How to Build Hero System Characters and Evaluate their Powerlevels
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I practice random acts of intelligence and senseless acts of self-control.
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Playing the system since 1983..... yeah that makes me ol...mature
IIRC, either character could break Mind Link at their discretion, so unwanted Telepathy flowed down it would shut down pretty quickly.
That's it, alright. I think it was the second adventure for the 3rd edition, after the Sunless Citadel. I think it was called the Forge of Fury.
Only in my game, at the time there was a massive out of game party foul which destroyed the campaign and set back gaming for about a year or two.
P.S. "Trebor sux."fnord*
But can you detect it if you haven't bought any other Mental Powers? I remember some Power comes with a very basic level of Mental Awareness or somesuch... but I'm not sure. I've never really had call to use Mental Powers yet.
Mister E- Party foul? Can it be shared or would you rather just leave that buried deep in the backyard?
Eosin- ~ "'Wrong' is a D&Dism ~ 'I do it this way' is a Heroism."
SCUBA Hero- "If you did Turn the Palindromedary, how would you know?"
Roxanna: I need a margarita.
Niels: I don't think Dwarves make mixed drinks.
Ithan: That's because when Dwarves mix their alcohol, they get fire and explosions!
It would be wonderful. It would be like that scene in that movie that everyone quotes where the one guy says something awesome to the other guy.
P.S. "Trebor sux."fnord*
With mental powers comes mental responsibilities.
P.S. "Trebor sux."fnord*
My greatest weakness as a DM. Hm. Tough, I know I have weaknesses, but I'm having a hard time thinking one up at the moment. It's probably the fact that I am incapable of running a campaign that is not over the top. My players have to end up fighting Gods, Galactus, Universes. I cannot do the start at level 1, hunt rats stuff. Thats one thing that is very nice about Hero is that I don't have to do that as much.
As a player I have 2 main issues. If I am playing with this one other fellow, I feel the need to be better than him. He likes to steal the gaming light, and I like to put him back in his place. Our characters never get along, and in my character's opinion his can never do anything smart/right.
My other issue is, if other people aren't getting into it...I can't either. I don't want to be the only flourishing my blade and dabbling on poetic-isms about what I'm doing.
What's the problem with Mind Link, again? Is someone really abusing it to that degree?
Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.
Quit bashing other systems: it isn't doing you any favors.
I understand this as well. I ran a rather long Champions game, and when I finally ended it, I decided to run a Castles and Crusades game. It turned out to be good thing because rules-lite is what I needed at the time. I love HERO but it can be chore to run, particularly if you are the only run creating the character and know the rules.
"You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe."
Marcus Cole, Ranger to Franklin, A Late Delivery from Avalon
GM: Staying with a system/setting. I used to run campaigns that went on for a couple of years game time, now I can maybe keep up with something for about 3-4 months tops. Part of that reason is because my group tends to be inconsistent, whereas my previous gaming group was pretty constant. I find myself running maybe a scenario or two with one game and then switching to something else because the players involved in last week adventure couldn't make it.
Player: I get bored if the campaign isn't revolving in some way around the players goals and desires. Although I can do module style adventures at first, if none of my characters goals or desires are being explored I get bored and frustrated. I mean I am flexible and I can work with a GM but when the game is all scenario after scenario I get bored. Oh, and I like to fight in a game, I mean I can role play and all but if I didn't do at least some smack down I feel like a haven't accomplished anything.
"You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe."
Marcus Cole, Ranger to Franklin, A Late Delivery from Avalon
I don't get bored if this happens, but I do get dissatisfied. I have asked for a new campaign to start, or for the GM to wrap up the current storyline and find something else for us to do. At the time I got the idea the rest of the group was okay with how the story was progressing, so I think it wasn't him being a bad GM, just not doing the style of campaign I wanted to see. I now know I was creating the wrong type of characters for those campaigns, but couldn't see it at the time.
I share this problem to a large degree. Roleplaying is great, but without a good combat session, there's something missing.
As a player... I get too drunk.
As a GM... I get too drunk.
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Last edited by GoldenAge; May 3rd, '11 at 02:06 PM.
Heroes have an infinite capacity for stupidity... THUS ARE LEGENDS BORN
EPIC CITY Campaign Material (Take a look!)
NEMESIS SQUADRON Campaign Material (take another look!)
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I find every group has its own dynamics. If everyone else is enjoying a "full disclosure" game, then perhaps it is the secretive player/character who is out of line. Personally, I prefer a game where everyone does not know everything about everyone else, and I sometimes get irked by a player who wants to tell you everything there is to know about his character rather than have it be discovered in play, so I wouldn't work well in that "full disclosure" environment either.
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