My first pass. Now this isn't a lot of points and this guy will kick the crap out of your average shmoe... but he has to be careful fighting other martial artists... stay on the defensive side, because a 15 STR guy with an Offensive Strike will do 1 Body to you per hit.
1" of running gives you +1 to your half move. Important.
A couple of levels and bare bones martial arts (mostly defenses... block, dodge, and grab to set up other people or just to stop them from smacking you) makes for a pretty decent fighter.
As someone who isn't going to take a beating with sticks... the concealment and stealth are very handy to hide with.
I pretty much consider the 4 SPD a must in such a campaign.
15 STR 5
18 DEX 24
15 CON 10
10 BODY 0
10 INT 0
10 EGO 0
13 PRE 3
10 COM 0
6 PD 3
3 ED 0
4 SPD 12
6 REC 0
30 END 0
26 STUN 0
7" RUN 2
2" SWIM 0
3" LEAP 0
Characteristics Cost: 59
Cost Martial Arts Maneuver
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
Martial Arts Cost: 15
Cost Skill
3 Breakfall 13-
3 Concealment 11-
1 KS: Martial Arts style of choice 8-
10 Other Skills (hobbies, professional skills, whatever)
3 Stealth 13-
6 +2 With Martial Arts
Skills Cost: 26
Total Character Cost: 100
What you're feeling there is the effect of high energy electromagnetic particles obliterating the nuclei of your cellular structure. Sucks to be you, huh?
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