In an email exchange today with an old gaming group of mine, who has since moved on (without me) to D&D 3.5 (and later to Pathfinder), one of the guys said I'd like Pathfinder, and another then gently mocked me, saying I turn my nose up at games where characters are created by choosing from pre-defined lists of abilities. The following was my response, explaining why I stick with HERO for fantasy instead of Pathfinder. I'm curious to hear other folks' thoughts on why you stick with HERO for fantasy (or why you don't, if you don't).
Actually, I don't have anything against choosing from lists of abilities with specific, pre-defined benefits to build my characters. I've used the powers and equipment books for the Hero System, and that's exactly what those are. Heck, if you think about it, everything in the Hero System is on some list of abilities with specific, pre-defined benefits. It's just that each ability on the list is more flexible in terms of what it simulates than the items on most other games' lists are (though not all games; Fudge is even less specific and more flexible than Hero, for example). And you can combine the items to get differences in the effects, but you can often do that in d20 too, I believe (some Feats have extra or different effects if you also have this other Feat, etc.)
My main gripes with d20-based games like Pathfinder (as compared to the Hero System) are:
1. My list of abilities to pick from is incomplete unless I'm willing to/interested in searching through many, *many* different books in search of all the Feats, Prestige Classes, etc. With the Hero System, the core rules contain the complete list of abilities.
2. The way that the game elements interact -- such as different Races having different numbers of Skill Points, or different Classes getting certain Feats, or how various Feats stack with each other, and so on -- creates a very powerful incentive to "optimize" the growth path a character will take, and plot the whole thing out exhaustively from the initial creation of the character. In Hero, there's rarely, if ever, a special benefit from having certain abilities in certain proportions, or from getting them in a certain order, etc.
3. So in d20, you're tactitly encouraged to "min/max" your character's actual *abilities* pretty thoroughly. In Hero, min/maxing is mostly only a factor in getting round-offs, and to a small extent in costs. And both of those elements are much less pronounced in Hero 6 than they were in previous editions. Removal of the "figured" nature of the former Figured Characteristics, and elimination of Elemental Control, got rid of the two worst min/maxing areas by far…
But even having said all of that, my lack of interest in playing (or more accurately, *running*) Pathfinder isn't because I don't think it works, or even that it might work just as well for fantasy as Hero does. It's that I don't think it works *better* than Hero. Or at the very least, not *enough* better to justify the hassle and expense of becoming deeply familiar with another rules engine, and buying a bunch of new books.
I stick with Hero because I know it exceptionally well, and it works well for any genre. It may not work *better* than a genre-specific game; I do think it works better than any other game for *the set of all genres*, but that's not a big deal in my decision. Mostly, it's just that neither the strengths of other games, nor the weaknesses of the Hero System, are significant enough to me to entice me to switch. :-)




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