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action."--Samurai Maxim.
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You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
It is suspected that 5E will appear in 18 months or so. In time for GenCon 2013. As for 4E, most people I know aren't all that impressed with it, and many seem to like Pathfinder more, or want to try Pathfinder instead. One friend of mine has really become hooked on Fantasyscraft, which is a fantasy update of the Spycraft system.
Michael Surbrook
susano @ guisarme.net
Visit Surbrook's Stuff for all of your HERO needs.
"Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."
Johannes Kepler
I guess I'm a fluff over crunch kind of guy in a lot of ways. If they were doing an open game WORLD testing, with various GMs giving input on the setting as it formed, I'd probably be all over it like white on rice. I , like many others, enjoy world building.
"We are all in the same boat, in a stormy sea, and we owe each other a terrible loyalty."
— G.K. Chesterton
The council of the F'Trana Utopian Projects Authority believes you should order the 6th Ed Sci Fi Setting "3RD WORLD" for your own betterment, citizen.
Meh. Like The Bunny, I prefer 4E. It does everything that I want D&D to do. Is it perfect? No, but no game is.
I'll take a look at the playtest materials, but unless it knocks my socks off, I'll probably just stick with the edition that I have right now... creating yet another fissure in the D&D community.
"Stare into my swirling hat of confusion, Crimestopper!"
*POW*
"Or just hit me in the face, that works too."
Mod Note: Merged the threads in the General Roleplaying area, since it seems a better fit there than NGD. Carry on.![]()
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
Michael Surbrook
susano @ guisarme.net
Visit Surbrook's Stuff for all of your HERO needs.
"Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."
Johannes Kepler
"We are all in the same boat, in a stormy sea, and we owe each other a terrible loyalty."
— G.K. Chesterton
The council of the F'Trana Utopian Projects Authority believes you should order the 6th Ed Sci Fi Setting "3RD WORLD" for your own betterment, citizen.
Maybe they could do away with a random stat generation, class and level based system using multiple different dice, and shift to a point-build system, using only a single die type, like say a d6 or something.
It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
--snippet from news article
Last edited by Lord Mhoram; Jan 9th, '12 at 07:24 AM.
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
Agreed - although I am odd in that I find inspiration in mechanics.
A new feat or set of spells come out, and I thing "Oh there is an organization based on that idea" and suddenly I have a new element to the world and a number of NPCs. A whole new spell system comes out (say Incarnum or an add on Psionics) and I can build a whole culture around that looks and feel of magic that is different from another. It's why I bought so much Hero stuff - I'd see a power, or a type of build or a new rule, and whole vistas would open up to me.
I read fluff, and reading it feels like reading a dry poorly written history text that I get bored with.
Now a new setting with whole new sets of rules, and a really out there idea - that i can get into - Spelljammer was my favorite published D&D setting of all time.
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
I can understand that, but different games bring different things to the table. I kept going back to D&D 3.x for solo play, when I have 100 pages of a fantasy hero world/rules written. So I had to sit down and figure out what D&D brought that I didn't get from heroes - and it was an odd thing. I liked going through the books, finding feats I liked, and spells I liked - I enjoyed picking abilities from a list (but I felt restrained if that was the only abilities I could have). So to solved that I converted about 200 (or more) feats into FH talents. And I wrote something like 80 pages of spells (and am still adding to the list weekly). It's a lot of work* but it means everything I got from D&D I get from FH now.
* I enjoy building monsters, spells, talents, characters and mechanical stuff as much as I enjoy time at the table playing, so it isn't a chore to do this by any means. It's fun for me.![]()
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
Actually, this thread and the developments in it are most interesting for the insight into the RPG business rather than the actual games.
... abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours.
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