I don't know much about it. I've only looked through the book with a friend, and neither of us have played a game with it, but it basically works like this: Most actions are a skill roll versus some set number (or opposed checks). Skills are not paired up with Attributes, so the GM decides what is appropriate. Skills in general can only go up to d6s and Specialization in skills can go up past then, but only if the skill in question is at d6 already. Attacks are a skill roll, but defenses are just a flat 3 or an Agility Roll. Blocks and dodges can improve this, and I think they're a skill roll, but I think they cost an action. There are talents (both good and bad) which can add dice to rolls, or add dice to the difficulty. It's pretty simple, though I'm probably misremembering a lot of it.
sounds like a simplified version of Savage Worlds. Can you add skill or traits to combined dice?
Sounds like WEG Star wars and some White Wolf too.
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Cortex is real Clunky though..... I gave it a serious try and we hammered the crap out of it when it first showed up. It ends up playing like a Slow version of Storyteller.....
It's Not Horrible by any means. I could play it and not have the same gripes I have about a lot of other systems.......
~Rex....says it does improve drastically though, when you stretch out the Die types to incorporate the entire line of stuff from Game Science.![]()
Savage worlds with the superhero companion is a good game if you do not mind fudging things and don't have alot of time on your hands.
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Aye, agreed..... BTW the Superbabes RPG was also a really good system
~Rex
Savage Worlds for me.
I'm running a Necessary Evil game right now. For those who don't know the setting, the premise is that the campaign world was attacked and conquered by aliens, who managed to wipe out most of the super-heroes, leaving the super-villains to fight against the alien oppressors. The tagline is "The fate of the world lies in the hands of the scum of the earth."
Fast, well balanced, very faithful to it's source material (which btw are great fun comics to read, heh, and not just saying that because when I picked up my first copy of the game I had it signed by all hawking it, AND, the girl they had running around as Colt who looked, Just like Colt from the Femforce comics, heh) Reorganizing my game stuff at the moment when I find what box I moved it to I'll write something up on it. Feel like doing a Super Hero RPG thread anyway....
~Rex ....Also notes it was practically immune to power creep but you had to watch players when they were gonna burn Bimbo points.......
I am from the UK and my 2nd choice is Squadron UK (originally called Golden Heroes) which was developed in Britain and can be obtained from RPGNow.
The system is D20 with options to Dodge, Parry and Block attacks. PC powers are rolled randomly and are open in scope. Most damage is rolled on d6s e.g. a person with a standard energy attack has 15d6 which they can split over 5 rounds (when it recharges) and which can be split between (the system equivalent of) BODY and STUN damage.
It is quick and fun, with the only downside being the experience system (I wrote my own).
Sample of play for the Marvel Heroic Roleplaying game
Sounds interesting but geez, they say Hero System is too complicated?
The original thread:
http://forum.rpg.net/showthread.php?...ic-Roleplaying
Last edited by phoenix240; Feb 21st, '12 at 07:00 PM.
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