Page 4 of 4 FirstFirst 1234
Results 46 to 58 of 58

Thread: Gurps world books

  1. #46
    Join Date
    Mar 2003
    Location
    SF Bay Area
    Age
    47
    Posts
    88
    Rep Power
    366

    older game background material

    There are dozens of older games (and heck modern ones) that have difficult game mechanics or are just nearly obsolete. We played a number of them using hero 4th edition, a few of them will adapt nicely to 5th edition.

    Star Trek (Fasa)
    Blue Planet (Modern, but the 2nd edition mechanics suck)
    Lace and Steel (so we did not have to use the cards)
    Cidri (Fantasy Trip's, GURPs precursor, game world)
    and the list goes on....

  2. #47
    Join Date
    Feb 2003
    Location
    Long Island NY
    Posts
    508
    Rep Power
    2985885
    Originally posted by MisterVimes
    That's what FGU stood for: F^@king Games Unplayable
    Ah, FGU. Makers of the best RPGs nobody can play.

  3. #48
    Join Date
    Feb 2003
    Location
    Trinity City
    Age
    44
    Posts
    1,605
    Rep Power
    169560

    Re: older game background material

    Originally posted by MoonHunter
    There are dozens of older games (and heck modern ones) that have difficult game mechanics or are just nearly obsolete. We played a number of them using hero 4th edition, a few of them will adapt nicely to 5th edition.

    Star Trek (Fasa)
    Blue Planet (Modern, but the 2nd edition mechanics suck)
    Lace and Steel (so we did not have to use the cards)
    Cidri (Fantasy Trip's, GURPs precursor, game world)
    and the list goes on....
    Ah... FASA Trek. Remains to this day my favorite incarnation of the Star Trek universe. FASA gave FGU a run for its money in the 'great setting/crappy mechanics' league. (Shadowrun, anyone?)

  4. #49
    Join Date
    Feb 2003
    Location
    Cincinnati, Ohio
    Age
    49
    Posts
    223
    Rep Power
    597
    Looking back on my list of GURPS books I use as reference material,
    I noticed that I'd left out one particular book: GURPS Mecha.

    Ooops!

    Space Cadet

  5. #50
    Join Date
    Feb 2003
    Location
    Antioch, CA
    Age
    44
    Posts
    4,656
    Rep Power
    1039366
    Speaking of GURPS books, I happen to have a copy of the uber-rare GURPS The Prisoner up on Ebay at the moment if anyone's interested.

    http://cgi.ebay.com/ws/eBayISAPI.dll...122361138&rd=1

  6. #51
    Join Date
    Feb 2003
    Age
    41
    Posts
    5,496
    Rep Power
    558068

    Talking GURPS Sourcebooks and Fan Conversions

    Hello Herophiles , I am a Fan of GURPS and their Sourcebooks . Their Fan base produces more Conversions than even HERO .

    The comeback of HERO System and the quality of their work has changed that . I am a born again HEROphile and I'm look forward to all future releases .

    The Top Ten GURPS Books ( 150 Sourcebooks ) are out of ;
    1. Japan - Most read and useful for running the setting
    2. Russia - Much read and used for resource material
    3. Faerie - Check it out yourself with great artwork
    4. Spirits - Interesting read and classifications
    5. Cliffhangers - Excellent resource and useful GM tips
    6. Bestiary - Finally rules for training beasts and playing them
    7. Deadlands - Great setting and well thought out conversion
    8. Steampunk - Excellent for running Victorian setting
    9. Traveller - Awsome setting and Conversion
    10. Martial Arts - Most used and abused by players and GMs

    The Worst Ten GURPS Books ( 150 Sourcebooks ) are out of ;
    1. Supers - The GURPS sytem just doesn't do it well
    2. Biotech - Read once now gathering dust
    3. Magic Items 1,2 & 3 - Read once now gathering dust
    4. Vehicle - Math BA required and too few examples
    5. Myth - It's just wrong in so many ways
    6. Cops - It's just wrong in so many ways
    7. Covert Ops - Bad layout and art
    8. Napoleon - Bad layout and art
    9. SWAT - Bad layout and art
    10. Authentic Thaumaturgy - Not sure this one applies
    Hero Adaptations, Conversions, & Resources
    http://www.herogames.com/forums/showthread.php?t=63848

    Hero System 3rd Party Products
    http://www.herogames.com/forums/show...Party-Products

  7. #52
    Join Date
    Feb 2003
    Location
    Chased over the Burnt Tundra
    Posts
    5,417
    Blog Entries
    1
    Rep Power
    1619127

    Re: GURPS Sourcebooks and Fan Conversions

    Originally posted by TheQuestionMan
    3. Magic Items 1,2 & 3 - Read once now gathering dust
    These were great for the style of FH game I was running. The semi-goofy items were mixed in with the actually useful items.

  8. #53
    Join Date
    Feb 2003
    Location
    Antioch, CA
    Age
    44
    Posts
    4,656
    Rep Power
    1039366
    I won't bother with a "worst" list, but here are my top ten GURPS books in alphabetical order...

    Atomic Horror
    Black Ops
    Cabal
    Fantasy II
    Horror
    Illuminati
    Religion
    Space
    Time Travel
    Warehouse 23

  9. #54
    Join Date
    Aug 2003
    Posts
    488
    Rep Power
    410
    Actually, I generally don't recommend GURPS:China too much...it's way too dry and doesn't cover the material from a gaming aspect very well...Just kinda gives a very limited overview of Chinese history and a little culture....you'd be better off reading real books about the subject and using GURPS:China as extra reference at best....but the books everyone should own are:

    GURPS:

    Japan
    Imperial Rome
    Aztecs
    Celtic Myth
    (basically any real-world book but China)
    Supporting Cast
    Martial Arts
    Space
    and
    Ultra-Tech (which I get a huge amount of use out of)

    Rob

  10. #55
    Join Date
    Feb 2003
    Location
    New York City
    Age
    42
    Posts
    1,669
    Rep Power
    329790
    Originally posted by Derek Hiemforth
    I won't bother with a "worst" list, but here are my top ten GURPS books in alphabetical order...

    Atomic Horror
    Black Ops
    Cabal
    Fantasy II
    Horror
    Illuminati
    Religion
    Space
    Time Travel
    Warehouse 23
    Derek and I are apparently on the same GURPS wavelength here, which isn't really much of a surprise. I'd replace Religion, which is good, with Cliffhangers, which is better. Anybody interested in the art and science of GM-ing should own these ten books. Each will do a part in making you better. dw

  11. #56
    Join Date
    Oct 2003
    Age
    42
    Posts
    2,836
    Rep Power
    528462
    Originally posted by Peregrine
    My GURPS favorites:

    Black Ops (#1 with a bullet)
    Cabal (dare I say it - a better treatment of the subject than the original Ultimate Supermage)

    Technomancer (most of it - as was mentioned in IST above, some of the underlying assumptions the author chose are a matter of taste)
    I'm a big GURPS fan, myself. Personally, I think *anything* by Ken Hite is pure gold (Suppressed TRansmissions 1&2 are great, but they're waaaay overdue for a number 3), and I love the Weird War 2 book (if you want to do Golden Age, you have GOT to get this book).

    BTW, Peregrine, may I ask what you had troubles with in Technomancer? I only ask because I love it, and I've got my own share of troubles with it (like the author's idea that the modern-day US has never socially progressed beyond the 50's).

  12. #57
    Join Date
    Feb 2003
    Location
    Antioch, CA
    Age
    44
    Posts
    4,656
    Rep Power
    1039366
    Originally posted by Darren Watts
    Derek and I are apparently on the same GURPS wavelength here, which isn't really much of a surprise. I'd replace Religion, which is good, with Cliffhangers, which is better.
    I really waffled over Cliffhangers.. it's an excellent book too. I should've done a top eleven.

    I was also tempted to include GURPS The Prisoner, but realized that ultimately the "specialness" resides in The Prisoner itself, rather than GURPS The Prisoner specifically. (Though I don't mean to knock it... GURPS The Prisoner is a very cool book too.)

  13. #58
    Join Date
    Feb 2003
    Location
    Antioch, CA
    Age
    44
    Posts
    4,656
    Rep Power
    1039366
    Originally posted by FenrisUlf
    Personally, I think *anything* by Ken Hite is pure gold (Suppressed TRansmissions 1&2 are great, but they're waaaay overdue for a number 3)
    Hear, hear! Ken's one of the best in the biz. Ya' can't go wrong with his stuff. I fine the Star Trek Next Generation Narrator's Guide to be one of my most useful GM resources, even though I do not now nor have I ever run a Star Trek game in any system. The advice is just that useful and adaptable to other games & genres. And of course, the Suppressed Transmission books are the ultimate adventure idea-spawning tools.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Apocalypse Hero
    By C_Zeree in forum Other Genres
    Replies: 84
    Last Post: Feb 17th, '10, 02:21 PM
  2. Fighting Game Hero
    By Enforcer84 in forum Other Genres
    Replies: 124
    Last Post: Nov 30th, '08, 03:58 PM
  3. Old Hero System books.
    By Herolover in forum HERO System Discussion
    Replies: 17
    Last Post: Mar 1st, '03, 10:53 AM
  4. World View
    By Enforcer84 in forum Other Genres
    Replies: 0
    Last Post: Feb 20th, '03, 09:14 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •