Re: Creating a Shadow Demon
I did create a character sheet for a Shadow. Which was a cat-like shadow demon from Devil May Cry 1.
You can find the HDC, (5er), file on this page of the currently defunct thread 'Shadowsoul's Monster Corner'. (Guess who started that one).
But here is the text and character sheet re-produced.
Shadow
Genre High Fantasy, Urban Fantasy, Sword and Sorcery.
Background Evil demons that once haunted ancient battlegrounds and added their own killing sprees to the general slaughter. In modern times they lurk in places where battle or murder were once commonplace and dream of the lost glories of the past.
Personality/Motivation Shadows are all about killing things. What they do the rest of the time is of little interest, possibly even to themselves.
Powers/Tactics The keys to a Shadow's attacks are mobility and range. Although they prefer the form of a huge panther Shadows can stretch and shift their bodies into an unlimited number of shapes and use this ability to strike at their opponent from a distance and often from an unexpected direction. They will also use their runnning, leaping and clinging powers to outflank or ambush opponents. One favoured tactic is for the Shadow to compress itself down into a dark pool not much thicker than a real shadow and send out a long tendril of darkness that drives spikes upwards into their opponent's body from ground level. Shadows attack without fear and will continue to fight even if badly wounded or surrounded.
Campaign Use Shadows can be used as a 'random encounter' in ruins, castles, dungeons, catacombs, old battlefields and other unpleasant or gothic areas. In plot terms a Shadow could be the manifestation of the malice in a cursed or haunted area, (in which case a ritual may be required to force it to manifest). Alternatively they make fine pets and guard dogs, (cats), for evil sorcerers and necromancers. Also a good summon for a Shadow Mage regardless of his morality.
Quote (Unexplained rock music plays in the background as the PCs fight it).
Appearance Shadow beast in the form of a big black panther with glowing red eyes. Also a pool of shadow, a huge spike or a ball of lighter shadow, (when stunned or unconscious).
Val Char Base Cost
20 STR 10 10
18 DEX 10 24
16 CON 10 12
18 BODY 10 16
13 INT 10 3
13 EGO 10 6
20 PRE 10 10
10 COM 10 0
4 PD 4 0
3 ED 3 0
3 SPD 2.8 2
7 REC 7 0
32 END 32 0
36 STUN 36 0
12" RUN 6 12
2" SWIM 2 0
8" LEAP 4 0
Pts. Power END
45 Shadowshift Attacks: Multipower, 45-point reserve
4u 1) Spike: Hand To Hand Killing Attack 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points) 4
3u 2) Leap/Charge: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Conditional Power Must move at least 6" (-1/4) 0
2u 3) Rake/Trispike: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR), Autofire (3 shots; +1/4) (25 Active Points) 2
28 Molten Shadow: Shape Shift (Sight and Touch Groups, any shape), Instant Change, Reduced Endurance (0 END; +1/2) (57 Active Points); Limited Power Can not change colour or texture (-1) 0
7 Shadow Slide: Clinging (normal STR) (10 Active Points); Linked (Molten Shadow; -1/2) 0
2 Shadow Armour: Damage Resistance (4 PD/3 ED) (3 Active Points); Nonpersistent (-1/4) 0
30 Attenuation: Stretching 6", Reduced Endurance (0 END; +1/2) (45 Active Points); No Velocity Damage (-1/4), no Noncombat Stretching (-1/4) 0
4 Leaping +4" (8" forward, 4" upward) 1
Power Cost: 125
Pts. Skill Roll
3 Acrobatics 13- 13-
6 +2 Shadow attacks
6 Penalty Skill Levels: +4 vs. Autofire with Rake/Trispike
3 Breakfall 13- 13-
3 Concealment 12- 12-
2 KS: Warfare 11- 11-
3 Stealth 13- 13-
Skill Cost: 26
Pts. Talents
14 Fearless
Talent Cost: 14
Disadvantages Pts
Susceptibility: Strong Light 1d6 damage per Phase (Common) 20
Physical Limitation: Cannot cross certain mystical barriers (Infrequently, Greatly Impairing) 10
Physical Limitation: Greatly Limited Manipulation (Frequently, Greatly Impairing) 15
Vulnerability: 1 1/2 x STUN Fire (Common) 10
Vulnerability: 1 1/2 x BODY Fire (Common) 10
165 Abilities Cost
95 + Characteristics Cost
260 = Total Cost
Base Points: 195
Disads Total +65
Total Cost 260
Design Notes As I said this is not an exact match to the original monster but I've tried to make it a little more versatile. One ability which I left out is a virtual invulnerability to HtH damage while conscious. This power can be built as 10 points of Resistant PD combined with 75% Physical Damage Reduction, Resistant. (Nonpersistent, Only against melee attacks).
I added in the Vulnerabilities to make the Shadow more a creature of darkness. They can be removed to make it more versatile/formidable. Psy lims such as 'Murderous', 'Utterly Evil' or 'Loyal to greater demons' make good replacements for these Disadvantages.
"But some of us awake in the night with strange phantasms of enchanted hills and gardens, of fountains that sing in the sun, of golden cliffs overhanging murmuring seas, of plains that stretch down to sleeping cities of bronze and stone, and of shadowy companies of heroes that ride caparisoned white horses along the edges of thick forests; and then we know that we have looked back through the ivory gates into that world of wonder which was ours before we were wise and unhappy"
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