Greetings HEROphiles, I am working on updating several characters from 5e(R) to 6e.
Cougar
Alexander "Alexi" McKenna
VAL CHA Cost Roll Notes
30 STR 20 15- HTH Damage 6d6 END [3]
33 DEX 46 16-
30 CON 20 15-
13 INT 3 12- PER Roll 12-
10 EGO 0 11-
23 PRE 13 14- PRE Attack: 4 1/2d6
11 OCV 40
11 DCV 40
3 OMCV
5 DMCV 6
7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12
15 PD 13 15 PD (0 rPD)
15 ED 13 15 ED (0 rED)
12 REC 8
50 END 6
15 BODY 5
50 STUN 15
Movement Cost Meters Notes
RUNNING 0 12m/24m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 1 20m 20m forward, 10m upward
Characteristics Total: 299
Cost Powers
30 Natural Born Warrior: Multipower, 30-point reserve - END=
2f 1) Economical Strength: +30 STR (30 Active Points); Only for Disarm, Escape, & Grab (-1/2) - END=3
2f 2) Blinding Strike: Sight Group Flash 6d6 (30 Active Points); No Range (-1/2) - END=3
2f 3) Acurate Strike: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3
3f 4) Lethal Strike: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points) - END=3
- END=
5 Biosteel Costume: Resistant (+1/2) for up to 15 Active Points of ED (7 Active Points); OIF (-1/2) - END=0
5 Biosteel Costume: Resistant (+1/2) for up to 15 Active Points of PD (7 Active Points); OIF (-1/2) - END=0
6 Geko Gear: Clinging (normal STR) (10 Active Points); OIF (-1/2), Requires A Roll (14- roll; -1/4) - END=0
9 Optical Camouflage: Change Environment (-6 to Sight Group PER Rolls) (18 Active Points); OIF (-1/2), No Range (-1/2) - END=2
6 Healing Factor: Regeneration (1 BODY per 6 Hours) - END=0
3 A Warrior's Grace: Knockback Resistance -7m (7 Active Points); Increased Endurance Cost (x2 END; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Requires A Roll (14- roll; -1/4) - END=2
4 Pakour: Leaping +14m (20m forward, 10m upward) (7 Active Points); Increased Endurance Cost (x2 END; -1/2), Requires A Roll (14- roll; -1/4) - END=2
Powers Total: 77
Cost Skills
3 Acrobatics 16-
3 Acting 14-
3 Breakfall 16-
3 Charm 14-
3 Climbing 16-
3 Contortionist 16-
3 Conversation 14-
3 Deduction 12-
10 Defense Maneuver I-IV
3 Jack of All Trades
2 1) PS: Actor (3 Active Points) 14-
1 2) PS: Bodyguard (2 Active Points) 11-
2 3) PS: Circus Performer (3 Active Points) 16-
2 4) PS: Dancer (3 Active Points) 16-
2 5) PS: Model (3 Active Points) 14-
2 6) PS: Singer (3 Active Points) 14-
1 7) PS: Stuntman (2 Active Points) 11-
0 8) PS: Superhero 11-
0 Language (completely fluent; literate) (4 Active Points)
1 Language: French (basic conversation)
1 Language: Russian (basic conversation)
3 Persuasion 14-
3 Scholar
1 1) KS: Current Events (2 Active Points) 11-
1 2) KS: The Circus World (2 Active Points) 11-
1 3) KS: The Entertainement World (2 Active Points) 11-
1 4) KS: The Modelling World (2 Active Points) 11-
1 5) KS: The Olympic World (2 Active Points) 11-
1 6) KS: The Stunt World (2 Active Points) 11-
0 7) KS: The Superhero World 8-
3 Stealth 16-
3 Streetwise 14-
1 TF: Small Motorized Ground Vehicles
3 Tactics 12-
3 Teamwork 16-
Skills Total: 76
Cost Perks
1 Fringe Benefit: International Driver's License
1 Fringe Benefit: Passport
5 Money: Well Off
4 Positive Reputation: Superhero Model (A large group) 11-, +2/+2d6
Perks Total: 11
Cost Talents
12 +4/+4d6 Striking Appearance (vs. all characters)
Talents Total: 12
Value Complications
5 Dependent NPC: The Agency, Infrequently (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Green Dragon Frequently (As Pow; Harshly Punish)
10 Hunted: Law Enforcement Agencies Infrequently (Mo Pow; NCI; Watching)
15 Psychological Complication: Thrillseeker (Common; Strong)
20 Social Complication: Public Identity Frequently, Severe
Complications Points: 75
Base Points: 400
Experience: 0
Experience Unspent: 0
Total Character Cost: 475
Please comment... Thank you.
QM
P.S.: Cougar 5e Update
http://www.herogames.com/forums/show...ar-(I)-Revised



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