Page 1 of 41 1234511 ... LastLast
Results 1 to 15 of 611

Thread: Warning signs to watch out for in GMs/Players

  1. #1
    Join Date
    Jan 2010
    Location
    Port Town
    Posts
    2,453
    Rep Power
    3327583

    Warning signs to watch out for in GMs/Players

    -

    General warning signs to watch out for (GMs and Players)


    -

    Keep in mind that the following signs are general, and therefore may not indicate a GM or Player that is trouble. Some people really do deserve a fair shake, and others can mask their danger until far into a campaign. With that in mind...

    1. Someone that consistently makes mention of their political views, especially if radical, or with a group that is known to mostly (if not entirely) assert themselves in an opposite direction. This is especially true if they start to insert elements of their political views into the game, to where they begin to overshadow the other participants.

    2. Someone that consistently makes mention of their religious views, especially if radical, or with a group that is known to mostly (if not entirely) assert themselves in an opposite direction. This is especially true if they start to insert elements of their religious views into the game, to where they begin to overshadow the other participants.

    (The above examples are fairly obvious and identical to one another. Basic as they may be, they're meant to get the ball rolling. Feel free to contribute!).
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

  2. #2
    Join Date
    Mar 2003
    Location
    Missouri.
    Age
    40
    Posts
    5,769
    Blog Entries
    8
    Rep Power
    5300183

    Re: Warning signs to watch out for in GMs/Players

    3. The GM ever uses the phrase 'The GM is god'.
    "There is nothing Holy about hatred." -- Lady Gaga

    All of my questions are asked, and my answers provided, from the perspective of 5th Edition.

  3. #3
    Join Date
    Jan 2010
    Location
    Port Town
    Posts
    2,453
    Rep Power
    3327583

    Re: Warning signs to watch out for in GMs/Players

    4. Someone that brings their high maintenance dependent (kids, certain pets, a boyfriend/girlfriend, etc) to more than three sessions.
    Last edited by Ragitsu; Jul 16th, '11 at 03:39 PM.
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

  4. #4
    Join Date
    Aug 2009
    Location
    Upstate NY
    Age
    37
    Posts
    180
    Rep Power
    916374

    Re: Warning signs to watch out for in GMs/Players

    5: Cheating on dice rolls.
    You can't make an omelette without without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others --General Tarquin

  5. #5
    Join Date
    Jul 2007
    Posts
    1,470
    Blog Entries
    15
    Rep Power
    5029294

    Re: Warning signs to watch out for in GMs/Players

    6. The players/GM are too tied up into the Geek Social Fallacies to ever call the problem person out on their crap.

  6. #6
    Join Date
    Feb 2003
    Location
    Long Island NY
    Posts
    536
    Rep Power
    5115646

    Re: Warning signs to watch out for in GMs/Players

    5. The player, when describing past characters, seems to have a running meme even when inappropriate for a setting or style (i.e. always catbreed people, ultraviolent, orphan street rat, crazy, etc.) This can be the sign of a lazy mind, an unhealthy fixation with a single archtype or a fantasy fulfillment wish trend forever to be disappointed when game worlds and their characters place in it do not align with their interior mental image.

    6. Player describes how they always take certain character limitations or disadvantages, especially ones which unlikely to be used by the GM often for fear of dominating game time and attention (e.g. extreme hunteds, weirdness magnets, social stigma unpleasant to current norms, etc.) This is usually simply an attempt to get points for nothing, but can alternatively be a desire to excessively hog the spotlight.

    7. Mary Sues and Gary Stus. 'nuff said.
    @FenianB - Champions Online lifetime subscriber

    Join the Plastic Instrument Virtuosos group and rock on

  7. #7
    Join Date
    Jan 2010
    Location
    Port Town
    Posts
    2,453
    Rep Power
    3327583

    Re: Warning signs to watch out for in GMs/Players

    (Assuming Celt's points are 6, 7 and 8 as a consequence of accidental bad timing...)

    9. Anyone that says "it's just a game" when questioned as to why their supposedly heroic character is anything but.
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

  8. #8
    Join Date
    Feb 2003
    Location
    DC/Maryland area
    Age
    44
    Posts
    4,048
    Blog Entries
    3
    Rep Power
    4128338

    Re: Warning signs to watch out for in GMs/Players

    10. Someone who either has no sense of humor or whose sense of humor is radically different from everyone else in the group(and not in any way good). This can actually be kinda jarring.

    11. There are two types of gaming "couples" to watch out for imo: those who join the group but really don't seem to want to be "of" the group, instead forming their own hermetically sealed clique; and the GM/GM's SO couple, particularly if a lot of adventures seem to center around the SO or if the SO seems to have rather a lot of capabilities for someone supposedly of equivalent level/points to everyone else.

    12. Rules rapists. This should go without saying, but if you happen to get a submitted writeup that has a) any kind of NND killing attack, b) a broadly defined detect that essentially means they can never be blinded or snuck up on, c)feedback loop AID powers, or d) any power with +2 or better in advantages, or e)they want to play a half-elf cambion sorceror with natural psi talent blah blah blah(at this point I'm usually wondering why I haven't stabbed them in the eye with a pencil yet), you should probably politely ask them to lose your contact info and forget how they got to your place.
    It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
    --snippet from news article

  9. #9
    Join Date
    Apr 2004
    Location
    Clearwater, Florida USA
    Age
    44
    Posts
    7,204
    Blog Entries
    1
    Rep Power
    1680239

    Re: Warning signs to watch out for in GMs/Players

    So what's the line between a rules lawyer (raises hand) and a rules rapist?

  10. #10
    Join Date
    Oct 2009
    Posts
    2,477
    Rep Power
    2859160

    Re: Warning signs to watch out for in GMs/Players

    13. Someone who brings a preexisting character to a game, when you haven't even mentioned the genre.
    With a game system like this, we could - dare I say it? - RULE THE WORLD!
    BWAH HA HA HA HA HA HA HA HA!!!!!!!!!

    Me on Google+

  11. #11
    Join Date
    Feb 2003
    Location
    DC/Maryland area
    Age
    44
    Posts
    4,048
    Blog Entries
    3
    Rep Power
    4128338

    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by Hyper-Man View Post
    So what's the line between a rules lawyer (raises hand) and a rules rapist?
    Ah, that was going to be my next one. A rules lawyer, at their worst, is someone who will exploit the more obscure aspects of the non-combat and (especially) combat rules in order to either secure some advantage, or possibly just to annoy the GM. More generally they are usually just annoying at worst, as they(some of them anyway) tend to pedantically insist they are correct on a particular interpretation, while bringing the session flow to a grinding halt. A rules rapist is someone who will exploit the mechanical aspects of character creation, powers, advantages, limitations and sfx in order to ruthlessly powergame/create munchkin PCs. At worst they will grandstand, upstage other PCs, romp over villains built on many more points, etc. And they will whine incessantly when any of their ridiculous limitations or complications actually occur.

    Hope that clears that up for you
    It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
    --snippet from news article

  12. #12
    Join Date
    Jan 2010
    Location
    Port Town
    Posts
    2,453
    Rep Power
    3327583

    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by megaplayboy View Post
    12. Rules rapists. This should go without saying, but if you happen to get a submitted writeup that has a) any kind of NND killing attack, b) a broadly defined detect that essentially means they can never be blinded or snuck up on, c)feedback loop AID powers, or d) any power with +2 or better in advantages, or e)they want to play a half-elf cambion sorceror with natural psi talent blah blah blah(at this point I'm usually wondering why I haven't stabbed them in the eye with a pencil yet), you should probably politely ask them to lose your contact info and forget how they got to your place.
    In your experience, and from what you've heard of others, how commonly do "Rules rapists" appear? It seems like silly builds would get thrown out right away.
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

  13. #13
    Join Date
    Jan 2010
    Location
    Port Town
    Posts
    2,453
    Rep Power
    3327583

    Re: Warning signs to watch out for in GMs/Players

    14. Someone with really really bad hygiene.

    (Another obvious, but core, warning sign)
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

  14. #14
    Join Date
    Feb 2003
    Location
    DC/Maryland area
    Age
    44
    Posts
    4,048
    Blog Entries
    3
    Rep Power
    4128338

    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by Ragitsu View Post
    In your experience, and from what you've heard of others, how commonly do "Rules rapists" appear? It seems like silly builds would get thrown out right away.
    They seem to emerge at conventions like cockroaches coming out after the lights go out. In regular gaming groups they tend to be a bit milder, but they usually are the ones pushing the limits of what's permitted in the game. The old "Haggling" skill example from "Champions Minus"(where the player puts in a horrifyingly abusive ability in order to get the GM to sign off on a couple that are merely moderately abusive) comes to mind.
    It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
    --snippet from news article

  15. #15
    Join Date
    Feb 2003
    Location
    west of Enforcer84
    Posts
    3,980
    Rep Power
    5504475

    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by Ragitsu View Post
    In your experience, and from what you've heard of others, how commonly do "Rules rapists" appear? It seems like silly builds would get thrown out right away.
    Some rules rapists come with the "bullying" skill, and there are some GMs that are poorly equipped to deal. The more benign type just gets some sort of thrill from playing the silly build they came up with; they think it's funny. Instant Change Usable On Others, anyone?

    I'll admit to being a minimaxer, mainly because my free time is too valuable for me to spend it sitting around playing an unconscious character.
    ...and that's when the destruction began.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Night Watch/Day Watch Hero
    By Vestnik in forum Fantasy Hero
    Replies: 9
    Last Post: Apr 3rd, '07, 06:48 PM
  2. Warning silly question, serious players beware
    By fredrik_nilsson in forum HERO System Discussion
    Replies: 28
    Last Post: Apr 20th, '04, 04:47 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •