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Thread: Endurance Costs for Movement with Adders Followup...

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    Icon26 Endurance Costs for Movement with Adders Followup...

    6E1 156 didn't really answer my question... Let's say you have someone with +28m of Running, for 40m total, and a x8 NCM, which is a total of 50 active points... When they use 10m of Running, does this cost them 2 Endurance because 20 active points are being used, or 1 Endurance because 12 active points are being used...?

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    Re: Endurance Costs for Movement with Adders Followup...

    As noted on 6E1 316, even if a character doesn’t use an Adder, he still has to pay END for it (and allocate Power Framework reserve points to it). This applies to Movement Powers like any other — for example, as described on 6E1 156, a character with Flight 30m, x8 Noncombat (which costs a total of 40 points) spends 4 END when using his power at full effect. This applies even if he only flies at 30m, without using any Noncombat multiple.

    Also as noted on 6E1 156, a character using less than his full meters of movement only pay END proportionately. For example, a character with Flight 30m who only flies at 20m only pays 2 END, not 3 END. However, Adders still apply in this situation. So taking the example above, a character with Flight 30m, x8 Noncombat who only flies at 20m pays 3 END — 2 END for the meters moved, +1 END for the 10 Active Points’ worth of Adder he bought.
    Steve Long
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