space Atlas books to be of invaluable help in creating my Space Opera campaign setting....over 140 planets spread over 4 books....thats 140+ planets that I don't have to write up myself!
Heck yeah!
I've found the GURPS Space Atlas books to be of invaluable help in creating my Space Opera campaign setting....over 140 planets spread over 4 books....thats 140+ planets that I don't have to write up myself!
Ooh, does anyone have the characters from Strike Force converted to 5E? BTW, if you like GURPS:IST, you might like IST:Kingston also. It was not from SJG, but I cannot remember the publisher of the top of my head.Originally posted by keithcurtis
I forgot about GURPS IST. Great sourcebook, though I would place it second to Strike Force.
Keith "Allston fan" Curtis
In another thread, I asked about resources that would be useful in a 1930's Europe game (somewhere in the netherrealms between realistic, pulp, and horror). This seems like a good place to ask about any GURPS books that might help me. High-Tech has been slightly useful to me. In it, there is a reference to a 1900-1930 price list in GURPS Horror. Has anyone seen this? How extensive is the list? Does it (or anything else in GURPS Horror) give much information about the kinds of everyday technology available in this era. I'm curious about nitty-gritty things like "when were lighters first commonly available?". Are there other GURPS books I should check out?
Just Joe
Thanks (and Apologies) to Megaplayboy, whose "Left Hook of Justice" inspired my own Justice-based martial maneuvers (eye poke, ear flick, shin kick, etc.)
Check out Gurps Cliffhangers for someof this info.
Also check out Call of Chtulu source books. Keeper companion comes to mind, but there are others.
Justice Inc is a great Hero game thats long out of print but shows up on Ebay every now and then.
Also check your local libaray for time year books and Sears Catalog reprints.
Dad, your snoring is like a chainsaw cutting re-bar, while children are singing Satan's lullaby.
My son Corwin.
G.U.R.P.S. Horror second addition has about 11 pages devoted to 'The Roaring Twenties'. It covers America in the 1920s, Politics and Government, Social Class and Daily Life and Horror in the Roaring 20's. The equipment list is about half a page not including weapons listed elsewhere with only a Tech Level giving indication when the particular weapon will be available.Originally posted by Just Joe
In another thread, I asked about resources that would be useful in a 1930's Europe game (somewhere in the netherrealms between realistic, pulp, and horror). This seems like a good place to ask about any GURPS books that might help me. High-Tech has been slightly useful to me. In it, there is a reference to a 1900-1930 price list in GURPS Horror. Has anyone seen this? How extensive is the list?
Llama does not think G.U.R.P.S. Horror will be particularly useful as a reference for the time period you are looking for. Llama agrees that G.U.R.P.S. Cliffhanger is probably a better resource, although llama does not have it and can not make a better judgement.
Llama HTH.
I used to have the Horseclans book. I want to believe I still have it hidden someplace, but I fear I may have lost it between houses. That would be a real shame. It was neat, you could play a Horse or a Cat.Originally posted by allen
I had heard/read that GURPS had sourcebooks for Gene Wolfe's The Book of the New Sun and Rober Adams' Horseclans. Does anyone have these, and if so, any thoughts/impressions?
Mr. Vimes agrees with Llama, Mr. Vimes thinks... er... ahem... *I* think that Cliffhanger is the perfect resources for this sort of thing. If you can lay your hands on the old Call of Cthulhu boxed set, there is a really nice timeline/price list/sourcebook for the 20's and 30's...Originally posted by CourtFool
Llama does not think G.U.R.P.S. Horror will be particularly useful as a reference for the time period you are looking for. Llama agrees that G.U.R.P.S. Cliffhanger is probably a better resource, although llama does not have it and can not make a better judgement.
Llamas... they get me every time!![]()
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
Which books would these be? I've never heard of them and I call my world Urth (coincidence).Originally posted by Fitz
If I were interested in running a game in the New Sun setting, I'd say the book would be very useful. There's enough information given about the milieu that it's not strictly necessary to have read the original books to be able run an effective campaign, though of course it would be a good idea to do so if only to get some of the ambience which tends to be lacking from sourcebooks like this.
Another good CHEAP resource is old FGU Space Opera(tm) atlases...Originally posted by NuSoardGraphite
Heck yeah!
I've found the GURPS Space Atlas books to be of invaluable help in creating my Space Opera campaign setting....over 140 planets spread over 4 books....thats 140+ planets that I don't have to write up myself!
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
The Books of the New Sun by Gene Wolfe.Originally posted by Shadowpup
Which books would these be? I've never heard of them and I call my world Urth (coincidence).
Shadow of the Torturer/Claw of the Conciliator
and
The Sword of the Lictor/Citadel of the Autarch
They are very detailed an rich story of a world so far in the future that it no longer resembles Earth. This review says it all:
This is the first-person narrative of Severian, a lowly apprentice torturer blessed and cursed with a photographic memory, whose travels lead him through the marvels of far-future Urth, and who--as revealed near the beginning--eventually becomes his land's sole ruler or Autarch. On the surface it's a colorful story with all the classic ingredients: growing up, adventure, sex, betrayal, murder, exile, battle, monsters, and mysteries to be solved. (Only well into book 2 do we realize what saved Severian's life in chapter 1.) For lovers of literary allusions, they are plenty here: a Dickensian cemetery scene, a torture-engine from Kafka, a wonderful library out of Borges, and familiar fables changed by eons of retelling. Wolfe evokes a chilly sense of time's vastness, with an age-old, much-restored painting of a golden-visored "knight," really an astronaut standing on the moon, and an ancient citadel of metal towers, actually grounded spacecraft. Even the sun is senile and dying, and so Urth needs a new sun.
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
I'll second that one. FGU's Space Opera was chock-full of ideas, but lacked consistency - lots of depth in some areas, very little in others. And nigh-unplayable game mechanics.Originally posted by MisterVimes
Another good CHEAP resource is old FGU Space Opera(tm) atlases...
The MEMORIES!!!Originally posted by Peregrine
I'll second that one. FGU's Space Opera was chock-full of ideas, but lacked consistency - lots of depth in some areas, very little in others. And nigh-unplayable game mechanics.
Tried to run Space Opera - ONCE!
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That's what FGU stood for: F^@king Games UnplayableOriginally posted by Peregrine
I'll second that one. FGU's Space Opera was chock-full of ideas, but lacked consistency - lots of depth in some areas, very little in others. And nigh-unplayable game mechanics.
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
I wrote a BASIC program to generate characters. Sheesh, in order to buy the ability to pilot a starship, you needed 60+ points worth of pre-req.s. And they weren't listed! You had to look up each individual pre-req to find <i>its</i> pre-req and so forth. I repeat: Sheesh!Originally posted by AGLAR
The MEMORIES!!!
Tried to run Space Opera - ONCE!
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Keith "Not to mention the entire page of rules devoted to throwing an object from one character to another" Curtis
In Space... no one can hear you play catch...Originally posted by keithcurtis
Keith "Not to mention the entire page of rules devoted to throwing an object from one character to another" Curtis
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
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