So, one of the difficulties of running a plausible Traveller Hero campaign is the differing technological levels of the various member worlds of the Imperium (to say nothing of worlds outside the Imperium that may be either unimaginably magic-tech or savagely primitive). I've seen various methods proposed on the boards for reflecting the advancement of weapons technology.
Some prefer the idea of just giving higher-tech weapons more dice. So, where my longbow can maybe shoot a 2d6 RKA arrow, the .30-06 shoots a 3d6 round, the Gauss Rifle a 4d6 flechette, and the Laser Pistol a 5d6 beam. Armor of higher tech levels would have a correspondingly higher DEF. There are many proponents of this system but it falls a little flat for me; intuitively, it doesn't feel right. I mean, by these standards a laser can cut through a concrete slab in seconds, but in practice it takes a beam quite a bit longer to do its magic. Then, also, it means the power-armor guys can just ignore the vast swarm of savages attacking them as they wade into battle on the jungle planet; this may be great for Warhammer 40K campaigns, but in Traveller there's a feeling that a savage with a sharp knife can be deadly to even a well-trained soldier, as long as he gets a lucky stab.
Others go for increasing levels of Armor Piercing for weapons and Hardened for defenses. The problem with this method is there's no hard-and-fast rule for it. I've seen people propose one leve of AP for each Tech Level the weapon is higher than the defense, but this can lead to Gauss Rifles that just ignore Plate Armor, no matter how thick. On the other hand, it doesn't have the Warhammer issue.
So, I was thinking of using a modification of the second method. How's this for beginners?
Weapons
Weapons
Superior (+1 AP)
No AP
Swords, Axes, Spears, Bows Stilettos, Picks AP x 1
Crossbows, Early Firearms AP Bolts AP x 2
Modern Firearms (AK47, H&K MP5) Teflon Rounds AP x 4
High-Tech Firearms (Gauss Weapons) Etc.
Defenses
Armors
No Hardened
Leather, Chainmail, Plate Hardened x 1
Lamellar, Maximilian Plate Hardened x 2
Kevlar Vest, Ballistic Cloth Hardened x 4
Combat Armor, Battle Dress
Laser weapons go against Armor ED, which is generally half of PD, except for specially-designed armors and Reflec. Plasma and Fusion weapons have Penetrating, and maybe Armor Piercing as well. No Armor has Impenetrable, it's a function of robots and inanimate objects.
Comments? Concerns? Constructive criticisms? All welcome.



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