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Thread: Traveller Hero: Jump Drive Causal Influence Diagram

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    Traveller Hero: Jump Drive Causal Influence Diagram

    After the last season of my Traveller Hero campaign ended, I read an article on Winchell Chung's site (authored by Neel Krishnaswami) regarding Causal Influence Diagrams and their application to gaming. I decided I really, really wanted to do something like this for my game, to more thoroughly involve the engineer PC. Well, the second season of my campaign has started up and it's time to put my money where my mouth is. So, I whipped this up today. What does the collective think? Did I get anything egregiously wrong? Are there more options to consider? And should I adapt this to maneuver drives (though they should be an order of magnitude simpler) and other starship systems like life support and such?

    EDIT - Well, I had no problem getting the article, but I've redone the link and also uploaded the file to my file storage here, which should resolve the problem.

    Jump Drive Causal Diagram
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    Last edited by AlHazred; Jan 3rd, '12 at 12:03 PM.
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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Sorry, I get an HTTP Error 500 trying to get the document.
    ... abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours.

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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Quote Originally Posted by Cancer View Post
    Sorry, I get an HTTP Error 500 trying to get the document.
    Me too. Could it be that the server has problems processing Filemames with spaces? Try to upload it again, but first replace any space with an underscore.
    Quote Originally Posted by prestidigitator View Post
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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Okay, read through the CID artikle. Sounds promising and could indeed solve some problems with non-combat activites having not enough "meaningfull decisions".
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    GDW's Starship Operators Manual had a ton of diagrams like this. Here's the one they did for Jump Drives:

    SOMp9.JPG
    After the Terracide... 300 years from today, artificial space colonies orbit distant stars while terraformers labor to create new worlds for humanity. Bizarre aliens come to trade exotic goods unknown to Terran technology. And the lifeless, charred husk of mankind's homeworld slowly cools in the empty, silent void of a dead star system. Welcome to the rest of the Galaxy; It's Dark Out There.

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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Yep I was going to point out that his diagram was missing the all important Jump Capacitors. Also the Jump drive is connected to the Jump Grid (ie the Lanthanum grid) controlled by the Jump Governor and the Nav Computer. The Power Plant keeps the other items (ie Computers, life support etc) running. The Jump drive itself is a high output Fusion Powerplant, it wastes a ton of fuel generating the power to quickly power up the Jump Capacitors (usually Zuchai Crystals). The mention of the Capacitors is VERY important because the power to jump can come from other sources (though most Jump Capacitors leak power badly and are not good at holding power long term). That power can come from Black Globe Generators or even things like Solar Sails. The first Traveller Adventure (in Journal of the Travellers Aid Society, issue 1 or so).had a ship based on alien tech that used Solar Sails to power it's jump drives.

    If you really want to know the technobabble about how jump drive systems work the Starship Operator's Manual which was published by Digest Group Publications is a good source and was official during the Mega-Traveller era. Unfortunately the IP for this and other DGP publications has been tied up in court for ever so is VERY hard to find (eBay sometimes finds copies for a large amount of cash). Other Traveller books are available from Far Future Enterprises as part of a CD set of high quality scans converted to PDF. http://www.farfuture.net/ also Drive thru RPG sells individual PDF's of everything, but the Digest Group Publications.
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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    I own a copy of the SOM, though I can't get to it easily. It's fantastic and I very highly recommend it even for non-Traveller star campaigns.
    ...and that's when the destruction began.

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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    I've got an old copy, too. Actually, I hardly ever use my old Traveller stuff any more, so I might bring it up to Winter War and see about selling some of it.

    Also, you didn't hear this from me, but you can find a pdf of DGP's SOM at www.filestube.com if you search for it there.
    After the Terracide... 300 years from today, artificial space colonies orbit distant stars while terraformers labor to create new worlds for humanity. Bizarre aliens come to trade exotic goods unknown to Terran technology. And the lifeless, charred husk of mankind's homeworld slowly cools in the empty, silent void of a dead star system. Welcome to the rest of the Galaxy; It's Dark Out There.

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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Yeah there are unofficial versions of some of DGP's books available from THOSE kind of download sites. Unfortunatly, not all of the books seem to be available this way (ie DGP's Galactic Survey which is ultra-rare hasn't had a good scan). Now, I would hope that anyone would buy books from the IP holder and not just DL stuff ;-)
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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    I have acquired a copy of the Starship Operations Manual (best not to ask how) and will have to read it for version 2 of the diagram.
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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Quote Originally Posted by Tasha View Post
    Yeah there are unofficial versions of some of DGP's books available from THOSE kind of download sites. Unfortunatly, not all of the books seem to be available this way (ie DGP's Galactic Survey which is ultra-rare hasn't had a good scan). Now, I would hope that anyone would buy books from the IP holder and not just DL stuff ;-)
    Well, as you alluded to above, the individual who now owns the IP for all of those excellent old DGP books isn't selling them. I wouldn't ordinarily suggest downloading any 'unauthorized' versions like that, but in this case I'm making an exception, due to the enormous amount of ill-will he's earned from the Traveller community.

    In other words Spoiler:
    After the Terracide... 300 years from today, artificial space colonies orbit distant stars while terraformers labor to create new worlds for humanity. Bizarre aliens come to trade exotic goods unknown to Terran technology. And the lifeless, charred husk of mankind's homeworld slowly cools in the empty, silent void of a dead star system. Welcome to the rest of the Galaxy; It's Dark Out There.

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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Quote Originally Posted by Xavier Onassiss View Post
    Well, as you alluded to above, the individual who now owns the IP for all of those excellent old DGP books isn't selling them. I wouldn't ordinarily suggest downloading any 'unauthorized' versions like that, but in this case I'm making an exception, due to the enormous amount of ill-will he's earned from the Traveller community.

    In other words Spoiler:
    Yeah, in this case I totally agree. "Can't stop the signal!"

    From other Author's dealing with Marc Miller, I have to wonder how much of that ill will is self inflicted by MM. It seems like he's been a touchy person to deal with IP wise. That if you get on his bad side then you really won't know how you stand with him. It's probably why DGP after basically writing everything for the MegaTraveller years. Suddenly decided to drop it all and try to publish their own Sci Fi game (which was not very compelling from what little they revealed about it). Now the guy that own's DGP's IP currently may have had run in's with MM that soured him on the whole Traveller supplement market. It has struck me that it's funny how FarFutures suddenly owns and publishes every Traveller Supplement even those formally owned by other companies. Perhaps the tactics that got MM the right to publish Paranoia Press, FASA, Judge's Guild etc's books are what turned off DGP's current owner to the whole thing. Perhaps he's the only guy that had the means to protect his IP. So till I know the whole story. I'll be slightly annoyed that I can't buy legit DGP back catalog, but I won't be POed by the IP's owner.
    Last edited by Tasha; Jan 6th, '12 at 10:07 AM.
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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Looking at the way Thruster plates work, I am wondering why I don't see more tilt-engine (Serenity) ships when I see Traveller ship designs. That method would preclude the need for massively powerful engines or the perpendicular orientation that is mentioned in the SOM. Interesting read by the way.

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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Quote Originally Posted by Nolgroth View Post
    Looking at the way Thruster plates work, I am wondering why I don't see more tilt-engine (Serenity) ships when I see Traveller ship designs. That method would preclude the need for massively powerful engines or the perpendicular orientation that is mentioned in the SOM. Interesting read by the way.
    Thruster plates were removed from the game after MegaTraveller. Something about infinite thrust implications or something. So that part of SOM isn't correct anymore. They now use a Gravitic Thruster that depends on being in a gravity well to work properly.

    Having said that, I don't think that anyone thought of using GravPlate Tech to reduce the inertia of a mass then use Fusion Torches to actually move the Ship. Though in Serenity's case it seems like the pods are actually Jet Engines for Atmospheric movement, and they use the Grav field (the glowie sphere at the tail of the ship) to move in Vac.

    As a Traveller ship, assuming those huge pods are Atmosphere only. Then they are a bunch of dead weight most of the time. In Traveller Ship design, most of your displacement is take up with fuel tankage for the Jump Drives. So there isn't really any space for Atmo only engines. That alone is probably why you don't see Pods on Trav ships. Also, early Traveller Ship design was highly influenced by Star Wars, so ships moved from the Airplane look to the Star Wars Empire Wedge look. Hell, the far trader even kind of looks like the Millennium Falcon in a general way. Since Firefly/Serenity, you see other SciFi games using the Serenity Layout for ships. So it's also an influence kind of thing.
    Last edited by Tasha; Jan 10th, '12 at 09:55 AM.
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    Re: Traveller Hero: Jump Drive Causal Influence Diagram

    Quote Originally Posted by Tasha View Post
    Yeah, in this case I totally agree. "Can't stop the signal!"

    From other Author's dealing with Marc Miller, I have to wonder how much of that ill will is self inflicted by MM. It seems like he's been a touchy person to deal with IP wise. That if you get on his bad side then you really won't know how you stand with him. It's probably why DGP after basically writing everything for the MegaTraveller years. Suddenly decided to drop it all and try to publish their own Sci Fi game (which was not very compelling from what little they revealed about it). Now the guy that own's DGP's IP currently may have had run in's with MM that soured him on the whole Traveller supplement market. It has struck me that it's funny how FarFutures suddenly owns and publishes every Traveller Supplement even those formally owned by other companies. Perhaps the tactics that got MM the right to publish Paranoia Press, FASA, Judge's Guild etc's books are what turned off DGP's current owner to the whole thing. Perhaps he's the only guy that had the means to protect his IP. So till I know the whole story. I'll be slightly annoyed that I can't buy legit DGP back catalog, but I won't be POed by the IP's owner.
    Part of the decision for DGP to not develop for Traveller was explained in one of the MegaTraveller Journals. Simplifying the notes, DGP had been given the keys to the system, and were largely responsible for MegaTraveller. They weren't behind the move to the GDW house system (with T:NE), and wouldn't have a large say in how it would be developed. I've picked out a couple of paragraphs from the Helm Report for Issue 4 of The MegaTraveller Journal that explains their decision. For those concerned, the ellipsis skips a paragraph lamenting that they couldn't buy the rights to the game. I've also skipped the section that basically says that T:NE isn't really Traveller, and that the reader is free to try it themselves before buying AI (their game).

    Quote Originally Posted by Joe Fugate
    As much as we love Traveller (and we're true fanatics about the game), we've decided to no longer support the game with GDW's release of Traveller the New Era. There are lots of reasons for this, the most significant being our desire to control a game's direction ourselves. GDW owns Traveller--we don't. And believe me, we've asked GDW if they would ever consider selling the rights to the game to us, but we always get a firm and definite "no."

    ...So, what do we do? We needed to pick some strategic time to change to doing our own game, and to get out of the "puppet on a string" relationship as a licensee. Traveller the New Era seemed like as good a time as any to make that shift. Plus, Marc Miller isn't actively involved in the design of New Era, so us "old-timers" here on the staff aren't as interested in the direction of the game minus Marc's influence.
    There's also some information on the Traveller Wiki noting that development of Traveller under T:NE was transferred to Frank Chadwick, who ignored DGP's solution to the MT rebellion storyline, and didn't invite DGP to participate in the development of T:NE. There's a note about their license expiring, and a desire to not support a dead system (MT).

    As far as the some of the publication rights for licensed product go, I'm not sure that the license holders can reprint the old stuff without a current license with FFE. I know that the folks at FASA were fairly friendly with GDW, as FASA originally started out as a way to produce more Traveller material, much of it from the Keith brothers. Judges Guild material is controlled by Hunter Gordon (QuikLink Interactive), so I can see that being included for sale by FFE.

    JoeG
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