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Thread: Question: What makes a setting "dark"?

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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Tasha View Post
    The Setting is Dark, the Movies aren't. The Setting for StarWars is basically Nazi Germany wins WWII. The movies don't dwell on the setting as much and get down to the basics of Adventure and Action. The Movies aren't dark because there is hope. If you look beyond the movies to what the history of the setting is up to the point where Luke gets drafted to save Leia.
    Here's a question: Can anyone think of a setting that's utopian or near-utopian with very dark stories? I'm thinking of something that might be the opposite of Star Wars.
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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Andrew_A View Post
    Here's a question: Can anyone think of a setting that's utopian or near-utopian with very dark stories? I'm thinking of something that might be the opposite of Star Wars.
    The most interesting definitions of dystopia that I've heard were "a utopia for almost everyone" and "a utopia for everyone except you."

    So while nothing like the above immediately comes to mind (sorry, working on it) I'd suggest looking at stories about malcontents living in utopian societies: people who have every reason to be happy, but aren't because they don't fit in. (or don't want to)
    After the Terracide... 300 years from today, artificial space colonies orbit distant stars while terraformers labor to create new worlds for humanity. Bizarre aliens come to trade exotic goods unknown to Terran technology. And the lifeless, charred husk of mankind's homeworld slowly cools in the empty, silent void of a dead star system. Welcome to the rest of the Galaxy; It's Dark Out There.

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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Andrew_A View Post
    Here's a question: Can anyone think of a setting that's utopian or near-utopian with very dark stories? I'm thinking of something that might be the opposite of Star Wars.
    The grand-daddy of them all, Brave New World by Aldous Huxley. The world is peaceful, filled with happy, productive, and satisfied people. Only when John Savage is introduced does anything go wrong. His story ...
    Spoiler:

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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Andrew_A View Post
    Here's a question: Can anyone think of a setting that's utopian or near-utopian with very dark stories? I'm thinking of something that might be the opposite of Star Wars.
    Quote Originally Posted by Xavier Onassiss View Post
    The most interesting definitions of dystopia that I've heard were "a utopia for almost everyone" and "a utopia for everyone except you."

    So while nothing like the above immediately comes to mind (sorry, working on it) I'd suggest looking at stories about malcontents living in utopian societies: people who have every reason to be happy, but aren't because they don't fit in. (or don't want to)
    Stanislaw Lem's Futurological Congress borders on this ... a utopia that is propped up by large-scale institutional use of mind-altering drugs. Only if you get yourself free of the drugs do you see the underlying bankruptcy.
    ... abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours.

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    Re: Question: What makes a setting "dark"?

    The Giver might be another example
    There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
    As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
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    "Visions and Beliefs in the West of Ireland"

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    Midas is offline Lord of mulish creatures Junior Member
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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Kap View Post
    well you're right at least that Jaws and Star Wars did play a huge role in Hollywood's perpetual pursuit of "blockbusters." But Logan's Run sucked eggs in my opinion. What do you think of Star Crash?
    Re Star Wars. It is exactly what it set out to be, an action adventure Saturday Morning serial. If you like the genre (I do) it fulfills. If you want something meatier and thought provoking, you will leave the theatre unsatisfied.

    Re Star Crash. I loved it from the moment I saw it (another Midasism). I bought a second ticket and saw it again back to back. People blew it off as a hacked Star Wars ripoff, but nobody realized it was a fine satire of the SF Action Adventure genre. (I have no idea if the writers and producers *intended* that, but it is).

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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Mister E View Post

    Logan's Run is a false-utopia. The robots are not people. Free sex. Everyone dies at age 30.

    STAR-WARS is a prudish comic good vs. evil action fantasy with awesome SFX.
    A good reason that Star Wars was way more awesome than Logan's Run.

    Although I like Logan's Run, but Star Wars (the original movie, if not the later 5) is one of my favorite movies of all time.
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Midas View Post
    Re Star Wars.
    Re Star Crash. I loved it from the moment I saw it (another Midasism). I bought a second ticket and saw it again back to back. People blew it off as a hacked Star Wars ripoff, but nobody realized it was a fine satire of the SF Action Adventure genre. (I have no idea if the writers and producers *intended* that, but it is).
    Saw it when it was out - I was young. I remember "You can't keep a good robot down!"
    You know a film's SFX budget is low when it looks bad compared to a Roger Corman movie (Battle Beyond the Stars - a movie I love)
    Last edited by Lord Mhoram; Feb 12th, '12 at 07:33 AM.
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

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    Re: Question: What makes a setting "dark"?

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    Re: Question: What makes a setting "dark"?

    The more realistic, the darker it is. If it's even worse that "real" then its extra-dark.


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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Killer Shrike View Post
    The more realistic, the darker it is. If it's even worse that "real" then its extra-dark.


    Ha ha only serious.
    This is a good point, and something I try to work into my campaigns, particularly with respect to the subject of violence. Some games, especially "cinematic" ones, tend to glamorize violence, without forcing anyone to deal with its ugly, grisly, smelly results. More realistic games tend to confront characters with all of the consequences of their actions. When dark = realistic, you can tell how dark the setting is by how hard the characters work to avoid combat. In a dark setting, fight scenes aren't fun, they're terrifying.
    After the Terracide... 300 years from today, artificial space colonies orbit distant stars while terraformers labor to create new worlds for humanity. Bizarre aliens come to trade exotic goods unknown to Terran technology. And the lifeless, charred husk of mankind's homeworld slowly cools in the empty, silent void of a dead star system. Welcome to the rest of the Galaxy; It's Dark Out There.

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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Tasha View Post
    A campaign set against nearly impossible odds. Where the PC's are small and the enemy is powerful.

    So ep 4-6 of Star Wars setting is quite dark. The Evil Empire has won and controls the Galaxy. A particular minority has been killed off to near extinction (ie Jedi). Only a small band of rebels is working to unseat the corrupt government.
    .
    I wouldn't say a small band of rebels. That they even needed to use the Death Star says the Empire was losing ground to them. Even an oppressive dictatorship has to be kind of desperate to start using MWD's on their cities.
    And don't worry, everyone, Hawkeye is back, ready to shoot an arrow at something in case we run out of bullets!


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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Killer Shrike View Post
    The more realistic, the darker it is. If it's even worse that "real" then its extra-dark.


    Ha ha only serious.
    Recently I tried to run a Post Apocalypse game on Hero Central. Just clarifying how radiation worked and what radiation poisoning was seemed to change the game tone.
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    Re: Question: What makes a setting "dark"?

    Quote Originally Posted by Certified View Post
    Recently I tried to run a Post Apocalypse game on Hero Central. Just clarifying how radiation worked and what radiation poisoning was seemed to change the game tone.
    Yeah, radiation is one of those things that can have a huge effect on the game atmosphere. Walking into a glowing crater and coming out with fiery breath and telepathy is a whole different ball game from walking into an area that looks like any other area and coming out with diarrhea, purpura, weakness/fatigue, and hair coming out in clumps.
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