This has likely been discussed here in the past.
I have a player character who is an Egoist. The player wanted to use his EGO for initiative (an optional rule). I said no, feeling that allowing him to rely on a 2-for-1 cost characteristic when everyone else is using a 3-for-1 cost stat would be unfair to everyone else.
Has anyone else had experience in allowing EGO as the intiative stat for mentally based characters, and has it worked out well for you?



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