How do you make a super hero, with no offensive capability, who was still useful in combat...
How do you make a super hero, with no offensive capability, who was still useful in combat...
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The only thing common about common sense is the common lack of it
...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade
Well, I once conceived a character who had mental attacks that were only triggered when he was mentally attacked (or scanned, or whatever), but I never actually played him. But I'm not sure that's quite what you mean.
Question: Does "useful in combat" refer only to fighting, or are there other considerations in play, like protecting normals and such.
If in combat, i would go with things like aids, high defenses, missile deflection, things like that.
If in combat but in a support role, I would go with abilities to help the injured, movement powers so forth
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The Defender
Protects self, others, bystanders
The Healer
Cares for self, others, bystanders
The Enhancer
Improves the capabilities of others
The Transporter
Rescues bystanders, gets others where they need to be
Lucius Alexander
The palindromedary
I'd go with a Luck special effect.
Mrs. White: I, too, am being blackmailed for something I didn't do.
Mr. Green: Me too.
Colonel Mustard: And me.
Miss Scarlet: Not me.
Wadsworth: You're not being blackmailed?
Miss Scarlet: Oh, I'm being blackmailed all right, but I did what I'm being blackmailed for.
If by no attack you mean no power that inflict damages you can always use other abilities to neutralize your opponents. Much of them are mental powers or aid powers.
For instance, I'm actually working on such a character : Queen of Heart
Empathic Opale.
Last edited by Opale; Jan 19th, '12 at 11:27 PM. Reason: Posting the link in another thread
What's wrong with my mind ? It's as simple as
Battery Lad!!
(Aid to END)
(First suggested in Southern Knights)
A guy with normal strength, no attack powers, but high defenses could draw fire from the enemy, thereby allowing his comrades to stand and fight longer.
Images, only to point out the obvious...now with COSMIC POWER (©)
In my UNITY 2020 game, one of the players had a character named Mittarbeit (German for "cooperation") who had a huge variety of Aid powers. She was strictly a buffer; her role in combat was to juice up the other PCs, heal them when they got knocked down, that sort of thing. It worked OK in play. Not great, but OK. She was mostly satisfied with the character.
What was that character's name in Champions 3000? "Bulletproof" or something like that? He was basically invulnerable, but didn't have any special powers beyond that.
I played a character kind of like that in an online game (called her "The Shield"), but she had some superhuman strength (not quite Brick level) and a number of martial maneuvers that could kick up her damage to respectable levels.
A Teleport VPP makes for a character without normal combat skills that's still useful.
I have a character, Mr. Blackwings, who commands crows. While he isn't _totally_ lacking in offensive ability, a 6d6 Reduced Penetration AoE in a 12d6 game doesn't count for much. Instead, he used the crows to control the battlefield. -OCV and -DCV Change Environments were really useful in helping his teammates take down the villains. And after a few sessions working together, they could even buy the Environmental Movement: Crows to avoid the effects themselves.
--Arkham : The Blackened Hatter
I just thought of another concept I toyed with before, the ethereal tactician. Basically a ghost/astral projection/hologram that acts as a coordinator and source of info for the battle.
Mrs. White: I, too, am being blackmailed for something I didn't do.
Mr. Green: Me too.
Colonel Mustard: And me.
Miss Scarlet: Not me.
Wadsworth: You're not being blackmailed?
Miss Scarlet: Oh, I'm being blackmailed all right, but I did what I'm being blackmailed for.
Superhero Support
The Transporter Hero
The Healer
The Illusionist or Hologram Caster
The Booster
The Information Supplier
The Resource Provider/Government Liaison (Bases, Vehicles, Contacts, Money, etc...)
The Investigator
The Danger Sense/Precognition protagonist Hero
The "I know a "guy/girl"
The Conspiracy Theorist (Who happpens to be right?)
The Sage/Fortune Teller/etc...
Hero Adaptations, Conversions, & Resources
http://www.herogames.com/forums/showthread.php?t=63848
Hero System 3rd Party Products
http://www.herogames.com/forums/show...Party-Products
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