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Thread: Your greatest weakness as a GM and/or player?

  1. #61
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    Re: Your greatest weakness as a GM and/or player?

    Quote Originally Posted by Hugh Neilson View Post
    I'm pretty sure mind link only allows communication, and does not allow anyone to access data not intentionally communicated by the individual.
    Correct, though one could send Telepathy down the Mind Link if one wanted to pry (invis Power effect if one didn't want the target to know). Used to be auto hit in 5e, and am too lazy to look it up in 6e (it's late).
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    Re: Your greatest weakness as a GM and/or player?

    IIRC, either character could break Mind Link at their discretion, so unwanted Telepathy flowed down it would shut down pretty quickly.

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    Re: Your greatest weakness as a GM and/or player?

    Quote Originally Posted by Tasha View Post
    That sounds like the final encounter of a 3rd edition D&D Module. I remember running that for my players. The best part was one of them using spider climbing to stand on the roof of the cavern (to escape the various Breath weapon attacks when the Black poked it's head out of the water). The Dragon sees the PC, jumps straight up out of the water snapping at the PC. I made a bad to hit roll and barely missed the PC, who then scurred down the wall to another place in the room that had better cover than the ceiling. Loved running that encounter, sneakiest encounter that I have ever run. On top of that it was from a published dungeon, an "Official" published WoTC D&D dungeon.
    That's it, alright. I think it was the second adventure for the 3rd edition, after the Sunless Citadel. I think it was called the Forge of Fury.

    Only in my game, at the time there was a massive out of game party foul which destroyed the campaign and set back gaming for about a year or two.
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    Re: Your greatest weakness as a GM and/or player?

    Quote Originally Posted by Hugh Neilson View Post
    IIRC, either character could break Mind Link at their discretion, so unwanted Telepathy flowed down it would shut down pretty quickly.
    But can you detect it if you haven't bought any other Mental Powers? I remember some Power comes with a very basic level of Mental Awareness or somesuch... but I'm not sure. I've never really had call to use Mental Powers yet.

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    Re: Your greatest weakness as a GM and/or player?

    Quote Originally Posted by Manic Typist View Post
    ... deep in the backyard...
    It was an out of game issue. XP
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    Re: Your greatest weakness as a GM and/or player?

    Quote Originally Posted by Manic Typist View Post
    But can you detect it if you haven't bought any other Mental Powers? I remember some Power comes with a very basic level of Mental Awareness or somesuch... but I'm not sure. I've never really had call to use Mental Powers yet.
    The target knows he was targeted by a mental attack absent IPE on the Telepathy. If my teammate is using a mind link to slip other mental attacks through, how much longer will he likely be a teammate at all, much less one I voluntarily mind link with?

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    Re: Your greatest weakness as a GM and/or player?

    With mental powers comes mental responsibilities.
    P.S. "Trebor sux."
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    Re: Your greatest weakness as a GM and/or player?

    My greatest weakness as a DM. Hm. Tough, I know I have weaknesses, but I'm having a hard time thinking one up at the moment. It's probably the fact that I am incapable of running a campaign that is not over the top. My players have to end up fighting Gods, Galactus, Universes. I cannot do the start at level 1, hunt rats stuff. Thats one thing that is very nice about Hero is that I don't have to do that as much.

    As a player I have 2 main issues. If I am playing with this one other fellow, I feel the need to be better than him. He likes to steal the gaming light, and I like to put him back in his place. Our characters never get along, and in my character's opinion his can never do anything smart/right.

    My other issue is, if other people aren't getting into it...I can't either. I don't want to be the only flourishing my blade and dabbling on poetic-isms about what I'm doing.

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    Re: Your greatest weakness as a GM and/or player?

    What's the problem with Mind Link, again? Is someone really abusing it to that degree?
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    Re: Your greatest weakness as a GM and/or player?

    Quote Originally Posted by Nolgroth View Post
    Yeah, this sort of sums up me right now. I've been having problems engaging in anything I once found enjoyable and have also found nothing to replace it. I suspect strongly that I have some form of clinical depression. Luckily, even depressed like this, I retain a fairly analytical detachment.

    As a player, my two biggest weaknesses are a desire to cram everything into one character. This is related to my second biggest weakness and that is I GM far too often. I want to play everything in one character because I so rarely get to play that I don't get to explore different character concepts very often. Also, constant GMing has built in the almost physical need to know the plot. Being as players are supposed to discover the plot, it can sometimes be frustrating for me not to have the knowledge immediately accessible.

    As a GM, my biggest weakness is preparation. Part of it is the realization that, though I have been a long-time proponent of the HERO System, I have begun to develop a strong dislike of it. It might be a temporary thing, but most days, I just want a system that does not have so many nooks and crannies. Sure, you can define the common cold in precise terminology but do you really need to? Sometimes I think that the HERO System is the path to madness. It demands that you create so many things that you soon feel the need to write up every last flaming detail of anything that can possibly be part of the game. My "solution" has been a complete rebellion of that concept. I just don't engage. And by not engaging, I do absolutely no prep work for most game sessions. Luckily my greatest strength as a GM is improvisation.

    And that was probably far too long-winded.
    I understand this as well. I ran a rather long Champions game, and when I finally ended it, I decided to run a Castles and Crusades game. It turned out to be good thing because rules-lite is what I needed at the time. I love HERO but it can be chore to run, particularly if you are the only run creating the character and know the rules.
    "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe."
    Marcus Cole, Ranger to Franklin, A Late Delivery from Avalon

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    Re: Your greatest weakness as a GM and/or player?

    GM: Staying with a system/setting. I used to run campaigns that went on for a couple of years game time, now I can maybe keep up with something for about 3-4 months tops. Part of that reason is because my group tends to be inconsistent, whereas my previous gaming group was pretty constant. I find myself running maybe a scenario or two with one game and then switching to something else because the players involved in last week adventure couldn't make it.

    Player: I get bored if the campaign isn't revolving in some way around the players goals and desires. Although I can do module style adventures at first, if none of my characters goals or desires are being explored I get bored and frustrated. I mean I am flexible and I can work with a GM but when the game is all scenario after scenario I get bored. Oh, and I like to fight in a game, I mean I can role play and all but if I didn't do at least some smack down I feel like a haven't accomplished anything.
    "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe."
    Marcus Cole, Ranger to Franklin, A Late Delivery from Avalon

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    Re: Your greatest weakness as a GM and/or player?

    Quote Originally Posted by starblaze View Post
    Player: I get bored if the campaign isn't revolving in some way around the players goals and desires. Although I can do module style adventures at first, if none of my characters goals or desires are being explored I get bored and frustrated.
    I don't get bored if this happens, but I do get dissatisfied. I have asked for a new campaign to start, or for the GM to wrap up the current storyline and find something else for us to do. At the time I got the idea the rest of the group was okay with how the story was progressing, so I think it wasn't him being a bad GM, just not doing the style of campaign I wanted to see. I now know I was creating the wrong type of characters for those campaigns, but couldn't see it at the time.

    Quote Originally Posted by starblaze View Post
    Oh, and I like to fight in a game, I mean I can role play and all but if I didn't do at least some smack down I feel like a haven't accomplished anything.
    I share this problem to a large degree. Roleplaying is great, but without a good combat session, there's something missing.

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    Re: Your greatest weakness as a GM and/or player?

    As a player... I get too drunk.
    As a GM... I get too drunk.

    Last edited by GoldenAge; May 3rd, '11 at 02:06 PM.
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    Re: Your greatest weakness as a GM and/or player?

    Quote Originally Posted by Ragitsu View Post
    What's the problem with Mind Link, again? Is someone really abusing it to that degree?
    I wouldn't say that there is a problem with mind link so much as a dissatisfaction for when it is used to erode the boundaries between characters. I've played in groups where it is expected that all information is group information and having secrets is discouraged.

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    Re: Your greatest weakness as a GM and/or player?

    I find every group has its own dynamics. If everyone else is enjoying a "full disclosure" game, then perhaps it is the secretive player/character who is out of line. Personally, I prefer a game where everyone does not know everything about everyone else, and I sometimes get irked by a player who wants to tell you everything there is to know about his character rather than have it be discovered in play, so I wouldn't work well in that "full disclosure" environment either.

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