Re: 6ed Transfer: Is It Just More Than An Aid Linked To Drain?
Alternatively, create a +1/2 advantage on drain called Transfer that does what the old power used to do. There are THREE very good reasons for doing this.
1) Drain now has range for free. This brings the power into line a little more, especially since certain drains (END in particular) are now ridiculously destructive.
2) Power points are conserved, along with the laws of conservation of matter and energy. You can't drain 3 points from someone and wind up with 18, which is kind of ridiculous to begin with.
3) Combat is resolved more quickly, because you have to make one less roll. Hero System Combat is long enough.
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