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Thread: Mixing up movement for a Move Through

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    Mixing up movement for a Move Through

    Hi, another pointless question about move through

    1) let's assume A got a TK; B got a melee attack
    A can "grab" B and "throw" him for X meters through a target; assuming A and B are coordinate (teamwork, held actions, etc) B can do a move through attack as with X meters of running

    what if B was actually run for Y meters? they can "add" their relative velocity (thus attacking as he was running for X+Y meters)? or only tk movement counts?

    2) let's assume C got a teleport UOO/UAA; C can't teleport someone into move through
    however, teleport does "interrupt" movement? i mean: assuming B and C are coordinating (teamwork, held actions, etc) B run for X meters through C; then C use his teleport and teleport B at few cm from target: B attack target with a Move Through as he ran for X meters? or teleport just "reset inertia" so B just make a normal attack?
    and if C was using a "gate"?

    ty for your answers
    Fabio Cavallin
    aka (The) Doctor Divago
    aka Evil Kelpie

    stuck in Mobile Style forum?
    http://www.herogames.com/forums/show...59343#poststop

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    Steve Long's Avatar
    Steve Long is offline Decuple Millennial Master Administrator
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    Re: Mixing up movement for a Move Through

    1. See Champions pages 179-81 regarding "fastball special" attacks (particularly the rules for how they interact with movement on pp. 180-81) and adapt accordingly.

    2. As discussed on 6E1 301, Teleportation doesn't affect existing velocity or facing (absent the use of certain Adders discussed on the next page). So Teleporting a moving person in mid-move so he can Move Through the target is possible, though of course the moving character's limited to how much velocity he had attained before being Teleported (the act of Teleporting him neither removes nor adds velocity).
    Steve Long
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