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Thread: Bushido Hero

  1. #1
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    Bushido Hero

    So, I have an old copy of "Bushido," the game from FGU way back when (1981), and would love to do an RPG set in feudal Japan where the PCs are bushido (and maybe other types as well). However, I find FGU games nearly impenetrable when I try to get thru the rules. I guess it's their off-putting arrangement of rules (examples: "1063.4b Mystical Acquisition of Shengudo," "1053.2a Study of Okuden") and unusual approach to character creation, or maybe it's just me.

    The game is actually a very good genre book for getting a game up and running, but it might be easier to actually play using Hero System instead of "Bushido."

    Anyway, are there any materials for Hero System that would aid in running a game of this sort? Is there a sourcebook of this type (not the Martial Arts book)? Or does anyone have any homemade stuff they'd like to share? Basically I'm lazy when it comes to having to convert to Hero System.

    --Kap

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    Re: Bushido Hero

    Markdoc's Sengoku game had some good info online at one point, but all I can find right now are disjointed archive pages. Maybe shoot him an IM and see if it's available somewhere in one place...
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    Re: Bushido Hero

    Quote Originally Posted by itsalwayssunny View Post
    So, I have an old copy of "Bushido," the game from FGU way back when (1981), and would love to do an RPG set in feudal Japan where the PCs are bushido (and maybe other types as well). However, I find FGU games nearly impenetrable when I try to get thru the rules. I guess it's their off-putting arrangement of rules (examples: "1063.4b Mystical Acquisition of Shengudo," "1053.2a Study of Okuden") and unusual approach to character creation, or maybe it's just me.

    The game is actually a very good genre book for getting a game up and running, but it might be easier to actually play using Hero System instead of "Bushido."

    Anyway, are there any materials for Hero System that would aid in running a game of this sort? Is there a sourcebook of this type (not the Martial Arts book)? Or does anyone have any homemade stuff they'd like to share? Basically I'm lazy when it comes to having to convert to Hero System.

    --Kap
    5E Ninja Hero has some stuff that might be useful. But it's more a generic martial arts sourcebook.

    I have some stuff here: http://surbrook.devermore.net/heroso...source.html#NH based on the aforementioned Sengoku game.
    Also, Usagi Yojimbo stuff here: http://surbrook.devermore.net/adapta...icchar.html#UY
    Blade of the Immortal: http://surbrook.devermore.net/adapta...har.html#BLADE
    Inuyasha: http://surbrook.devermore.net/adapta...echar.html#INU
    My PC from Markdoc's Sengoku campaign: http://surbrook.devermore.net/original/ninja/jiro.html

    I also highly recommend the Asian Bestiaries Volumes I & II. I has China, II has Japan. Both are crammed with monsters and the like for any game set in feudal Japan era.
    Michael Surbrook
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    Re: Bushido Hero

    You might want to take a look at the newer version of Bushido--Sengoku, from Gold Rush Games. It has everything Bushido had, plus a significant amount more. It uses the old Fuzion system, which has a good amount of "Hero System feel" to it.
    I used to be not good like you, then I took a thesaurus in the knee.

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    Re: Bushido Hero

    Quote Originally Posted by RPMiller View Post
    You might want to take a look at the newer version of Bushido--Sengoku, from Gold Rush Games. It has everything Bushido had, plus a significant amount more. It uses the old Fuzion system, which has a good amount of "Hero System feel" to it.
    Yeah, Fuzion is pretty easy to convert to HERO. There's probably a guide to it posted around these boards somewhere.
    Michael Surbrook
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    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

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    Re: Bushido Hero

    It's an awesome idea, but you need to consider some sort of Seppuku rule, similar to what they have in L5R. Especially late in the game, this can be a big deal-breaker for a number of people who otherwise love this genre, and honorable suicides should be a fairly common occurrance if the heroes place themselves in constant danger.
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    Re: Bushido Hero

    Quote Originally Posted by itsalwayssunny View Post
    The game is actually a very good genre book for getting a game up and running, but it might be easier to actually play using Hero System instead of "Bushido."
    Having played a lot of Bushido over the years (I'm even playing in a campaign currently) I would really recommend just learning the rules. They work just perfectly for that genre. There is for example, the underlying thought that each combat that you engage in could well be your last, no matter how good you are.

    Its a beautiful little system, even after all these years. As for a genre book, pick up Sengoku as that is full of very useful info. For rules, stick with Bushido and you will be pleasantly rewarded.

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    Re: Bushido Hero

    I'll add that the original TYR games version was a "build" rather than a "level" system. It was rather similar to Champions I, IIRC. I much prefered it to the FGU version.

    No, other than mine gathering mold in the shed, I haven't any idea where you can get a copy.
    (But they say you can find anything on the 'net, if you look hard enough)

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    Re: Bushido Hero

    If you don't mind dealing with Fourth and Fifth Edition HERO rules, here are materials which could be very helpful.

    Complete web sourcebook for adventuring in the Sengoku era of feudal Japan:
    http://web.archive.org/web/200503301...ront_page.html
    (You may have to click on the "Impatient?" link on the page which first appears, to get to the actual archived website.)

    A more mythic/magical approach to gaming in medieval Japan, including spells, Package Deals (character templates) and optional rules:
    http://members.tripod.com/~hawk_wind/hero/rissun.html
    Last edited by Lord Liaden; Dec 26th, '11 at 09:12 AM.

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    Re: Bushido Hero

    Quote Originally Posted by Susano View Post
    Yeah, Fuzion is pretty easy to convert to HERO. There's probably a guide to it posted around these boards somewhere.
    Yup. And the person to ask would probably be Lord Liaden.
    I used to be not good like you, then I took a thesaurus in the knee.

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    Re: Bushido Hero

    Quote Originally Posted by Balabanto View Post
    It's an awesome idea, but you need to consider some sort of Seppuku rule, similar to what they have in L5R. Especially late in the game, this can be a big deal-breaker for a number of people who otherwise love this genre, and honorable suicides should be a fairly common occurrance if the heroes place themselves in constant danger.
    What do you suggest?

    I don't know what "L5R" is.

    I think the players I'd be working with would understand suicide to preserve their PCs' honor.

    --Kap

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    Re: Bushido Hero

    Quote Originally Posted by Lord Liaden View Post
    If you don't mind dealing with Fourth and Fifth Edition HERO rules, here are materials which could be very helpful.

    Complete web sourcebook for adventuring in the Sengoku era of feudal Japan:
    http://web.archive.org/web/200503301...ront_page.html
    (You may have to click on the "Impatient?" link on the page which first appears, to get to the actual archived website.)

    A more mythic/magical approach to gaming in medieval Japan, including spells, Package Deals (character templates) and optional rules:
    http://members.tripod.com/~hawk_wind/hero/rissun.html
    Thanks for the link to the sourcebook.

    Any magic in the game wouldn't be in the hands of the PCs, so no need for spells and what not. Might use the occasional monster or mythical creature, but very seldom so it stays magical and frightening.

    --Kap

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    Re: Bushido Hero

    Quote Originally Posted by itsalwayssunny View Post
    What do you suggest?

    I don't know what "L5R" is.

    I think the players I'd be working with would understand suicide to preserve their PCs' honor.

    --Kap
    L5R = Legend of the Five Rings
    Michael Surbrook
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    Re: Bushido Hero

    Quote Originally Posted by Balabanto View Post
    It's an awesome idea, but you need to consider some sort of Seppuku rule, similar to what they have in L5R. Especially late in the game, this can be a big deal-breaker for a number of people who otherwise love this genre, and honorable suicides should be a fairly common occurrance if the heroes place themselves in constant danger.
    I think you're overestimating the idea that failure = suicide. I recall reading that before the Tokugawa era, samurai might surrender, sneak attack, burn down castles, and do all sorts of 'underhanded' stunts to win. Also, in Seven Samurai, the one of the character speaks of having lost every battle he was in. So if the PCs attempt to recover X object and fail, having them commit suicide to recover their honor might be a bit much -- they can still try again. Suicide in the face of epic failure (bringing shame onto your lord or your family for example) is another thing, however. Also, suicide upon the death of a lord is something that was discouraged, IIRC, by some people, as it removed learned men from advising the newer lord. Also, a lot of bandits were samurai and soldiers who took to crime after their side lost a war or their lord was killed.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

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    Re: Bushido Hero

    Seppuku was rarely self-administered. It was typically the result of an order.
    I used to be not good like you, then I took a thesaurus in the knee.

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