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Thread: Cougar (6e Update)

  1. #1
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    Question Cougar (6e Update)

    Greetings HEROphiles, I am working on updating several characters from 5e(R) to 6e.

    Cougar
    Alexander "Alexi" McKenna

    VAL CHA Cost Roll Notes
    30 STR 20 15- HTH Damage 6d6 END [3]
    33 DEX 46 16-
    30 CON 20 15-
    13 INT 3 12- PER Roll 12-
    10 EGO 0 11-
    23 PRE 13 14- PRE Attack: 4 1/2d6
    11 OCV 40
    11 DCV 40
    3 OMCV
    5 DMCV 6
    7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12
    15 PD 13 15 PD (0 rPD)
    15 ED 13 15 ED (0 rED)
    12 REC 8
    50 END 6
    15 BODY 5
    50 STUN 15

    Movement Cost Meters Notes
    RUNNING 0 12m/24m END [1]
    SWIMMING 0 4m/8m END [1]
    LEAPING 1 20m 20m forward, 10m upward

    Characteristics Total: 299

    Cost Powers
    30 Natural Born Warrior: Multipower, 30-point reserve - END=
    2f 1) Economical Strength: +30 STR (30 Active Points); Only for Disarm, Escape, & Grab (-1/2) - END=3
    2f 2) Blinding Strike: Sight Group Flash 6d6 (30 Active Points); No Range (-1/2) - END=3
    2f 3) Acurate Strike: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3
    3f 4) Lethal Strike: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points) - END=3
    - END=
    5 Biosteel Costume: Resistant (+1/2) for up to 15 Active Points of ED (7 Active Points); OIF (-1/2) - END=0
    5 Biosteel Costume: Resistant (+1/2) for up to 15 Active Points of PD (7 Active Points); OIF (-1/2) - END=0
    6 Geko Gear: Clinging (normal STR) (10 Active Points); OIF (-1/2), Requires A Roll (14- roll; -1/4) - END=0
    9 Optical Camouflage: Change Environment (-6 to Sight Group PER Rolls) (18 Active Points); OIF (-1/2), No Range (-1/2) - END=2
    6 Healing Factor: Regeneration (1 BODY per 6 Hours) - END=0
    3 A Warrior's Grace: Knockback Resistance -7m (7 Active Points); Increased Endurance Cost (x2 END; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Requires A Roll (14- roll; -1/4) - END=2
    4 Pakour: Leaping +14m (20m forward, 10m upward) (7 Active Points); Increased Endurance Cost (x2 END; -1/2), Requires A Roll (14- roll; -1/4) - END=2

    Powers Total: 77


    Cost Skills
    3 Acrobatics 16-
    3 Acting 14-
    3 Breakfall 16-
    3 Charm 14-
    3 Climbing 16-
    3 Contortionist 16-
    3 Conversation 14-
    3 Deduction 12-
    10 Defense Maneuver I-IV
    3 Jack of All Trades
    2 1) PS: Actor (3 Active Points) 14-
    1 2) PS: Bodyguard (2 Active Points) 11-
    2 3) PS: Circus Performer (3 Active Points) 16-
    2 4) PS: Dancer (3 Active Points) 16-
    2 5) PS: Model (3 Active Points) 14-
    2 6) PS: Singer (3 Active Points) 14-
    1 7) PS: Stuntman (2 Active Points) 11-
    0 8) PS: Superhero 11-
    0 Language (completely fluent; literate) (4 Active Points)
    1 Language: French (basic conversation)
    1 Language: Russian (basic conversation)
    3 Persuasion 14-
    3 Scholar
    1 1) KS: Current Events (2 Active Points) 11-
    1 2) KS: The Circus World (2 Active Points) 11-
    1 3) KS: The Entertainement World (2 Active Points) 11-
    1 4) KS: The Modelling World (2 Active Points) 11-
    1 5) KS: The Olympic World (2 Active Points) 11-
    1 6) KS: The Stunt World (2 Active Points) 11-
    0 7) KS: The Superhero World 8-
    3 Stealth 16-
    3 Streetwise 14-
    1 TF: Small Motorized Ground Vehicles
    3 Tactics 12-
    3 Teamwork 16-

    Skills Total: 76

    Cost Perks
    1 Fringe Benefit: International Driver's License
    1 Fringe Benefit: Passport
    5 Money: Well Off
    4 Positive Reputation: Superhero Model (A large group) 11-, +2/+2d6

    Perks Total: 11

    Cost Talents
    12 +4/+4d6 Striking Appearance (vs. all characters)

    Talents Total: 12

    Value Complications
    5 Dependent NPC: The Agency, Infrequently (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)
    10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
    15 Hunted: Green Dragon Frequently (As Pow; Harshly Punish)
    10 Hunted: Law Enforcement Agencies Infrequently (Mo Pow; NCI; Watching)
    15 Psychological Complication: Thrillseeker (Common; Strong)
    20 Social Complication: Public Identity Frequently, Severe

    Complications Points: 75

    Base Points: 400
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 475


    Please comment... Thank you.


    QM


    P.S.: Cougar 5e Update
    http://www.herogames.com/forums/show...ar-(I)-Revised
    Last edited by TheQuestionMan; Apr 22nd, '11 at 09:58 AM.
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    Re: Cougar (6e Update)

    Background/History: Alexander "Alexi" McKenna was born in 1985 in Vancouver, British Columbia. His father is Sasha Kostya McKenna, a former Russian Olympic Gymnast and Spetsnaz Fitness Instructor who now teaches Martial Arts and Fitness Training. His mother is Murron Tara McKenna a Ballet Dancer, Actress, and Model who now teaches Ballet. Finally his big sister is the supermodel and actress Tamara McKenna.

    He was literally raised in the family Arts & Athletics Center. Alex was an excellent student, but a gifted athlete. He excelled at anything he tried, but his passion was to join the Canadian Olympic Gymnastics Team. He eventually won a spot as an alternate, but his dreams of Olympic glory were smashed when Doctors discovered he was a mutant.

    Life went on and a few weeks later a talent scout for Cirque du Soleil offered him a position as a Artist/Acrobat. Still a minor his parents agreed. He worked for them for 2 years and then his big sister called. She had been bugging him for years to join her in Paris and work as a Model and Actor. Now 19 he readily agreed. While there he discovered Parkour, the Art of Movement during a Stunt Work shop and quickly became an expert.

    Then fate stepped in. During a fashion show in featuring Catherine Marie Beauchamp, is a French fashion designer and the head of one of the ten haute couture design houses in Paris. Eurostar attacked and took hostages.

    Fortunately UNTIL received a tip and Defender Agents arrived along with the several French superheroes Siene (Left & Right Blank), the Chevalier, Autour (Goshawk), and a PRIMUS Silver Avenger arrived together.

    Fiacho and the rest of Eurostar, caught off guard launched an immediate all out attack. Unfortunately Fiacho neglected to issue orders to his Terrorists. They panicked and then turn on the hostages.

    Alexi's dressed in a tuxedo and wearing mountain lion mask felt his perceptions change. Everything and everyone seemed to move in slow motion. Seeing his sister threatened an animal scream burst from his throat, startled the Terrorists, who swung around to face this unknown threat firing as they brought their weapons to bear.

    Moving with superhuman speed and agility he moved in on the Terrorists. He struck out instinctively and quickly took them out. Outside Eurostar had underestimated UNTIL and the Heroes. They fought a retreat and unfortunately Fiacho's arrived in time to find a male model standing over his Terrorists. Alex turned to see Fiacho and they maneuvered for position.

    Fiacho's training, augmentations, and experience vs Alexi's youth, raw talent, and natural aptitude. Experience won, but before he could deliver the " coup de grāce" he was rescued by La Panthere. Between them they managed to drive him off. Unfortunately in the battle they had both lost their masks and they recognized each other.

    La Panthere - "Well well Messier! It seems we both have secret to keep. Cesi n'est pas Alex?"
    Cougar - "Oui Madame Beauchamp"

    Smiling insanely at each other they ducked back into the dressing rooms without being seen and changed. Then walked out together arm in arm together as if nothing happened. Alex left Madam Beaucamp to find his sister and see that she was safe. She was more concerned about him doing something reckless. She took one look at him and knew that he was the one who knocked out the terrorists.

    Tamara - "I think we had better talk"
    Alex - [Smiling crazily] "Ooooh yeah!"

    A few days later Alex received a delivery from Catherine Marie Beauchamp with a note. Inside was a costume made of a BioSteel body stocking with gloves, and helmet.

    The note read "With great power comes great responsibility" "So use responsibly Cesi n'est pas Cougar"

    Madame Beauchamp
    xOxOxOx

    Personality/Powers: Cougar's primary reason for donning a costume and fighting crime is protect those who can not protect themselves and and the thrill of it. Cougar's strength, agility, speed, durability, and endurance are all at superhuman levels. He also possesses a Healing factor and has mastered the art of Pakour.


    Quote: "Not a good day to be a bad guy, eh?"


    Appearance: Under his mask, Cougar is supermodel good looking in his early twenties (roughly 21 or 22 years old). He's in phenomenally good physical shape, with a strong, muscular build. As Cougar, Alex wears a dark gray BioSteel silk body stocking and full faced Feline stylized helmet.


    Campaign Use/Plot Hooks: 1.) Dependent NPCs, 2.) Mutant prey of Minute Man Robots/I.H.A., 3.) VIPER wants to deal with this meddler, 4.) Green Dragon and Cougar have faced off numerous times. So far Cougar has managed to earn a draw. 5.) His PS's and KS's can get him into lots of trouble including his looks.


    Biosteel
    http://en.wikipedia.org/wiki/BioSteel

    Optical Camouflage
    http://en.wikipedia.org/wiki/Optical...cal_Camouflage


    Cheers


    QM
    Last edited by TheQuestionMan; Apr 21st, '11 at 06:29 PM.
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  3. #3
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    Think Re: Cougar (6e Update)

    I am considering adding the Limitation Increased END (-1/2) to the Multipower and freeing up 10 points for something else, but what?

    Hmmm...


    QM
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    Re: Cougar (6e Update)

    I see somthing irritating:
    5 Biosteel Costume: Resistant (+1/2) for up to 15 Active Points of ED (7 Active Points); OIF (-1/2) - END=0
    5 Biosteel Costume: Resistant (+1/2) for up to 15 Active Points of PD (7 Active Points); OIF (-1/2) - END=0

    I think what you tried to do was buying a Naked Advantage for your PD/ED but that's not how you usually buy armored clothing.
    Armored clothing gives you his own PD/ED that you add to your normally bought (unresistant) one.

    Buying a naked advantage as OIF would mean the Clothing somehow Transforms his skin to be more resilent to killing attacks, not that it protects him.
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Cougar (6e Update)

    I see your point. I wanted to give him 15 Resistant Defenses, but with his high DCV and Damage Classes I did not want to go overboard.

    And it is a skintight costume.

    QM
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    Re: Cougar (6e Update)

    Quote Originally Posted by TheQuestionMan View Post
    I see your point. I wanted to give him 15 Resistant Defenses, but with his high DCV and Damage Classes I did not want to go overboard.

    And it is a skintight costume.
    Everyone in know buys "Bulletproof Spandex" as +x/+x ED/PD, OIF. But it is your decision. And you might want to have more non-reistant defenses than resistant ones, since blasts are way more common anyway. The campagin guildelines for Standart heroic level say: Up to 25 of each (up to 18 of it resistant) but that is for the brick.
    Consider buying less "natural" OCV/DCV and CSL's instead. They can go into damage, OCV or DCV however you like. I also thought he would have martial arts in some form, for being a unarmed hth-fighter but I guess the MP can simulate that as well.
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Cougar (6e Update)

    I'll be honest, I was expecting an older woman with a thing for hot young heroes

    The Natural Born Warrior MP costs 39 pts. Doing the exact same thing with Martial Maneuvers will also costs 39pts, will generally offer better performance (bolded where it does not), doesn't cost END and will allow him to combine those maneuvers when using a Multiple Attack

    Killing Strike (lower OCV)
    Martial Disarm (higher OCV and DCV)
    Martial Escape (+5 STR)
    Martial Flash (+2d6 effect, lower OCV)
    Martial Grab (higher DCV)
    Martial Strike (higher DCV)
    +4 DC's

    Also, write Up doesn't specify what is used for the powers with Requires A Roll...

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    Re: Cougar (6e Update)

    Quote Originally Posted by Bloodstone View Post
    +4 DC's
    Wasn't there something that DC Boni also increased things like STR Bonus for Martial Grab/martial Disarm?
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Cougar (6e Update)

    Quote Originally Posted by Christopher View Post
    Wasn't there something that DC Boni also increased things like STR Bonus for Martial Grab/martial Disarm?
    They do.

    The character has 30 STR with +30 STR for escape, grab, disarm in a slot in his MP. This gives him a total of 60STR when he performs those combat maneuvers.

    The combined DC's and bonuses from Martial Grab and Martial Disarm also net the character a 60, so it was a wash.

    The character would actually have a 65 STR if he were to buy Martial Escape, which is why I noted it was +5 STR more than what he currently gets.

  10. #10
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    Re: Cougar (6e Update)

    This kind of build needs a little more DEF in 6e. Area effect got cheaper.

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    Re: Cougar (6e Update)

    Quote Originally Posted by Christopher View Post
    Everyone in know buys "Bulletproof Spandex" as +x/+x ED/PD, OIF. But it is your decision. And you might want to have more non-resistant defenses than resistant ones, since blasts are way more common anyway. The campaign guidelines for Standard heroic level say: Up to 25 of each (up to 18 of it resistant) but that is for the brick.
    Consider buying less "natural" OCV/DCV and CSL's instead. They can go into damage, OCV or DCV however you like. I also thought he would have martial arts in some form, for being a unarmed hth-fighter but I guess the MP can simulate that as well.
    But CSL's are so limiting and extra work where as high CV's take no work... IMOHO. Again he is a Mutant not a Martial Artist. BTW, I might be being thick, stubborn, or suffering from a seniors moment about the "Bulletproof Spandex". Please for give the plea, but WHY? Is it wrong?

    Thanks for the help!

    Quote Originally Posted by Bloodstone View Post
    I'll be honest, I was expecting an older woman with a thing for hot young heroes
    LOL, I was doing some Blue Booking with my GM awhile back an the character's sister commented on his catting around. "You should call yourself Cougar-Bait or Cougar-Nip"


    Quote Originally Posted by Bloodstone View Post
    The Natural Born Warrior MP costs 39 pts. Doing the exact same thing with Martial Maneuvers will also costs 39pts, will generally offer better performance (bolded where it does not), doesn't cost END and will allow him to combine those maneuvers when using a Multiple Attack

    Killing Strike (lower OCV)
    Martial Disarm (higher OCV and DCV)
    Martial Escape (+5 STR)
    Martial Flash (+2d6 effect, lower OCV)
    Martial Grab (higher DCV)
    Martial Strike (higher DCV)
    +4 DC's
    Martial Arts vs Multipower: Please remember he is a mutant not a martial artist. It is all instinct and no training. You'll notice that the only support Skills he has are from Tactics and Teamwork and I think I might remove them.

    Quote Originally Posted by Bloodstone View Post
    Also, write Up doesn't specify what is used for the powers with Requires A Roll...
    I just have not figured out how to do that in character.


    Thank you HEROdom!


    QM
    Last edited by TheQuestionMan; Apr 19th, '11 at 10:09 AM.
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    Re: Cougar (6e Update)

    Quote Originally Posted by TheQuestionMan View Post
    But CSL's are so limiting and extra work where as high CV's take no work... IMOHO. Again he is a Mutant not a Martial Artist. BTW, I might be being thick, stubborn, or suffering from a seniors moment about the "Bulletproof Spandex". Please for give the plea, but WHY? Is it wrong?
    I can only say that normally you buy only normal ED/PD as characteristic and Resistant ED/PD as power (either armor or superman-type bulletproof). It is important as you get hit by more blasts (agaisnst wich the cheaper normal D and the resistant D works) than by Killing Attacks (The Stun is stopped by both, the BODY only by resistant). And haven't heard of any 6E build so far that has not have a combination of Resistant and Normal Def, so I think it's simply a reaction on how attacks are handeled.

    Against the naked Advantage may speak, that the special effect wouldn't be "Armor", but some Transform of of the Skin/Bones that make said parts "Resistant" to Cuts or Heavy Blunt Trauma". But it isn't wrong in any way.

    Quote Originally Posted by TheQuestionMan View Post
    Martial Arts vs Multipower: Please remember he is a mutant not a martial artist. It is all instinct and no training. You'll notice that the only support Skills he has are from Tactics and Teamwork and I think I might remove them.
    Martial Arts does not nessesarily mean Traning. it can specifically mean a Beasts specific fighting techniques: Horn rams, claws, trying to trip the enemy (like D&D Wolfes/Dogs do). it's basically the advanced version of your Multipower.
    Don't give the names to much weight, they were only the fastest way to describe something and any power is equally suitable for guns-slinger, hulks or Karate Kids.
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Cougar (6e Update)

    Quote Originally Posted by TheQuestionMan View Post
    But CSL's are so limiting and extra work where as high CV's take no work... IMOHO. Again he is a Mutant not a Martial Artist.

    ...

    Martial Arts vs Multipower: Please remember he is a mutant not a martial artist. It is all instinct and no training.
    I'm not going to get into the CV vs CSL debate. There are considerable pro's and con's for and against.

    However, don't get hung up on the names.

    CSL's are a mechanic, as are Martial Maneuvers.

    Mutant and Martial Artist are just SFX.

    Sometimes the best way to represent exceptional natural combat ability is via Martial Maneuvers, even if it doesn't come with all the rigorous training and fancy window dressing that most people associate with being a "MARTIAL ARTIST"

    In the end, it's all a matter of preference though.

    BTW, I might be being thick, stubborn, or suffering from a seniors moment about the "Bulletproof Spandex". Please for give the plea, but WHY? Is it wrong?
    I don't know that it's "wrong" so much as it's just a rather unusual approach to a very common power build.

    Typically, any type of armored costume, be it Full Plate or Bullet Proof Spandex, adds additional Resistant Defense to your existing defenses.

    Personally, since the character total defenses are a bit on the low, I might encourage a player to switch to something like +8 rPD/+8 rED Resistant Defense, OIF (Biosteel Costume).

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    Re: Cougar (6e Update)

    Quote Originally Posted by Bloodstone View Post
    Personally, since the character total defenses are a bit on the low, I might encourage a player to switch to something like +8 rPD/+8 rED Resistant Defense, OIF (Biosteel Costume).
    Togehter with the 15 normal PD/ED?
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Cougar (6e Update)

    Quote Originally Posted by Christopher View Post
    Togehter with the 15 normal PD/ED?
    Yes. Depends on the campaign though. If Question Man feels 23 DEF is too high, he can obviously scale it down.

    Bear in mind, regardless of what the book might say, many of us prefer our Bricks in the 30-50 PD/ED range, so someone quicker, like a martial artist or speedster type, in the low to mid 20's is really pretty normal...

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