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Thread: Milo Fernywood

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    Milo Fernywood

    Go ahead and sock it to me. any critique is welcome. Especially with the spells. Lucius helped me with the Blessing of the Fields spell, THANKS!



    Milo Fernywood

    Characteristics:
    8 STR
    14 DEX
    15 CON
    13 INT
    18 EGO
    10 PRE
    5 OCV
    5 DCV
    3 OMCV
    3 DMCV
    3 SPD
    5 PD
    5 ED
    14 REC
    30 END
    10 BODY
    30 STUN
    10 Running END[1]
    4 Swim END [1]
    4 Jump END [1]
    Total Cost: 73 Characteristics and moves

    Powers:
    5 Blessing the Fields
    4 Nature’s Bounty (produce food)
    17 Hail of Stones (3D6 RKA Armor Piercing)
    11 Healing Body (see spell text)
    4 Speed Boost +2 to SPD (useable by others for up to a minute)
    15 Tanglewood (Entangle 3D6, Takes no Damage from Attacks)

    Total Cost: 56 total powers


    Skills, Perks n’ Stuff:
    Fringe Benefit: Priest, Right of Shelter (at any Halfling Pantheon Temple)
    2 PS: Farmer 11-
    3 Stealth 12-
    3 Paramedics 12-
    3 Concealment 12-
    3 TF: Riding Animals, Carts and Carriages
    2 WF: Axes, Maces, Hammers, and Picks, Clubs Staffs
    2 WF: Farming Tools as Weapons, Pitchforks, Scythes, Sickles
    2: KS: Herbology 11-
    6 +3 CSLs with Hail of Stones
    13: FAITH: Magic Skill 16-
    2 Language: Elvish Basic Conversation, and Literate
    1 Literate

    Total Cost: 46 Skills and Perks
    Total character cost: 175/175


    Complications
    15 Hunted by Necromantic Cult. Milo killed the acolyte son of a high priest and now it’s a blood feud. (the cult preaches immortality through undeath)


    10 Physical Complication, SMALL: Infrequent, Slightly Impairing


    15 Social Complication: Subject to Orders from Church Hierarchy. Infrequently, Severe. They don’t ask for much, but when they do it’s a GM plot Hook.


    15 Code of Conduct: Expected from the clergy of an agricultural deity (not much).



    Total Complications: 50


    Equipment:
    Chainmail tailored for a Halfling. 150 sps (6 PD/6 ED)
    Wooden Buckler 8 SPs (+1 DCV)
    Sickle (bought as short sword), 16 SPs 1D6 HKA
    Holy Symbol worn on a chain around his neck, with a spare in his backpack.

    Background/History
    Milo is a Halfling. He’s not a barefoot Tolkien Halfling. He wears boots, thank you very much. Yes, he lives in a hole in a hill with a round door, but he’s never heard of a Hobbit or a Hin. Just as many Halflings live in the big city as in the countryside. The whole Halfling thief thing is just a myth, most Halfling are trustworthy folk…like Milo He’s a cleric.

    Milo’s story started in his teens. He grew up on a farm, stood to inherit a prize piece of land, and had a great girl who just agreed to become his wife.
    è And that’s when strange events changed his life forever. Local livestock began to disappear. Skeletons walked the fields at night. And his girl ran off with a gnomish necromancer.



    Milo would not stand for this, and joined the nearest temple (belonging to the Halfling deity of agriculture and harvest). After learning a few spells (and before his training was complete), Milo charged out after the dread dead menace. He found not a single necromancer but a cult that worshiped undeath.

    Knowing he had little hope to take them on his own, Milo sought out the local Lord (a human paladin, by the way), who lead his men against this temple of evil. In the battle, Milo met and killed the gnome…who just happens to be the son of a high priest with the cult. A blood feud has been declared against Milo. There was no sign of the girl.

    Heartbroken, Milo bid farewell to his parents and began a wandering adventurer’s life. He can’t take a parish for fear that the cult will send an army of the dead and hurt those under his care. So he was given the title of friar and set lose to help those in most need. Milo’s superiors have granted him a lot of freedom. Currently he is the only adventuring cleric the Harvest deity has. As such, Milo is bringing a lot of attention to the Halfling Pantheon, and has been granted the Right of Shelter at any Halfling temple.


    Personality/Motivation:
    Milo does enjoy helping famers. Between adventures he will sneak out and bless fields, charging nothing more than a hot meal or a soft bed for the night. He loves to find a poor area and surprise the locals with a tree bursting with fruits and vegetables of every type, ready to be picked.


    As an adventurer, Milo does his best to support the party. For some reason, most expect him to be a thief. But he is forgiven when he starts casting his speed boosting spells, or bringing in armloads of food every night.

    Quote:

    Powers/Tactics: Milo did not finish his training, He never did learn to Turn the Dead. He’s spending time at every temple studying, and hopes to learn this essential skill soon.
    He prefers to open with an entangle, as it take no damage from attacks. When it comes to evil, Milo has little mercy. Smite and be done with it, that’s his philosophy.

    If he has a chance, he will try to cast his speed boosting spell before the battle. After he learns to turn, he wants to find a few more boosting spells like a plus to STR.

    Campaign use:
    If the players own a farm Milo may want to bless it. He considers such acts more a part of his purpose than mere adventuring.
    Appearance:
    Milo is a Halfling. Handsome and athletic, he runs faster and is stronger than most other Halflings. Farm work and adventuring will do that to ya.

    Spellbook:
    Blessing the Fields: Life Support (Immunity: All pests, weeds, blights; Safe from drought; Safe from frost), Area Of Effect (4m Radius; +1/4), Persistent (+1/4), Uncontrolled (stops working if abandoned, cursed, desecrated) (+1/2), MegaScale (1m = 1 km; +1), Cannot alter scale (-1/4), Usable As Attack (+3/4), Grantor can only grant the power to others (31 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), Increased Endurance Cost (x3 END; Only to activate Very Common; -3/4), Limited Power Only to protect fields being actively cultivated, or that were cultivated within past year (-1/2), Limited Power Must circumambulate the area to be blessed - at least one complete circuit (-1/2), Restrainable (Only by means other than Grabs and Entangles; Blessing will not work if somene is actively cursing the field or the priest at the same time. ; -1/4), Incantations (-1/4), Gestures (-1/4), Perceivable (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Requires A Roll (Priest Skill roll, -1 per 20 Active Points modifier; -1/4)
    Real Cost: 5…………….31 APs……..9 END

    Nature’s Bounty 4D6Major Transform (Something from Nothing: Summons Food), Plants sprout multiple Fruits and Vegetables in a 4 meter area. Reverts with Harvesting, time or dismissal by caster). Area of effect 4M (+1/4),
    Extra time (5 minutes -2), OAF (requires use of OAF Holy symbol -1), Increased Endurance Cost (3x END; -1), All or Nothing (-1/2), Gestures (-1/4), Incantations (-1/4), Requires a Skill Roll (-1/2), Concentration (1/2 DCV; -1/4), Limited power: Will not work in area is defiled, being cursed, or caster is being cursed (-1), Restrainable (only be means other than grabs or entangles; -1/4), Limited Power: will only work if plants are living in area affected (-1)
    Real Cost 4------50 active points---15 End

    Hail of Stones. Ranged Killing attack, many stones slam into target.
    RKA 3D6, Armor piercing (+1/),
    OAF Holy Symbol (-1), Gestures (-1/4), Incantations (-1/4), Requires a skill roll (-1/2), No Knockback (-1/4)
    Real cost 17………56 APs……. 6 END

    Healing Body 3D6 (standard effect 9 points), Decreased Re-use Duration (20 minutes +3/4),
    Extra time (1 turn, post segment 12)Character may take no other actions (---1 ½), OAF Holy Symbol (-1), Gestures (-1/4), Incantations (-1/4), Requires a skill roll (-1/2),
    Real Cost 11-----------52 APs--------- 5 END

    Speed Boost +2 SPD. Usable by others (+1/4), Time Limit 1 minute (+1/2)
    Costs END (only to activate; -1/4), OAF Holy Symbol (-1), Gestures (-1/4), Incantations (-1/4), Requires a skill roll (-1/2), Concentration (1/2 DCV; -1/4)
    Real cost 10………….APs 35………3 END

    Tanglewood Entangle 3D6, Takes no Damage from attacks (+1/2)
    OAF Holy Symbol (-1), Gestures (-1/4), Incantations (-1/4), Requires a skill roll (-1/2),
    Real cost 15………45 APs………….4 END
    Last edited by Pizza Man; Jul 16th, '11 at 05:22 PM.
    Evil Prospers When Good Men Do Nothing.
    Pacifism is good men doing nothing. Get out there Heroes, and kick some Evil butt!

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