Results 1 to 12 of 12

Thread: A slow rolling ball of destruction

  1. #1
    Join Date
    Feb 2007
    Posts
    512
    Blog Entries
    31
    Rep Power
    297459

    A slow rolling ball of destruction

    I am working on an attack. It is basically a ball of fire. But this ball of fire is 4m in diameter. The ball is set on the ground and slowly rolls forward destroying everything in its path 4 meters at a time.

    It rolls 4 meters and obliterates everything there, Then, in the next segment, it rolls 4 meters and obliterates everything there, and so on. Like a rolling boulder.

    It has a whopping 6d6K. It has physical manifestation and Can be dispelled. (it's magic, and fire, so you can put it out). It should have something like a Damage shield since it's a giant ball of fire.

    How would I build it to destroy one section at a time? Please note, it is magic and not governed by a level or downward hill to be used. It could roll uphill just as well as downhill.

    Any other considerations on the ball of fire. (Also note: I intend to add a ball of ice that does the same thing too. but dispelled via other means)

  2. #2
    Join Date
    Feb 2003
    Location
    Indianapolis, IN
    Posts
    7,098
    Blog Entries
    1
    Rep Power
    4398902

    Re: A slow rolling ball of destruction

    I think you want Damage Over Time, but to apply not to the damage, but to the area.


    Great Ball of Fire: (Total: 371 Active Cost, 155 Real Cost) Killing Attack - Ranged 6d6, Costs Endurance Only To Activate (+1/4), Constant (+1/2) (157 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Linked (Naked Advantage; Lesser Power can only be used when character uses greater Power at full value; -1/2), Unified Power (-1/4) (Real Cost: 48)
    <b>plus</b>
    Area Of Effect (4m Radius; +1/4) for up to 157 Active Points of Fireball, Damage Over Time (9-12 damage increments, damage occurs every Segment, can be negated by See notes; +4 1/2) (214 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (-1/4) (Real Cost: 107)
    Notes: Besides being subject to being dispelled magically or doused like a big fire, the core of the effect can be attacked as a Physical Manifestation. Note that to attack it hand to hand involves stepping into the outermost edge and being subjected to the attack.


    Lucius Alexander

    The palindromedary doesn't think this is quite right yet....wouldn't that result in the radius simply INCREASING every segment?

    edit: Okay, maybe a Limitation on the Naked Advantage to make it move around rather than just grow

  3. #3
    Join Date
    Apr 2004
    Location
    Clearwater, Florida USA
    Age
    44
    Posts
    7,202
    Blog Entries
    1
    Rep Power
    1680239

    Re: A slow rolling ball of destruction

    I think he wants the 'ball of fire' to be a 4m diameter ball but be able to roll around the battlefield. I believe the Mobile Advantage would be required for that effect.

    excerpt from 6e1 page 324:

    Mobile
    Ordinarily a Constant Area-affecting power cannot move once established, unless it has the No Range Limitation so that it “sticks to” the character generating it and moves as he moves (see 6E1 127), or the Usable As Attack Advantage so a character can “stick” it to a target and have it move as the target moves. However, characters may sometimes want to create Areas Of Effect they can move. This requires the additional +˝ Advantage Mobile.

  4. #4
    Join Date
    Feb 2003
    Location
    Indianapolis, IN
    Posts
    7,098
    Blog Entries
    1
    Rep Power
    4398902

    Re: A slow rolling ball of destruction

    Quote Originally Posted by Hyper-Man View Post
    I think he wants the 'ball of fire' to be a 4m diameter ball but be able to roll around the battlefield. I believe the Mobile Advantage would be required for that effect.

    Errr....that's what I was trying to do. That's why I put the Damage Over Time Advantage on the Naked Area Effect Advantage.

    I'll have to look at Mobile and see if that does what he wants, i.e. move very single segment (he calls it "slow rolling" but that looks fast to me)

    edit: Hm, by applying the "segmented movement" optional rules I think that works. Maybe I'll try writing it up that way.

    Great Ball of Fire: (Total: 225 Active Cost, 69 Real Cost) Killing Attack - Ranged 6d6, Custom Modifier (Uses segmented movement; +0), Costs Endurance Only To Activate (+1/4), Constant (+1/2), Area Of Effect (2m Radius; +3/4), Mobile (1m per Phase; +1/2) (225 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Linked (Naked Advantage; Lesser Power can only be used when character uses greater Power at full value; -1/2), Unified Power (-1/4) (Real Cost: 69)

    edit again: or we can give it Physical Manifestation, and then Running Usable on Other (specifically, on the Manifestation to make it move. The Radius centers around it so there's your "damage shield")

    Great Ball of Fire: (Total: 219 Active Cost, 59 Real Cost) Killing Attack - Ranged 6d6, Custom Modifier (Uses segmented movement; +0), Costs Endurance Only To Activate (+1/4), Area Of Effect (2m Radius; +1/4), Constant (+1/2) (180 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Linked (Naked Advantage; Lesser Power can only be used when character uses greater Power at full value; -1/2), Unified Power (-1/4), Physical Manifestation (-1/4) (Real Cost: 51)
    <b>plus</b>
    Running 12m, Leaves A Trail (-0), Custom Modifier (Uses segmented movement; +0), Costs Endurance Only To Activate (+1/4), Uncontrolled (+1/2), No Gravity Penalty (+1/2), Usable As Attack (+1), Grantor pays the END whenever the power is used, Grantor controls the power totally, Grantor can only grant the power to others (39 Active Points); Limited Power Only to move Physical Manifestation (-1 1/2), Limited Power Straight Line Only (-1), Linked (Great Ball of Fire; Lesser Power can only be used when character uses greater Power at full value; -3/4), no Noncombat movement (-1/4), Physical Manifestation (-1/4) (Real Cost: 8)

    Note that both of these last assume the caster is SPD 4.

    Lucius Alexander

    mobilizing a palindromedary
    Last edited by Lucius; Jan 29th, '12 at 07:15 AM.

  5. #5
    Join Date
    Apr 2004
    Location
    Clearwater, Florida USA
    Age
    44
    Posts
    7,202
    Blog Entries
    1
    Rep Power
    1680239

    Re: A slow rolling ball of destruction

    Quote Originally Posted by Lucius View Post
    Errr....that's what I was trying to do. That's why I put the Damage Over Time Advantage on the Naked Area Effect Advantage.

    I'll have to look at Mobile and see if that does what he wants, i.e. move very single segment (he calls it "slow rolling" but that looks fast to me)

    Lucius Alexander

    mobilizing a palindromedary
    Well, I could see Damage Over Time working if the size of the AOE reflected the total range of movement of the effect. But that seems an even more complicated concept to price out.

  6. #6
    Join Date
    Feb 2010
    Location
    Winter Haven, FL
    Age
    47
    Posts
    2,236
    Rep Power
    4732010

    Re: A slow rolling ball of destruction

    How about building it with a Summon. See Champions Power page 376 Nega-Beam

  7. #7
    Join Date
    Oct 2010
    Posts
    285
    Rep Power
    270239

    Re: A slow rolling ball of destruction

    That's probably the most elegant approach. Summon the ball of fire and give the ball of fire the stats it needs. Slavishly loyal, of course.

  8. #8
    Join Date
    Jul 2006
    Location
    The Large Intestine of the Justice System
    Posts
    634
    Rep Power
    3300771

    Re: A slow rolling ball of destruction

    Is this something you need to build with points? If it's not something the player characters are going to be carrying around in their pocket, call it an environmental effect and be done with it.

    I used to be the guy who tried to figure out how to build absolutely everything in "champions terms." Then I realized no one was ever going actually check my my math. It was like, "Hey. I'm the GM. I need this to happen. Poof!"
    People who are incapable of laughing at themselves need someone else to do it for them.


    Hey. I wrote a book, Sparrow's Flight. And they actually published it. The first step on my path to world domination.

  9. #9
    Join Date
    Feb 2007
    Posts
    512
    Blog Entries
    31
    Rep Power
    297459

    Re: A slow rolling ball of destruction

    Thanks for the suggestion. Moving per Segment is faster than I was considering. (Perhaps per Phase of the spell caster, I'll have to consider both options.).

    Summon is a good thought, but wouldn't you need to wait a Phase before the Summoned being can do anything?

    I like the Mobile Advantage on the Area Effect. I didn't think of that.

    PS. the magic comes from the giant foe's mouth not his hands. So I don't think Gestures or Incantations will work.

  10. #10
    Join Date
    Mar 2003
    Location
    Michigan
    Posts
    2,406
    Rep Power
    2117828

    Re: A slow rolling ball of destruction

    If it's for a villain, plot-device.
    With your shield or on it.

    Avatar courtesy John T.

  11. #11
    Join Date
    Feb 2003
    Location
    Indianapolis, IN
    Posts
    7,098
    Blog Entries
    1
    Rep Power
    4398902

    Re: A slow rolling ball of destruction

    Quote Originally Posted by quozaxx View Post
    Summon is a good thought, but wouldn't you need to wait a Phase before the Summoned being can do anything?
    Give it a Damage Shield. Or an Area Effect Attack centered on itself, Always On. It doesn't have to take an action for those to take effect. It just has to take an action to move.

    Lucius Alexander

    Summon Palindromedary

  12. #12
    Join Date
    Mar 2011
    Location
    Germany
    Age
    28
    Posts
    5,316
    Rep Power
    2088142

    Re: A slow rolling ball of destruction

    Quote Originally Posted by quozaxx View Post
    I am working on an attack. It is basically a ball of fire. But this ball of fire is 4m in diameter. The ball is set on the ground and slowly rolls forward destroying everything in its path 4 meters at a time.

    It rolls 4 meters and obliterates everything there, Then, in the next segment, it rolls 4 meters and obliterates everything there, and so on. Like a rolling boulder.

    It has a whopping 6d6K. It has physical manifestation and Can be dispelled. (it's magic, and fire, so you can put it out). It should have something like a Damage shield since it's a giant ball of fire.

    How would I build it to destroy one section at a time? Please note, it is magic and not governed by a level or downward hill to be used. It could roll uphill just as well as downhill.

    Any other considerations on the ball of fire. (Also note: I intend to add a ball of ice that does the same thing too. but dispelled via other means)
    One thing I could not figure out: Is it under controll of the caster or 'fire and forget'?
    For 'Fire and Forget', Uncontrolled advantage could be the way to go. I could even see the movement simply being the part of the uncontrolled (and "going out of the way" the obvious and common defense).
    For under controll, I propably would use Area of Effect, Mobile, Limited Mobility (only 4m/phase along the ground).

    Quote Originally Posted by Escafarc View Post
    How about building it with a Summon. See Champions Power page 376 Nega-Beam
    Quote Originally Posted by Starcloud View Post
    That's probably the most elegant approach. Summon the ball of fire and give the ball of fire the stats it needs. Slavishly loyal, of course.
    Another idea for that: The APG II has rules to make Focus that can "act on it's own". So you don't need summon for rockets. It even says these rules could be used for Material Manifestations as well.
    They are however very complex, so much that Summoning an Automaton with Damage Shield is propably easier and cleaner.

    Quote Originally Posted by Greywind View Post
    If it's for a villain, plot-device.
    One that can be dispelled and has a physical Manifestation. So it needs an Active Point Value.
    Quote Originally Posted by prestidigitator View Post
    If it looks like a duck, and sounds like a duck, it might just be a duck-flavored Killing Attack
    Are you stuck in Mobile Style and want to go back? Look here:
    http://www.herogames.com/forums/show...43#post2159343

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Fun with destruction
    By Benzini in forum Champions
    Replies: 3
    Last Post: Feb 20th, '04, 04:34 AM
  2. General Destruction
    By Benzini in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Feb 11th, '04, 08:02 PM
  3. Armor Destruction
    By Snarf in forum HERO System Discussion
    Replies: 15
    Last Post: Jul 23rd, '03, 02:42 PM
  4. Soundtrack to Destruction
    By Blue in forum Champions
    Replies: 24
    Last Post: Mar 17th, '03, 01:27 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •