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Thread: Warning signs to watch out for in GMs/Players

  1. #61
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    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by Ragitsu View Post
    43. The GM turns their game sessions into thinly veiled attempts to flirt with the players.
    43a: Said player is there with thier spouse/SO. Run screaming if the player's Sexual Preference does not include the GM's gender.

    (Based on a real incident. Message to said GM: not everyone is secretly homosexual. Not everyone 'wonders what it is like'. Every girl you are attracted to isn't actually bi. This rule is good advice to everyone, of all sexual preferences, to consider before flirting. Doubly when the SO/Spouse is present.)
    "Take care of your family"

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    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by Shadow Hawk View Post
    43a: Said player is there with thier spouse/SO. Run screaming if the player's Sexual Preference does not include the GM's gender.

    (Based on a real incident. Message to said GM: not everyone is secretly homosexual. Not everyone 'wonders what it is like'. Every girl you are attracted to isn't actually bi. This rule is good advice to everyone, of all sexual preferences, to consider before flirting. Doubly when the SO/Spouse is present.)
    Kind of wish I was a fly on the wall at that one. Awkward.

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    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by lapsedgamer View Post
    Kind of wish I was a fly on the wall at that one. Awkward.
    You're quite the sociologist, lapsedgamer .
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

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    Re: Warning signs to watch out for in GMs/Players

    47. The Squick Factor: the Player or GM introduces an element which is clearly uncomfortable for the group, and/or something the group has not previously shown a receptiveness to. This is highly group-contextual, as something perfectly acceptable in one group may be completely beyond the pale for another(some groups don't want any sexual elements in their campaign, and others are perfectly fine with even "deviant" sexual elements). This can also involve things like unnecessarily graphic descriptions of gore, a PC collecting grisly "trophies" from fallen enemies, an underaged character who is sexually hyperactive, and pretty much anything that could possibly trigger an "ick", "eww", or "WTF" reaction from players or the GM.
    It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
    --snippet from news article

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    Re: Warning signs to watch out for in GMs/Players

    48. GMs that suddenly spring "necessary" fees on their players. This is doubly true if that which the GM needs is especially unnecessary.
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

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    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by megaplayboy View Post
    47. The Squick Factor: the Player or GM introduces an element which is clearly uncomfortable for the group, and/or something the group has not previously shown a receptiveness to. This is highly group-contextual, as something perfectly acceptable in one group may be completely beyond the pale for another(some groups don't want any sexual elements in their campaign, and others are perfectly fine with even "deviant" sexual elements). This can also involve things like unnecessarily graphic descriptions of gore, a PC collecting grisly "trophies" from fallen enemies, an underaged character who is sexually hyperactive, and pretty much anything that could possibly trigger an "ick", "eww", or "WTF" reaction from players or the GM.
    47a. Point blank, if boundaries aren't respected -- indeed, are constantly crossed after being told "NO" -- then that's a gamebreaker, especially if the rest of the group feels uncomfortable but will not call the violator out on his crap. This is sadly different if the rest of the group has no problem with it. Either way, it will come to the point where the offended party may need to make a stand. No gaming is healthier than bad gaming in these cases. Harassment should never be tolerated nor enabled.

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    Re: Warning signs to watch out for in GMs/Players

    49. Whomever chose the location to game at picked one with little ventilation and much heat/cold.
    49b. And the others don't mind.
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

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    Re: Warning signs to watch out for in GMs/Players

    50. Two Words: "Strip Dungeons."
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
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    Re: Warning signs to watch out for in GMs/Players

    51: You are TOLD to show up in Costume for the Halloween game, and your Gandalf number pales in comparison to the 500 pound GM in the Dominatrix leather corset and torn fishnets and his table of rubber ball gag and gimp suited long term players......

    ~Rex

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    Re: Warning signs to watch out for in GMs/Players

    52. The player who, when handed a 1 page normal font sheet that includes the campaign description, character design guidelines, and house-rules tells you "I can't be bothered to read it."
    Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.

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    Re: Warning signs to watch out for in GMs/Players

    53. The Player hands said sheet back, with an accompanying 5 subject notebook of what you should change to make your campaign "better".....

    ~Rex

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    Re: Warning signs to watch out for in GMs/Players

    54. Anyone that makes increasingly pushy "suggestions" on what a player should do.
    Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

    Quit bashing other systems: it isn't doing you any favors.

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    Re: Warning signs to watch out for in GMs/Players

    Quote Originally Posted by RexMundi View Post
    51: You are TOLD to show up in Costume for the Halloween game, and your Gandalf number pales in comparison to the 500 pound GM in the Dominatrix leather corset and torn fishnets and his table of rubber ball gag and gimp suited long term players......

    ~Rex
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    Re: Warning signs to watch out for in GMs/Players

    55. GM arrives with a TPK scorecard.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
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    Re: Warning signs to watch out for in GMs/Players

    56. Player or GM exclusively runs/plays the Paranoia RPG--except for the fact it's not a Paranoia campaign or use the Paranoia RPG rules.
    It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
    --snippet from news article

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