Re: Weapon Mastery (Coments Welcomed)

Originally Posted by
Mister E
APG 1 takes Universal Translator as an example of how all background skills (i.e., PS, KS, SS, TF), & the Contact perk, can be made "universal" by pricing them at 20 character points. I think this is the biggest problem. WF is not a background skill & APG 1 did not address non-background skills (nor, for that matter, perks other than Contact).
I like the 20 point "universal" WF talent. It is elegantly, efficiently & economically priced. Especially if every other such "universal skill/perk" talent likewise costs 20 character points.
It makes me think 20 character points is a good price to make MA maneuvers "universal".
How would that be implemented--you can perform any maneuver for 20 points? I think that might be a little too inexpensive. I'd probably peg that at 50+ points myself. Theoretically there's hundreds of possible maneuvers, though in practice the "basic" list is about 13 maneuvers(and most styles have fewer than this number) and costs about 52 points to know all of them. Maybe you could do Universal Martial Artist at 40 points(to perform any maneuver up to 5 points), +1 DC per +4 points. In some campaigns it would work just fine(DBZ, e.g.), while in others it would be considered highly inappropriate/overly advantageous.
It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
--snippet from news article
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