The character in question is a doctor who takes the hipocratic oath very serious. Will not cause harm to others...
The character in question is a doctor who takes the hipocratic oath very serious. Will not cause harm to others...
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How does he feel about teammates doing damage? Does that bother him too much to stick around?
Mrs. White: I, too, am being blackmailed for something I didn't do.
Mr. Green: Me too.
Colonel Mustard: And me.
Miss Scarlet: Not me.
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Not so much. She also works for the PD, but I decided on a chemist type power set, she has a bunch of darts, drains, blindness, ko, etc...
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Then why does he go around with a bunch of vicious heroes? He would have to stop the heroes hitting the villains?
Sort of powers they could have:
Healing all characteristics to some level for his friends (and their victims).
Aid Body, Stun, Endurance, PE, ED, for his friends (if he is allowed to assist their violence on others by keeping them up longer).
Darkness (it is harder to hit so less violence).
Entangles.
AOE mind control only to convince peopl enot to be violent (zone of carm)?
Would forcing someone to not attack the person they realy want to hit count as an attack?
I am from Britain so please bear with me if I have bad spelling and use words that may be familiar to me and not always to you.
Torch = Flash light, Mobile = Cell phone, Armour = Armor etc
Good plan my suggestion would have been providence one of the charcters I came up with for US50 her only power was extrodinary luck which protected her from all damage but she took out her foes by dodging out of the way of attacks of and. Luring her foes into damaging them selves by getting them to hit electrical junction boxes or fire hydrants propane tanks etc
He is not just a medic though is he? He can be beyond the powers of any medic.
Do army medics bear arms? Do they get weapon training and will they shoot an enemy if that enemy is about to shoot all of their patients?
I do not think all of them will have the same compulsions as this character has as they may be tought to kill with weapon training if they really have to.
But I could be wrong as I am not an army medic or know of any.
So army medics are slightly differnet from this character.
So the comment was to highlight that you have a character with the strong belief that violence is wrong associating with possibly very violent people who are trying to stop even more violent people.
I hope this character has contact Shrink.
I am from Britain so please bear with me if I have bad spelling and use words that may be familiar to me and not always to you.
Torch = Flash light, Mobile = Cell phone, Armour = Armor etc
And the character should also realize that the collateral damage has already started before they ever got there, and that their associates are trying to stop any more collateral damage.
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A hero who actually views violence as a last resort? Unthinkable!
It seems like the character as described has a good array of non-lethal options that will be effective in combat. A character with no ability to do damage could still use barriers for defense and battlefield control. Characters like Nightcrawler and Kitty Pryde (the Vanisher; Elixir) lack the offensive punch of their teammates, and seem to work better in the comics than in game (where they generally get enough martial arts to do competitive damage). They're very useful out of combat, but most RPG's have a significant combat focus, so the player sits around bored.
Entangle was mentioned - how will the Medic character react the first time the Entangled target is subjected to an array of co-ordinated multiple power attacks by his teammates? I think he needs appropriate game mentality - with all characters believing violence is a last resort, and should be applied in only the minimum necessary level to protect the innocent.
A very defended character drawing fire could work, if the GM doesn't tactically ignore him since he's no threat to the villain.
For the designated decoy I would combine high defenses with a high presence and a taunting skill. Would be fun to rollplay.
GM: OK, Joe, you're up.
Joe (playing the DD): I break cover, make a half move, and yell "You guys couldn't hit a target as big as a Full Moon!" Then I turn, drop trow, and bend over.
GM: *rolls dice* The agents miss their EGO check, and are all aiming at your Zero DCV butt.
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Just buy entangles. We've had several characters over the years throw well-timed entangles that have turned otherwise deadly encounters into joke disasters.It's totally possible to build "Wrap Em Up Like Shoes, Imelda" characters and succeed.
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Did someone call for a medic?
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There is something less thinkable: A D&D character who can't act violent.
Even less thinkable: A D&D character that makes Violence impossible in an area around him/her.
And yet, the Book of Exalted Deeds had a "Vow of Nonviolence" and "Vow of peace". One of the effects was that (manufactured, nonmagical) weapons shattered on impact without doing damage. Arrows, Swords - that doesn't worked. But fists or a clud would, same with slingshot amunition.
Could be made as a Force field. A damage shield would only work after the attack did damage, so it still would require a decent defense. On the other hand a triggered attack could attack weaposn before they hit, but only works against what the cahracter could percieve with his normal senses.
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