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Thread: Adding Damage To Attacks With Advantages

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    Adding Damage To Attacks With Advantages

    Sorry if this is asked somewhere else

    Character is using AP daggers based on the Optional Equal HTH Damage, Equipment Guide page 37. This is a 1d6+1 No END (+1/2), Armor Piercing (+1/4) weapon. The character has Weapon Master (+1d6 or 3 DCs with Daggers) in order to show his skill with all things Daggers. The player wants to be able to add 3 DCs of Weapon Master to the attacks and not worry about adjusting the damage (making it a 2d6+1 weapon). How is this done? Does he buy a Custom Advantage on the Weapon Master Talent to cover all the advantages on the dagger? Does he create a Naked Advantage with the base cost being 20 points and a Custom Advantage that covers the advantages?

    --

    I found the answers to most of the questions in 6E2 page 97 in the Damage Classes Of Advantaged Powers section. I am unsure if this part of the question is answered around as well.
    Last edited by rentauri; Jan 16th, '12 at 06:30 AM. Reason: found the answer to parts 1 and 2 of my question and edited part 3 to get to the core of my question

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    Re: Adding Damage To Attacks With Advantages

    With the vanialla rules of addign damage, you have to take the AP advantage into account. Ingnore the 0 Endurance, as it has no influence on the Damage Calculation (it does not direclty affects damage).

    Now to get to the real damage:
    Figure out what the weapon actually does in DC. Unless I am wrong it's a 5 DC Killing Attack (1d6+1 = 4 DC KA; 1 more DC since it's Armor Piercing; alternative: 20 Points for 1d6+1 KA, +1/4 and you get to 25 Active Points. 25 Active Poitns/5 = 5). When you add 3 DC to that, you get a 8 DC Killing Attack.
    Taking a look at 6E2 101, 8 DC Killing Attack with +1/4 advantage is rolling 2d6 and halving any non-hardened defense.

    When he wants to go to 2d6+1, Armor Piercing that are 9 DC so he needs one more DC. You could allow him to buy a +4 DC version of Weaponmaster (Dagger) - Just increase the cost of the talent by 1/3. Or he could add one DC by using Combat Skill Levels that apply to daggers.
    Note that if this weapon has a "Real Weapon" limtiation, then he is capped at 10 DC of Damage (twice the base damage of 5 DC).
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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    Re: Adding Damage To Attacks With Advantages

    Quote Originally Posted by Christopher View Post
    When he wants to go to 2d6+1, Armor Piercing that are 9 DC so he needs one more DC. You could allow him to buy a +4 DC version of Weaponmaster (Dagger) - Just increase the cost of the talent by 1/3. Or he could add one DC by using Combat Skill Levels that apply to daggers.
    Note that if this weapon has a "Real Weapon" limtiation, then he is capped at 10 DC of Damage (twice the base damage of 5 DC).
    This is what I am trying to do . I understand that I could buy CSL to up the damage but what I am looking for more is how to turn Weapon Master (or even Combat Skill Levels) into an easy way to take into account the advantages of a weapon so I don't need to reference that table. If I am going to up the base cost of Weapon Master to 'buy an extra DC' it sounds like I could a +1/4 advantage to it to cover the cost of the Armor Piercing on the Dagger and allow the talent to add +1d6 damage to the attack.

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    Re: Adding Damage To Attacks With Advantages

    Quote Originally Posted by rentauri View Post
    This is what I am trying to do . I understand that I could buy CSL to up the damage but what I am looking for more is how to turn Weapon Master (or even Combat Skill Levels) into an easy way to take into account the advantages of a weapon so I don't need to reference that table. If I am going to up the base cost of Weapon Master to 'buy an extra DC' it sounds like I could a +1/4 advantage to it to cover the cost of the Armor Piercing on the Dagger and allow the talent to add +1d6 damage to the attack.
    It would be better to learn to use the table. Once the first character uses a Haymaker (+4 DC) or uses CSL to increase Damage, you will need it. The easiest way is to just get the Advantage Multipiers and count rows.
    In most games you won't have more than +1/4 or +1/2 of Advantages for the DC calculation, so you mostly use those two rows (and the +0). When it get's more (Armor Pirecing + Autofire for example) there is an advanced table in one of the APG's.
    For things like Weapon Master, jsut note the total damage (including all persistent modifiers) of the attack nearby.
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

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