Try these....
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Extinguish: </i></b>Telekinesis (8 STR) (12 Active Points); Only Works On Limited Types Of Objects (Very Limited Group of Objects; -1) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Ignite : </i></b>Change Environment 1" radius (Long-Lasting: 1 Hour) (15 Active Points); Only to ignite Candle/Torch (-1/2) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 16
Simple and Cheap....
You can add a temperature change to the ignite if you desire. The Time limit is also optional (GM Call) via p. 91 5th...
You can Add the Fine Manipulation clause if you'd like, but I'd rule as a GM that its not a requirement to "blow out a candle, torch, etc."
Last edited by GradonSilverton; Feb 26th, '03 at 02:09 PM.
"Remember that for every good, there must be an evil. This is the only way to maintain balance."
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