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Thread: Character with one side of his body being human and the othe side being mutant

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    Character with one side of his body being human and the othe side being mutant

    I need help in turn my evil mutant PC for Heroes Unlimited unto 6th ediition? How would I convert my following Heroes Unlimited Scores to 6th edition? I.Q.: 20; M.A.: 17; P.S.: 20 ? What would you see his strength being in each arm and how would I write it out? How do I turn the following insanity into disadvantages?
    Frenzy: All and Obsession: Loves the thrill of being a criminal mastermind. How would make his monstrous arm cause anyone struck by it to be stunned? What would you suggestion I might make as his other powers if right now he can create duplicates of himself? Also if you can point me in the right direction so that I can learn how on my own to make him so I can make other character that would be nice. Would it be better if he is not so tall? The way his arms look are based on the Yagnoloth from D&D. What can i look at to help me flesh him out more if he might be a mobster?
    Description: He is a male human who towers a full ten feet in height. The left side of his body is hairless and thickly knotted with muscles. Black, glowing veins running throughout gnarled yellow-green skin on the left side of his body. The right side of his body is attractive and muscular with brown skin. The hair on the top of the right side of his head is black and reaches down to his right shoulder. Above his large round left eye which has a black sclera and a blood red iris is a large thick ridged brow. The right eye is normal in appearance and brown in color. The left arm is enormous and long enough to drag on the ground. The left hand has five fingers and a thumb that each end in a sharp grey claw. The right arm is normal in appearance.

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    Re: Character with one side of his body being human and the othe side being mutant

    The character might have:

    Extra Strength with the Limitation: One Arm

    There is no way I can think of off the top of my head to make him automatically stun anyone he hits but you could get an attack with No Normal Defence or Attack versus Limited Defense up to the campaign limits (Talk to your GM) which would be likely to stun. It sounds like it would be No range.

    For other powers based on Duplication you may want to check out the "Flash Mob" thread on this forum.

    These are pretty basic suggestions. I'm sure some others will have more diverse suggestions for you.

    It sounds like he would have a Psychological Disadvantage (Complication in 6th Edition): Loves being a Crminal Master Mind and at least one Berserk/Enraged.
    Last edited by phoenix240; Jun 11th, '11 at 05:19 AM.

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    Re: Character with one side of his body being human and the othe side being mutant

    The character was from Heroes Unlimited. I was want another power(s) besides Duplication. His other power in Heroes Unlimited was the ability to regenerate health and limbs. What skills should he have as a mobster? Where should he be in a mob organization as character just starting out?
    Last edited by Meadyaon; Jun 11th, '11 at 05:38 PM.

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    Re: Character with one side of his body being human and the othe side being mutant

    Quote Originally Posted by Meadyaon View Post
    The character was from Heroes Unlimited. I was want another power(s) besides Duplication. His other power in Heroes Unlimited was the ability to regenerate health and limbs. What skills should he have as a mobster? Were should be in a mob organization as character just starting out?
    Sounds like Regeneration, with Can heal Limbs adder.

    Reliable Stun:
    Some way include Normal Damage Attack (HTH Attack or Blast), NND. Alternative just a Normal Damaga Attack, Avad. Maybe make the attack Armor Piercing in addition (but keep DC limits in mind). Overall an "always Stunning" attack is impossible. It may be almost always reliable against being under his power level, but not against those of the same or higher.

    An alternative to duplication is summoning. May require "Absolutely Devoted" Advantage, but then you have basically throw-away Duplicats. That, or just make special attacks with Fast Duplication/Fast recombination as special effect.
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Character with one side of his body being human and the othe side being mutant

    Is what is listed below a good way to do hawk-like vision?

    Hawk-like Vision: (Total: 36 Active Cost, 36 Real Cost) +10 versus Range Modifier for Sight Group (Real Cost: 15) <b>plus</b> +10 versus Range Modifier for Sight Group (Real Cost: 15) <b>plus</b> Custom Power (6 Active Points) (Real Cost: 6)

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    Re: Character with one side of his body being human and the othe side being mutant

    Quote Originally Posted by Meadyaon View Post
    Is what is listed below a good way to do hawk-like vision?

    Hawk-like Vision: (Total: 36 Active Cost, 36 Real Cost) +10 versus Range Modifier for Sight Group (Real Cost: 15) <b>plus</b> +10 versus Range Modifier for Sight Group (Real Cost: 15) <b>plus</b> Custom Power (6 Active Points) (Real Cost: 6)
    I don't think so. You're got 2 separate +10 vs Range modifiers for the Sight Group and an unidentified Custom Power. Why did you buy it that way instead of a single +20 and what does the Custom Power do?

    Also, +20 is extremely high-powered magnification. You have no range penalty out to 8000km, which is greater than the length of the Mediterranean. Unless you are in a spacecraft, you're going to have issues with the curve of the Earth. You can drop it down to +12 or +16 vs Range Modifiers, and add +2 to +6 with all Sight Perception rolls.

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    Re: Character with one side of his body being human and the othe side being mutant

    Quote Originally Posted by IndianaJoe3 View Post
    I don't think so. You're got 2 separate +10 vs Range modifiers for the Sight Group and an unidentified Custom Power. Why did you buy it that way instead of a single +20 and what does the Custom Power do?

    Also, +20 is extremely high-powered magnification. You have no range penalty out to 8000km, which is greater than the length of the Mediterranean. Unless you are in a spacecraft, you're going to have issues with the curve of the Earth. You can drop it down to +12 or +16 vs Range Modifiers, and add +2 to +6 with all Sight Perception rolls.
    Also, asuming he has no special Senses (Nightvision) you might use only +20 to Normal Sight. Affecting only one sense instead of the entire Sense group is a lot cheaper.
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Character with one side of his body being human and the othe side being mutant

    the way my browser displayed this it seemed to read:
    Character with one side of his body being Human and the other side being 6th Edition
    - - -BLOG - - - GAME TRADE LIST - - - USA-5O - - -

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    Re: Character with one side of his body being human and the othe side being mutant

    He has nightvision starting out as well. He is going to slowly mutate unto a more monstrous form. After setting him up I would like him to mutate every time I get points to spend on him if possible.
    Last edited by Meadyaon; Jan 2nd, '12 at 05:23 PM.

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    Re: Character with one side of his body being human and the othe side being mutant

    For the stunning, if you already have a decently strong HA, then you could accomplish it simply with extra dice "Only to Stun".
    The exact numbers depend on the campaign - these are for Standard Superheroic characters, so adjust to fit your campaign.
    So for example:

    STR 15
    Mutant Arm: +25 STR, Only with Left Arm (-1/2)
    Hardened Fist: HA +4d6, Hand to Hand (-1/4)
    (For a "street level" campaign, the numbers might be more like +15 STR for the arm, +2d6 for the hardened fist)

    That gives you an 12d6 strike. Most foes (in a standard superheroic game) will have 20-30 DEF, so you're getting average 12-22 STUN through on a hit. Now if you add:
    Stunning Punch: HA +4d6, Hand to Hand (-1/4), Only to Determine Stunning (-1)

    Then you'll be doing average 26 STUN (for Stunning purposes) against even tough foes, which will be enough for most. Less durable foes have no chance. Adding another few dice will make it impossible to resist for almost anyone, which may be excessive - ask your GM.
    Last edited by Ice9; Jan 2nd, '12 at 05:46 PM.

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    Re: Character with one side of his body being human and the othe side being mutant

    The left arm has +15 Strength right now.

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    Re: Character with one side of his body being human and the othe side being mutant

    This character from my MetaCyber setting, Dr. Zorders is a bi-lateral cyborg, one side robotic, one side human. Might be of some use to you.
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    Re: Character with one side of his body being human and the othe side being mutant

    Quote Originally Posted by Meadyaon View Post
    He has nightvision starting out as well. He is going to slowly mutate unto a more monstrous form. After setting him up I would like him to mutate every time I get points to spend on him if possible.
    That's easy - he simply mutates as you spend XP.

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    Re: Character with one side of his body being human and the othe side being mutant

    Quote Originally Posted by Meadyaon View Post
    I need help in turn my evil mutant PC for Heroes Unlimited unto 6th ediition? How would I convert my following Heroes Unlimited Scores to 6th edition? I.Q.: 20; M.A.: 17; P.S.: 20 ? What would you see his strength being in each arm and how would I write it out? How do I turn the following insanity into disadvantages?
    Frenzy: All and Obsession: Loves the thrill of being a criminal mastermind. How would make his monstrous arm cause anyone struck by it to be stunned? What would you suggestion I might make as his other powers if right now he can create duplicates of himself? Also if you can point me in the right direction so that I can learn how on my own to make him so I can make other character that would be nice. Would it be better if he is not so tall? The way his arms look are based on the Yagnoloth from D&D. What can i look at to help me flesh him out more if he might be a mobster?
    Description: He is a male human who towers a full ten feet in height. The left side of his body is hairless and thickly knotted with muscles. Black, glowing veins running throughout gnarled yellow-green skin on the left side of his body. The right side of his body is attractive and muscular with brown skin. The hair on the top of the right side of his head is black and reaches down to his right shoulder. Above his large round left eye which has a black sclera and a blood red iris is a large thick ridged brow. The right eye is normal in appearance and brown in color. The left arm is enormous and long enough to drag on the ground. The left hand has five fingers and a thumb that each end in a sharp grey claw. The right arm is normal in appearance.

    The character was from Heroes Unlimited. I was want another power(s) besides Duplication. His other power in Heroes Unlimited was the ability to regenerate health and limbs. What skills should he have as a mobster? Where should he be in a mob organization as character just starting out?

    He has nightvision starting out as well. He is going to slowly mutate unto a more monstrous form. After setting him up I would like him to mutate every time I get points to spend on him if possible.
    I could spend the next few paragraphs sharing my vision of what someone like you talk about above has in the way of powers. It's pretty clear that like most Hero System noobies you are used to the system detailing out every permutation of powers and allow you the player to put stuff together. In Hero it doesn't really work that way. It is up to you the player to decide what powers a certain conception encompasses. "Reason from Effect" is the phrase most Hero pros use to describe this process.

    So you have a 10' Tall guy that is kind of demonic looking that has an arm that is so large and oversized it drags on the ground. So the process is to take your basic description and gleen out the Powers the character might have. I always start with plan English descriptions of the character's abilities. I make any notes for abilities that point to more than one power. I also note any complications as I go. Also, Hero doesn't really do abolute powers. So things like "monstrous arm cause anyone struck by it to be stunned" don't work with the system, but "monstrous arm cause normal people struck by it to be stunned and super heroes to be very hurt" does.

    1) Big Heavy arm that does major damage to those struck by it. (Decent Base strength, with +4d6 Hand Attack or so)
    2) Sharp Grey claw on the Monsterous arm (a Killing attack, perhaps tunneling as well?)
    3) can make duplicates of himself (duplication)
    4) Can regenerate Body and Limbs (perhaps fast enough healing to qualify it for a defense?)
    5) Nightvision (perhaps IR vision too?)

    Complications
    Distinctive features Half pretty Human, Half Deformed Monster
    Thrill seeking Criminal
    Likes being in charge


    HU stats. I would take the HU stats on a one for one basis. With Hero STR, look at the Lifting weight that character does in HU and look at the Hero system Strength chart to find what that weight matches in Hero (ie around str 33). Also don't be afraid to round up. MA 17 should be close to a Presence of 18 or 20 in Hero System. IQ 20 should be close to Int 20-23 In Hero.
    IQ = Intelligence
    ME = Ego (Divide EGO by 3 to get a good base for OMCV and DMCV(I would leave these as base unless the character is a mentalist))
    MA = Presence
    PS = Strength
    PS = Dex, (divide Dex by 3 to get a good base for OCV and DCV)
    PE = END/STUN a good rough way to convert this is to double PE score.
    Spd = Running speed in Meters, just convert Yards to Meters (don't do the silly math, just change the name from yard to Meter)

    Check my Post on Creating Hero system characters so you can make someone who isn't a total pushover.

    tasha
    How to Build Hero System Characters and Evaluate their Powerlevels
    __________________________________________________ _________
    I practice random acts of intelligence and senseless acts of self-control.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Playing the system since 1983..... yeah that makes me ol...mature

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    Re: Character with one side of his body being human and the othe side being mutant

    The form of regeneration he had in Heroes Unlimited allowed him to do the following. Twice in his life, he can completely regenerate even if blown to pieces or vaporized, but it take one month to reform.

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