I'm not sure how y'all feel about HAPs, but I personally think they're pretty neat- They encourage cinematic drama, but have solid mechanical structure to their useage- two great things about HERO that taste great together! I'm planning on implementing them into my next campaign, but I feel like having a predefined amount at the beginning of each session or whatever is fairly bland, so I had an idea...
They rather remind me of Fate Points (From FATE), and I was thinking that the players could earn HAPs in the same way that they are earned in FATE- by roleplaying their character, or more specifically, acting in accordance with aspects of the character that complicate his life... like, well, his Complications.
Example: The guy with Enraged might make his roll to stay under control- but then I, the GM, could slide a Poker chip(what I plan on using to represent the points) across the table and say "Maybe your character loses his cool after all... whaddya say, Champ?" He CAN turn me down, but he's also turning down a chance to do something amazing with that point later on. I'm slightly worried that this will lessen the impact of Complications, but I hope making Complications into a mixed blessing might make the players more willing to roleplay their faults, and not just their strengths.
In addition to any thoughts on my proposed idea, I'd also love to hear any stories of HAPs being used to good effect in a campaign.



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