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Thread: What would you put on a 6th Edition GM Screen...?

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    Icon26 What would you put on a 6th Edition GM Screen...?

    Title says it all...

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    Re: What would you put on a 6th Edition GM Screen...?

    a yellow hero logo on a blue background?
    With a game system like this, we could - dare I say it? - RULE THE WORLD!
    BWAH HA HA HA HA HA HA HA HA!!!!!!!!!

    Me on Google+

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    Re: What would you put on a 6th Edition GM Screen...?

    I have two Savage Worlds customizable GM screens (link here) that I use side-by-side to make one big screened-off area, and I have six homemade panels of information I insert into them. The panels include tables as follows:

    Panel 1:
    • Combat Chart (for filling in characters' names, DEXes, SPDs, Phases, etc.)


    Panel 2:
    • Damage Shorthand (lets me just roll 3d6, and use the 3-18 result to get STUN and BODY for any attack up to 20d6)
    • Odds of the various possible results on a 3d6 roll
    • Combat Maneuvers
    • Modifiers for Inability to Sense an Opponent
    • Effects of Grabs/Entangles


    Panel 3:
    • Hit Location Table
    • Special Hit Locations
    • Range Modifiers
    • Velocity-based DCV
    • The CV Checklist
    • Combat Modifiers
    • Object BODY
    • Materials DEF


    Panel 4:
    • DCV Modifiers
    • Actions table (1/2 Phase, Full Phase, No Time, etc.)
    • Knockback Modifiers
    • References to assorted Combat Rules, and what page in 6E2 the full rule can be found on
    • Strength and Throwing Table
    • Environmental Conditions
    • Encumbrance
    • Falling


    Panel 5:
    • Presence Attack effects
    • Presence Attack modifiers
    • Mental Illusions effects
    • Mind Control effects
    • Telepathy effects
    • Mind Scan effects
    • Mind Scan modifiers


    Panel 6:
    • Sight PER modifiers
    • Hearing PER modifiers
    • Smell PER modifiers
    • Images PER modifiers
    • Skill Roll modifiers
    • Contact Roll modifiers
    • The Time Chart
    Last edited by Derek Hiemforth; Jan 22nd, '12 at 07:20 AM.

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    Re: What would you put on a 6th Edition GM Screen...?

    Quote Originally Posted by Derek Hiemforth View Post
    I have two Savage Worlds customizable GM screens (link here) that I use side-by-side to make one big screened-off area, and I have six homemade panels of information I insert into them. The panels include tables as follows:

    Panel 1:
    • Combat Chart (for filling in characters' names, DEXes, SPDs, Phases, etc.)


    Panel 2:
    • Damage Shorthand (lets me just roll 3d6, and use the 3-18 result to get STUN and BODY for any attack up to 20d6)
    • Odds of the various possible results on a 3d6 roll
    • Combat Maneuvers
    • Modifiers for Inability to Sense an Opponent
    • Effects of Grabs/Entangles


    Panel 3:
    • Hit Location Table
    • Special Hit Locations
    • Range Modifiers
    • Velocity-based DCV
    • The CV Checklist
    • Combat Modifiers
    • Object BODY
    • Materials DEF


    Panel 4:
    • DCV Modifiers
    • Actions table (1/2 Phase, Full Phase, No Time, etc.)
    • Knockback Modifiers
    • References to assorted Combat Rules, and what page in 6E2 the full rule can be found on
    • Strength and Throwing Table
    • Environmental Conditions
    • Encumbrance
    • Falling


    Panel 5:
    • Presence Attack effects
    • Presence Attack modifiers
    • Mental Illusions effects
    • Mind Control effects
    • Telepathy effects
    • Mind Scan effects
    • Mind Scan modifiers


    Panel 6:
    • Sight PER modifiers
    • Hearing PER modifiers
    • Smell PER modifiers
    • Images PER modifiers
    • Skill Roll modifiers
    • Contact Roll modifiers
    • The Time Chart
    Wow... I've only got one of those screens available... 6 pages, but 3 of those are on the outside facing the players...

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    Re: What would you put on a 6th Edition GM Screen...?

    Quote Originally Posted by Foxiekins View Post
    Wow... I've only got one of those screens available... 6 pages, but 3 of those are on the outside facing the players...
    Yeah, I put the same six panels on each side of the screen (except the Combat Chart), so the GM and players can both see them.

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    Re: What would you put on a 6th Edition GM Screen...?

    Quote Originally Posted by dmjalund View Post
    a yellow hero logo on a blue background?

    Actually, I'd love to see some of the current and older full color book covers made available for GM screens.
    "Do it?" Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome?

    I did it thirty-five minutes ago.

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    Re: What would you put on a 6th Edition GM Screen...?

    I'd start with mudpyr8's (5th post)
    then add lists of objects with wt,size,body and def
    then the hit table and percentage table for 3d6

    http://www.herogames.com/forums/show...reen-referance

    Hammerdog has a 3 and 4 panel screens(6 to 8 pages)

    http://www.hammerdog.com/twgs/index.html
    Last edited by Beast; Jan 22nd, '12 at 04:42 PM.
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    Re: What would you put on a 6th Edition GM Screen...?

    I would love to have one like Derik H discribed, but I would want to have at least two panels dedicated to art (even if at the cost of a few charts). Preferably the cover art from the new Fantasy HERO (Wow).

    PS: Derek, does your maneuvers list include Martial Arts?

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    Re: What would you put on a 6th Edition GM Screen...?

    Quote Originally Posted by Ndreare View Post
    PS: Derek, does your maneuvers list include Martial Arts?
    No, mainly because martial artists in my games tend to use custom maneuvers from HSMA fairly extensively. So listing the standard MA maneuvers would be of limited utility to me.

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    Re: What would you put on a 6th Edition GM Screen...?

    Quote Originally Posted by Derek Hiemforth View Post
    No, mainly because martial artists in my games tend to use custom maneuvers from HSMA fairly extensively. So listing the standard MA maneuvers would be of limited utility to me.
    Well, yes for you, but remember that a GM Screen is for all GMs, not just seasoned vets.

    So, yes I would do basic combat manuvers. I would also add a quick refence booklet for creations (what the official stats are, how much thay cost, list of official skills, what stat is used, and official cost per roll and +1, official powers and how much thay cost, official advantages and limitations...prehaps with refence pages for GMs to look up). I remember the booklet in the old BBB GM Screen being a real godsend to me.

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    Re: What would you put on a 6th Edition GM Screen...?

    Quote Originally Posted by steriaca View Post
    Well, yes for you, but remember that a GM Screen is for all GMs, not just seasoned vets.
    But the question was what would *I* put on a GM Screen... not what would I think should go on a general HERO System GM Screen.

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    Re: What would you put on a 6th Edition GM Screen...?

    Quote Originally Posted by Derek Hiemforth View Post
    But the question was what would *I* put on a GM Screen... not what would I think should go on a general HERO System GM Screen.
    True. Your right.

    So, what would you put in a refence book which would go along with the screen. Or would that be another subject?

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    Re: What would you put on a 6th Edition GM Screen...?

    the side facing the players should have a giant picture of Foxbat.
    On the one hand you want realism, on the other you want a playable game. We can argue about this all night long, but until you all line up against the wall and let me shoot you, we are not going to learn anything. ~Sean Waters

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    Re: What would you put on a 6th Edition GM Screen...?

    but isnt't it a genre neutral screen?
    With a game system like this, we could - dare I say it? - RULE THE WORLD!
    BWAH HA HA HA HA HA HA HA HA!!!!!!!!!

    Me on Google+

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