Page 1 of 2 12 LastLast
Results 1 to 15 of 16

Thread: Races of Men

  1. #1
    Join Date
    Feb 2003
    Location
    Icons Earth
    Age
    45
    Posts
    2,628
    Rep Power
    602772

    Races of Men

    I'm working on a world design for a fantasy campaign that borrows from the Hyborian Age more than Tolkien, and the sentient races would all be variations of mankind. As an example, Picts have always reminded me of the Hyborian Age's version of orcs. That's the sort of feel I am considering.

    If the races are all hominoid variants of mankind that can't inter-breed, would conquests and wars be more genocidal? Or would women of the conquered race be kept as harem slaves?

    Would it be more interesting to have inter-breeding possible?

    If I set up each race as a package of minor characteristic and ability adjustments, what sort of abilities would be good to place different races into their homelands better?

    Any suggestions on possible racial packages would be welcomed.
    "We can rebuild him... we have the character points..." - Dust Raven

    CAPTAIN AMERICA LIVES!

  2. #2
    Join Date
    Jun 2011
    Location
    Four-Dimensional Spacetime
    Posts
    67
    Rep Power
    108871

    Re: Races of Men

    If the races were all humans, it seems that the ability to interbreed would be more likely than between, say, elves and humans.

    I'm not sure what you would do for racial templates/packages, though. Maybe life support or REC bought 'only to counteract the effects of high/low temperature level' for races adapted to more extreme climates. Also, characteristics in general are always good for templates/packages.

  3. #3
    Join Date
    Feb 2003
    Location
    Icons Earth
    Age
    45
    Posts
    2,628
    Rep Power
    602772

    Re: Races of Men

    In the rough version of the origin mythos I have, the gods each took a turn creating their own versions of men and set them in the world to populate it and see who had the best creation. The different versions roughly similar to each other, like races of mankind do in the Hyborian Age, but the basic hominoid design the gods agreed to use as a baseline have been altered. Gods allied with each other could have made their races genetically compatible, but other gods set their races of men apart from all other men. The gods went away long ago, but their creations have been competing and interacting ever since.
    "We can rebuild him... we have the character points..." - Dust Raven

    CAPTAIN AMERICA LIVES!

  4. #4
    Join Date
    Feb 2003
    Posts
    12,601
    Rep Power
    1814412

    Re: Races of Men

    If your races each live in distinctive regions climate-and-terrain-wise, their Skills packages would likely reflect this: appropriate Survival Skill, Riding for horse-nomads, Climbing for hill- and mountain-peoples, and so forth. Particular cultural tendencies could also be reflected in their combat abilities: maybe some are known as great archers, while others are renowned for their swordsmanship.

  5. #5
    Join Date
    Feb 2003
    Location
    St. Charles, MO
    Age
    36
    Posts
    1,382
    Blog Entries
    1
    Rep Power
    496386

    Re: Races of Men

    Yeah, your best bet with "human racial bonuses" as far as this goes is just varying the everyman skills and maybe giving each race a +1 Skill Level with a given skill or whatever.

    Eskimos do not have "Life Support: Safe in Intense Cold." They have skills and knowledge passed down through the generations that have enabled them to survive in their extreme environment.

    And 'genetically' I don't think any one 'sub-species' of modern day humans have more than a +1 to any given characteristic over any other human 'sub-species.' But I am not sure how to back that up - or refute it - with any accuracy.
    Kraven Kor

    "We're making a better world. All of them -- better worlds."

    "Learn from History - The only way to buy what you believe is with battle scars." - Scott Rockwood, "The Crazier Life Is"

  6. #6
    Join Date
    Feb 2003
    Location
    Indianapolis, IN
    Posts
    7,098
    Blog Entries
    1
    Rep Power
    4398902

    Re: Races of Men

    Quote Originally Posted by Steve View Post
    I'm working on a world design for a fantasy campaign that borrows from the Hyborian Age more than Tolkien, and the sentient races would all be variations of mankind. As an example, Picts have always reminded me of the Hyborian Age's version of orcs. That's the sort of feel I am considering.

    If the races are all hominoid variants of mankind that can't inter-breed,
    That makes me wonder what you mean by "variations of mankind." If they're all variations of mankind, they CAN inter-breed.

    It also sounds contrary to the Hyborian Age type feel you say you want. Howard's tribes and nations are based on historical or quasi-historical models, who were obviously interfertile.

    Quote Originally Posted by Steve View Post
    would conquests and wars be more genocidal?
    Given how easily Humans classify other Humans as "not people" even when they CAN interbreed, I would assume that if you want to introduce genetic barriers that set one group apart as obviously ACTUALLY another species things could get even uglier.

    Quote Originally Posted by Steve View Post
    Or would women of the conquered race be kept as harem slaves?
    If ONLY the women are kept, it's still genocide. They're extinct in a generation, if you're assuming they can't interbreed.

    If some men are kept as "stud" slaves to keep up a population of women useful for recreational (non-procreative) sex, it falls under most definitions of genocide because you are preserving their genetic heritage but destroying their cultural heritage.

    How likely it is to happen obviously depends on things like how attractive the conquerors find the conquered, etc.

    Quote Originally Posted by Steve View Post
    Would it be more interesting to have inter-breeding possible?
    Not sure.

    But I'll point out that there are a number of options. For example, hybrids could be "mules" who are themselves sterile or usually sterile. Mules can also be radically different from either parent. Note too that sometimes mules ARE fertile; the reason you find few second generation mules (in the original sense of the offspring of a horse and ass) is not just that most mules are sterile, but that farmers don't want to breed them because the second generation lacks the desireable traits of the first hybrid.

    Quote Originally Posted by Steve View Post
    If I set up each race as a package of minor characteristic and ability adjustments, what sort of abilities would be good to place different races into their homelands better?

    Any suggestions on possible racial packages would be welcomed.
    First suggestion: Be sure to differentiate between inherent and cultural packages.

    Given the origin story you posted, it's possible for different groups to be much more different than actual Human groups are.

    Possible suggestions, without even getting too fantastic (note that many of these would be 1 pt or very low pt items.)

    Disease Resistance. Note that Africans are more resistant to malaria (although the same gene for malaria resistance is responsible for sickle cell anemia.)(Technically, I think it's that they get malaria, but the symptons are less severe.)

    Size differences. A Pygmy would have a higher DCV but lower BOD and STR, obviously. I understand the world's Pygmy tribes' short stature is related to earlier maturity; they simply stop growing and become reproductive adults at an earlier age.
    A Watusi-like people, or outright "Ogres" (who may combine huge size and STR with a peaceful attitude and high civilization if you choose) are also good for variety.

    Limited Expanded Breathing. People who live in the Andes or Himalayas can breath air so thin most people would need an oxygen mask, although of course even they have limits. I'm not sure if it's been determined how much of this is genetic and how much may have to do with growing up, or just spending a lot of time in thin atmosphere, but I recall reading that for some Andean Indians their lung capacity is objectively measurably greater than the average Human.

    Limited Cold Immunity. I have read that the Aborigines of Australia have a verifiable physiological resistance to hypothermia, explaining why they can sleep naked on the cold ground.

    Reduced END cost on Running. I am no sports fan but even I have noticed how people from East Africa dominate international marathon running.

    Longevity. Even a single point would give one tribe something other tribes would envy. Might be an interesting thing for a package for "mules" if you decide to have them.

    1 level of Telescopic Vision. For plains dwellers.

    Reputations, good and bad. Not genetic obviously, but also not really cultural - if everyone assumes things about you because of how you look, it doesn't matter in a sense if you were raised in such a way that those assumptions aren't true. If they are even true in the first place. Everyone may think that the merchants of Shem can smell gold, but that doesn't mean they really can.

    Enraged or Berserk, if an ancestral curse or genetic trait is responsible.

    Some of these may be optional: maybe many of the Mingol tribe have sharp eyes, but some don't.

    Some traits may also be zero point trade offs: you can make one group a little more resistant to heat and suffer a little more from cold and make it a o pt ability.


    Things more likely to be cultural:

    Environmental Movement (although that could be inborn if you wish)

    Survival

    Familiarity with cultural weapons or fighting styles.

    KS: Terrain

    Tracking

    Riding

    Languages (obviously)


    Lucius Alexander

    Palindromedary Rider Package Deal
    Last edited by Lucius; Jul 11th, '11 at 04:31 PM.

  7. #7
    Join Date
    Feb 2003
    Location
    Icons Earth
    Age
    45
    Posts
    2,628
    Rep Power
    602772

    Re: Races of Men

    Thank you to everyone for your comments. I hope there are more.

    I originally got the idea from another thread posted quite a while back that discussed the various fantasy races evolving into elves, dwarves, etc from different human species. I thought about that for a while, and then I added in some notions from the multiple hominoid species of Niven's Ringworld and influenced a bit by Talislanta. Essentially, my thought experiment at campaign world building was to take Niven's concept of multiple hominoid species, mix in a little Talislanta and the sword & sorcery feel of the Hyborian Age and see what emerges.
    "We can rebuild him... we have the character points..." - Dust Raven

    CAPTAIN AMERICA LIVES!

  8. #8
    Join Date
    Jul 2011
    Age
    34
    Posts
    100
    Rep Power
    14717

    Re: Races of Men

    Whenever gods are taking turns or doing some other kinds of splitting the labor, there just has to be someone messing things up. Usually the trickster or the "evil one", but in this case I could easily imagine some compassionate goddess bestowing on all of them the ability to inter-breed. Therefore the people of mixed descent are under her patronage.

    (Note: The "Evil One" bestowing the same gift would probably mean that the results of that aren't very nice.)

  9. #9
    Join Date
    May 2007
    Location
    Old Red Aeon
    Posts
    1,606
    Rep Power
    2547881

    Re: Races of Men

    Okay, now I'm going to butt in. It may be news to some, but this whole "race" thing has become a might controversial out in the real world in the last few years. Making "mixed race" people inherently evil takes the ball and run it way down field towards the "totally squicky" zone. (So does the whole "sex slaves" from other races thing, for that matter.)

    Yes, I understand that we're talking about a game setting. But people have, just occasionally, confused reality and fantasy before.
    Agamic Rights Now!

  10. #10
    Join Date
    Jul 2011
    Age
    34
    Posts
    100
    Rep Power
    14717

    Re: Races of Men

    Agree, if at all it's better left as the rather dark opinion/creation myth of some not-so-nice church, not as a cold fact of the universe. (I'm generally not very fond of "mannish races" - cf. the "High Men" of MERP/Rolemaster - either make the differences bigger - elves, dwarves, etc - or just put it in cultures.)

  11. #11
    Join Date
    Jun 2007
    Location
    UK
    Posts
    1,081
    Rep Power
    438246

    Re: Races of Men

    Quote Originally Posted by Lawnmower Boy View Post
    Okay, now I'm going to butt in. It may be news to some, but this whole "race" thing has become a might controversial out in the real world in the last few years. Making "mixed race" people inherently evil takes the ball and run it way down field towards the "totally squicky" zone. (So does the whole "sex slaves" from other races thing, for that matter.)

    Yes, I understand that we're talking about a game setting. But people have, just occasionally, confused reality and fantasy before.
    It's always tricky to differentiate between fantasy races and the cultural baggage which comes with the ethnic distinctions made between different 'races' of humans in the real world.

    Supposedly Tolkien based his Dwarves on a mixture of the Nordic faerie creatures they were named after and ideas taken from the medieval conception of Jews, (not his own ideas about Jews, I should add). The Dwarves in the Hobbit are a people in exile dreaming of their promised land, they are also believed by humans to be greedy, a trait that medieval Europeans, (and Cartman from South Park), believed Jews to possess.

    Once you know that kind of thing it can make even an innocent Lord of the Rings themed game a bit fraught.

    And I'd agree that when you start talking about different flavours of human you stray into even more dangerous ideological waters. Many modern arguments against racism are based on the idea that differences between groups of humans are trivial and unimportant. Statting up the differences goes against that argument somewhat.

    If you are going to use Howard as a model then you should bear in mind his ideas. Howard wrote a lot about evolution and different races being at different places on the evolutionary ladder. Conan is closer to nature/less evolved than civilised men, which is why they can never match his beast-like strength. Whole races can share a personality type to the extent that Stygians seem to be genetically evil or at least cunning and untrustworthy.

    Howard actually goes further. The black people in his Conan stories are all animalistic and savage, they are compared to beasts in a far less flattering way than Conan is. Conan has tanned or dark skin, but differentiates himself from the Picts, (Native Americans, I suspect), who are not black or asian, by calling himself and his Hyperborean allies 'white men'. Howard was acting out a bit of a cowboy fantasy here, I think. Conan actually refuses to abandon some pirates that he was planning to kill himself because some Picts are about to catch them and white men don't abandon each other to Picts. On the other hand he is a grudge bearing barbarian and Picts are his blood enemies.

    So yes, racism is something to worry about and racist ideologies have affected some of the most important works of fantasy ever made.

    On the other hand. It's a game, man. Slavery, torture, murder and prejudice occur in fictional settings. You don't have to shy away from them. By all means be aware that if you create a black skinned slave race who are genetically stupid then you are going to get some flak, and you'd deserve it.

    But if one race enslaves another in a setting that doesn't mean that you are condoning slavery any more than playing in Middle Earth means that you are condoning pipeweed. It's how you and your players deal with the issue that matters. What better enemy to fight than an empire which is based on racial purity and the enslavement or destruction of lesser beings, ('koff' Drow 'koff')? I'd enjoy kicking the crap out of them a lot more than I would slaughtering another band of goblins.

    (In all fairness to Robert E. Howard he did create at least one positive black character. There is a highly intelligent witch doctor in the Solomon Kane tales who seems to be some kind of guardian or champion of good magic).
    "But some of us awake in the night with strange phantasms of enchanted hills and gardens, of fountains that sing in the sun, of golden cliffs overhanging murmuring seas, of plains that stretch down to sleeping cities of bronze and stone, and of shadowy companies of heroes that ride caparisoned white horses along the edges of thick forests; and then we know that we have looked back through the ivory gates into that world of wonder which was ours before we were wise and unhappy"

  12. #12
    Join Date
    Feb 2003
    Location
    Icons Earth
    Age
    45
    Posts
    2,628
    Rep Power
    602772

    Re: Races of Men

    I understand that racism is a touchy subject, but my goal is to think through the foundations of a world that has multiple races all referred to as Men. Talislanta has several quite different races that are grouped together as Men, but the impression I get is that they are not able to inter-breed. Instead of Talislanta's high fantasy approach, I was looking to lower the magic level to more of a swords & sorcery feel and merge it with more of a Hyborian Age setting. For example, if the nobility of Stygia were Men with serpent genes in their mix and thus could not breed with other races of Men, how would that change things? What if Cimmerians were a different breed of Men?
    "We can rebuild him... we have the character points..." - Dust Raven

    CAPTAIN AMERICA LIVES!

  13. #13
    Join Date
    Jul 2011
    Age
    34
    Posts
    100
    Rep Power
    14717

    Re: Races of Men

    Not that the Hyborian Age (and REH) didn't have its own problem with racism…

    Anyhoo, leaving that discussion aside, you have to be careful not to enter Star Trek territory here, too. If you've got cultures which are that much entwined with a unchangeable "race" (and a god to call their own), you'll get a bunch of pretty stagnant, fixed societies and cultures. Couple that with a Conan-esque grim mood, and it might feel a bit too oppressive and/or bland.

  14. #14
    Join Date
    Jun 2007
    Location
    UK
    Posts
    1,081
    Rep Power
    438246

    Re: Races of Men

    I was so busy preaching my views on race and morality in fantasy settings that I forgot what I had originally been planning to post.

    You should check out the world of Santhenar which has several different races of humans. These races come from different planets.

    The world of The Prince of Nothing has one unusual human sub-race and has believable tensions between different ethnic groups as well.

    Steph Swainston created a fascinating race called Rhydanne, who are descended from humans that adapted to freezing and mountainous conditions, for her Castle series of books. The Rhydanne need a high blood alcohol level to fuel their natural resistance to the cold, they are incredibly fast runners and agile climbers but have short attention spans and a worldview which seems both childlike and savage to the plainsdwellers of the world below.

    5er Fantasy Hero has some Environmental Package Deals which might be useful as well.
    "But some of us awake in the night with strange phantasms of enchanted hills and gardens, of fountains that sing in the sun, of golden cliffs overhanging murmuring seas, of plains that stretch down to sleeping cities of bronze and stone, and of shadowy companies of heroes that ride caparisoned white horses along the edges of thick forests; and then we know that we have looked back through the ivory gates into that world of wonder which was ours before we were wise and unhappy"

  15. #15
    Join Date
    Feb 2003
    Location
    Indianapolis, IN
    Posts
    7,098
    Blog Entries
    1
    Rep Power
    4398902

    Re: Races of Men

    Quote Originally Posted by Steve View Post
    I understand that racism is a touchy subject, but my goal is to think through the foundations of a world that has multiple races all referred to as Men. Talislanta has several quite different races that are grouped together as Men, but the impression I get is that they are not able to inter-breed. Instead of Talislanta's high fantasy approach, I was looking to lower the magic level to more of a swords & sorcery feel and merge it with more of a Hyborian Age setting. For example, if the nobility of Stygia were Men with serpent genes in their mix and thus could not breed with other races of Men, how would that change things? What if Cimmerians were a different breed of Men?
    For one thing, you'd have a noble class in Stygia incapable of breeding with commoners.

    Or if you want them to breed with common Stygians, and common Stygians to breed with outsiders, you raise the question of where to draw lines. If a noble and commoner breed, is the offspring automatically common? If a commoner and an outsider breed, is the offspring at all Stygian? If so, can it breed with a noble? Can an outsider who is one quarter Stygian breed with a noble?

    Lucius Alexander

    can a palindromedary breed with a backandforthtrian?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. How many races?
    By Steve in forum General Roleplaying
    Replies: 72
    Last Post: Dec 1st, '07, 03:53 PM
  2. Runequest Races
    By Vestnik in forum Fantasy Hero
    Replies: 6
    Last Post: Oct 31st, '06, 05:32 AM
  3. The Old Races
    By Suleyman Rashid in forum Star Hero
    Replies: 15
    Last Post: Oct 8th, '05, 09:10 AM
  4. My Races (take Two)
    By Lord Mhoram in forum Fantasy Hero
    Replies: 5
    Last Post: Sep 21st, '04, 08:32 AM
  5. TE races
    By tabascojunkie in forum Star Hero
    Replies: 9
    Last Post: Jun 29th, '03, 01:51 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •