I suggest a +1/4 modifier to the limitations (or adder): charges, End Cost, and burnout if they only apply when the target is hit.
Tesla generates a static electric charge. When he touches something it gets zapped, and that drains his power (End). But if he misses they don't get zapped and he doesn't lose and End.
Since 0 End is +1/2, this must be a +1/4 adder.
Burnout only when hits with charges seems a little unusual, but this is Hero and the unusual is common. So it seemed worth figuring. A +1/4 to charges increases the number of charges by 50%. Missing 1/3 of the time seems generically reasonable.
Burnout only when hits applies to weapons that can break when they hit. And +1/4 just seemed reasonable and consistent to apply to burnout as well.

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