Re: Damage Die Type Modifiers
I would really go with The Main Man's outline of changing the base cost of a power based on Damage Die.
Using the limitations, a 6d2 Normal Attack is going to be 30 Active Points, what like 17 Real Points, and average 9 STUN / say 3 BODY (with an assumption that, similar to a 1/2d6, a roll of "3 to 6" is 1 BODY, "1 to 3" is 0 BODY. I would HIGHLY recommend not making a d2 do "0 or 2 BODY.")
Compare that to a 6d6 Normal Attack - 30 Active Points, 30 Real Points, average 21 STUN / 7-8 BODY or so (all numbers rough estimates, garnered through an intricate process that boils down to "pulling it out of my arse.")
Changing the base active cost of the different dice will make the math work a little better, in relation to active points, but yes. STUN. Fuggin'. Lottery.
Keep in mind that HERO is kind of delicately balanced on the idea that 5 Active Points = 5 Active Points across nearly every power. Changing that math could have... unexpected results.
Have fun!
Kraven Kor
"We're making a better world. All of them -- better worlds."
"Learn from History - The only way to buy what you believe is with battle scars." - Scott Rockwood, "The Crazier Life Is"
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