To respond to JmOz question (Riddle) about a certain character..
Queen of Heart
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Val Char Cost Roll Notes
8 STR -2 11- Lift 75.8kg; 1 ½d6
18 DEX 16 13- OCV: 5/DCV: 5
23 CON 13 14-
10 BODY 0
18 INT 8 13- PER Roll 13-
28 EGO 18 15- ECV: 8 - 8
13 PRE 3 12- PRE Attack: 2 ½d6
6 PD 4 Total: 6 PD (0 rPD)
6 ED 4 Total: 6 ED (0 rED)
4 SPD 20 Phases: 3, 6, 9, 12
8 REC 4
60 END 8
40 STUN 10 Total Characteristic Cost: 156
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
6 Fearful Haste: +4 DCV (20 Active Points); Only Versus Designated Person's Attacks (-1), Costs Endurance (-½), Instant (-½), Only Versus Beings With Minds/Emotions (-½) 2
26 You Won't Hit Me So Fiercely, Would You ?: (Total: 40 Active Cost, 26 Real Cost) Energy Damage Reduction, 50% (20 Active Points); Only Versus Beings With Minds/Emotions (-½) (Real Cost: 13) plus Physical Damage Reduction, 50% (20 Active Points); Only Versus Beings With Minds/Emotions (-½) (Real Cost: 13)
8 Calm Demeanor: Boost PRE 5d6 (30 Active Points); Only to Aid Self (-1), Only To Resist Presence Attacks And Other Attacks Based On Fear (-1), Costs Endurance (to maintain; -½) 3
16 Active Social Chameleon: +6 Interaction Skills (24 Active Points); Costs Endurance (-½) 2
45 Emotions Manipulation : Multipower, 67-point reserve, (67 Active Points); all slots Only Versus Beings With Minds/Emotions (-½)
4f 1) Trigger the EGO: Dispel Mental Powers 20d6 (60 Active Points); Only Versus Beings With Minds/Emotions (-½) 6
2f 2) Alter/Inflict Emotions: Mind Control 12d6 (60 Active Points); Only To Alter/Inflict One Emotional State (-1), Only Versus Beings With Minds/Emotions (-½) 6
3f 3) Crippling Depression: Entangle 3d6, 3 PD/3 ED, Alternate Combat Value (uses OMCV against DMCV; +¼), Works Against EGO, Not STR (+¼), Takes No Damage From Physical Attacks (+¾) (67 Active Points); Mental Defense Adds To EGO (-½), Only Versus Beings With Minds/Emotions (-½) 7
2f 4) Emotion Sculpting: Major Transform 4d6 (alter, remove, or add Psychological Complications related to or reflecting emotional states, heals back normally [or through repeated applications of this power, character's choice at purchase]), Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +¼), Works Against EGO, not BODY (+¼) (60 Active Points); Limited Target (; mental "objects" pertaining to emotions in the minds of sentient beings; -½), No Range (-½), Only Versus Beings With Minds/Emotions (-½) 6
3f 5) Group Inspiration: Aid 3d6, Characteristics (any one emotion-related Characteristic at a time; +½), Ranged (+½), Area Of Effect (15m Radius; +¾), Selective (+¼) (54 Active Points); Only to Aid Others (-½), Only Versus Beings With Minds/Emotions (-½) 5
4f 6) Instill Fear: Drain PRE 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) (60 Active Points); Only Versus Beings With Minds/Emotions (-½) 6
2f 7) Read Emotions: Telepathy 12d6 (60 Active Points); Empathy (One Single Emotion) (-1), Only Versus Beings With Minds/Emotions (-½) 6
11 Empathic Psychometry: Retrocognitive Clairsentience (Mental Group) (40 Active Points); Emotions Only (-1), Retrocognition Only (-1), No Range (-½) 4
14 Detect Emotions: Detect Emotions 17- (Mental Group), Discriminatory
10 Mental Defense (10 points total)
Perks
8 City Police Department Chief: Contact (Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 14-
5 Money: Well Off
Skills
12 +2 with all Mental Powers
3 Acting 12-
7 Analyze: Emotions 15-
3 Bribery 12-
3 Charm 12-
3 Conversation 12-
7 Criminology 15-
7 Deduction 15-
3 Interrogation 12-
2 KS: City Police Department 11-
2 KS: Criminal Minds 11-
2 KS: Super Criminals 11-
2 KS: The Superhuman World 11-
3 Oratory 12-
3 Persuasion 12-
3 PS: Profiler 13-
5 Science Skill: Psychology 15-
3 Trading 12-
2 TF: Common Motorized Ground Vehicles
Total Powers & Skill Cost: 244
Total Cost: 400
400+ Disadvantages
20 Code vs Killing: (Common; Total)
15 Psychological Complication: Sensitive and Compassionate (Common; Strong)
15 Social Complication: Secret ID Infrequently, Severe
15 Dependent NPC: Boyfriend of the month, the ONE she thinks HE's the good one.. again Infrequently (Incompetent)
10 Enraged: When People feelings are hurt badly (Uncommon), go 11-, recover 14-
25 Susceptibility: When Entering a Place or touching an object full of bad powerful emotions 3d6 damage Instant (Very Common)
Total Disadvantage Points: 400



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