Would the following be to much for a character? He is stuck in this form. The character's other powers is great agility.
He stands a full six feet in height. He is muscular, sleek muscles rippling under skin that is unnaturally smooth and featureless. The left side of his face is black in color while right side of his face is chalk white in color. His hairline starts at the top of his head. Black hair gently cascades down his back down to his elbows. His beady eyes are red in color. A row of long jagged fang-like teeth lines his large mouth. His lips which are ruby red in color appear to be in a perpetual grin. He wears a red ruff. A sharp iron colored claw comes out of each hand’s fingers and thumb. In his hands he holds a wicked looking scythe as though it were an extension of himself. Ten wicked looking chains are wrapped around his chest and torso.
The super being can transform into a human-shaped bundle of cloth, rags, straw, cotton stuffing, string, and similar materials, as if he were a living scarecrow. His real face is obscured, appearing either like a featureless sack or with sewn on features like a Raggedy Ann or Andy doll (mouth and eyes move, however, as if they were real). The appearance may be fairly ordinary, cutesy, or scary
Impervious to sound, shadow and cold-based attacks, gasses, poison, drugs and disease.
Projectiles like bullets and arrows do no damage at all, and go right through the rag character.
Clubs and blunt attacks, punches and kicks, as well as stabbing attacks and falls from great heights, only do 10% their normal damage.
Knives, swords, and other "cutting" weapons do full damage. Lasers, light, electricity and other energy-based attacks do normal damage to the strange character.
Wind and water-based attacks do half damage.
Explosions have one of two possible outcomes on the character's body (roll percentile dice). 01-40% Blows the character 2D6 yards/meters away (no damage), or 41-00% blasts the character's body over a large area. The character takes half of the damage from the force of the blast, but requires 3D6 melee rounds to reform his body, and he must do that before he can turn back into a human.
Heat, fire and plasma inflict triple damage!
The character does not need to breathe at all and can function in a vacuum indefinitely; floats on water but gets waterlogged and will sink after 1D4+2 hours.



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