
Originally Posted by
Folded
One question I've always had is the relationship between COM, Seduction, and various situational and preference modifiers. Yes, I know COM has been eliminated in 6e (argument for elsewhere, I still like it), but physical attractiveness still applies, one way or another.
1) Is a person who is not attracted to your gender necessarily affected in any way by a sexually-oriented Seduction attempt? A Player might easily decide that a given character is susceptible to that particular person, or to fake it, but is the PC/NPC required to respond in any way?
2) Can EGO rolls be used to resist an otherwise successful Seduction? Never been clear on this. What about PRE?
3) How does one clearly simulate extra effort and preparation put into the Seduction attempt? I'm thinking clothing, makeup, location, music and other ambient elements, perfume/cologne, and the like. What about complementary skills, such as Fashion Sense, Disguise, various Performing skills, and so on?
4) A fetish would normally be bought as a Complication, I assume. But since it might provide some degree of defense from Seduction attempts that don't include that fetish (sorry, darling, but your shoes just don't do it for me), how would that affect the point cost and process in a game with a lot of Seduction going on?
5) The whole concept of physical attractiveness is a very personal one. While there are statistical measures of 'what is attractive' that work over large groups, each individual has his or her own triggers and preferences. How do these factors play into Seductions? Does the blonde face a penalty to her roll because my character prefers redheads?
6) How does one represent being jaded? The Seduction that works very effectively on the 17-year old virgin may fail to even mildly amuse the person with a few dozen more years under their belt. Even if the older character is no seducer him/herself, they have still seen all of the approaches, all of the gimmicks, and lived through all of the aftermaths.
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