Warning signs to watch out for in GMs/Players
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General warning signs to watch out for (GMs and Players)
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Keep in mind that the following signs are general, and therefore may not indicate a GM or Player that is trouble. Some people really do deserve a fair shake, and others can mask their danger until far into a campaign. With that in mind...
1. Someone that consistently makes mention of their political views, especially if radical, or with a group that is known to mostly (if not entirely) assert themselves in an opposite direction. This is especially true if they start to insert elements of their political views into the game, to where they begin to overshadow the other participants.
2. Someone that consistently makes mention of their religious views, especially if radical, or with a group that is known to mostly (if not entirely) assert themselves in an opposite direction. This is especially true if they start to insert elements of their religious views into the game, to where they begin to overshadow the other participants.
(The above examples are fairly obvious and identical to one another. Basic as they may be, they're meant to get the ball rolling. Feel free to contribute!).
Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.
Quit bashing other systems: it isn't doing you any favors.
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